Player Matchup

Izanami
Izanami
 
Izanami
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
AcidLxrd
Odin
Level 109
God Stats
6W - 8L
1,558 SR
Queue Stats
28W - 29L
1,475 Elo+
Party 1
Thanatos
Thanatos
Alloy SB
Thanatos
Level 106
God Stats
6W - 5L
1,663 SR
Queue Stats
36W - 72L
1,445 Elo+
Party 1
Atlas
Atlas
DonTheGrizzly
Atlas
Level 112
God Stats
5W - 10L
1,443 SR
Queue Stats
659W - 637L
1,554 Elo+
Solo
Tiamat
Tiamat
oldhead bill
Tiamat
Level 109
God Stats
3W - 1L
1,916 SR
Queue Stats
77W - 107L
1,518 Elo+
Party 1
Team Averages
Level 107
1,616 SR
1,498 Elo+

VS

Team Averages
Level 124
1,631 SR
1,494 Elo+
Fenrir
Fenrir
CertifiedLuvrBoy
Fenrir
Level 124
God Stats
38W - 25L
1,519 SR
Queue Stats
61W - 54L
1,515 Elo+
Solo
Gilgamesh
Gilgamesh
Landeau_x
Gilgamesh
Level 126
God Stats
30W - 25L
1,606 SR
Queue Stats
656W - 707L
1,480 Elo+
Party 2
Hachiman
Hachiman
SmooveMoves_1000
Hachiman
Level 109
God Stats
2W - 1L
1,547 SR
Queue Stats
318W - 346L
1,458 Elo+
Party 2
Anubis
Anubis
livingston77
Anubis
Level 121
God Stats
23W - 11L
1,740 SR
Queue Stats
429W - 416L
1,503 Elo+
Party 2
Chaac
Chaac
northesjo
Chaac
Level 140
God Stats
3W - 0L
1,742 SR
Queue Stats
334W - 319L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 5 / 0
7,775
518
5,086
11,318
3,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odin
11
0 / 6 / 0
6,787
452
2,930
10,732
4,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thanatos
Alloy SB
Thanatos
13
2 / 7 / 1
7,573
505
5,967
15,048
4,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 3 / 2
6,037
402
3,320
14,532
11,089
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
11
0 / 3 / 4
6,885
459
4,220
9,390
3,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,028
202
0
0
0
Gilgamesh
Landeau_x
Gilgamesh
15
11 / 2 / 4
9,191
613
13,205
11,015
4,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 2 / 3
7,189
479
5,518
8,983
1,885
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
14
7 / 2 / 3
8,634
576
12,628
7,276
2,796
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
northesjo
Chaac
14
6 / 0 / 6
8,749
583
12,243
6,837
5,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
6
Kills
24
24
Deaths
6
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
5
0
0.6
L
Odin
0
6
0
0
L
Thanatos
Alloy SB
Thanatos
2
7
1
0.36
W
0
0
0
0
L
1
3
2
0.67
W
Gilgamesh
Landeau_x
Gilgamesh
11
2
4
6.5
W
0
2
3
0.75
W
Anubis
7
2
3
4.25
W
Chaac
northesjo
Chaac
6
0
6
9
L
Tiamat
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,523
Damage
43,594
61,020
Taken
34,111
26,765
Mitigated
14,915
16,872
Healing
11,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,086
2,469
0
2,799
11,318
3,005
0
1,295
9,895
0
58,104
L
Odin
2,930
971
0
501
10,732
4,164
1,060
1,968
8,302
0
34,200
L
Thanatos
Alloy SB
Thanatos
5,967
2,311
0
8,996
15,048
4,598
0
3,170
11,772
0
53,150
W
0
0
0
0
0
0
0
0
0
0
0
L
3,320
772
526
2,822
14,532
11,089
0
5,494
8,822
8,688
0
W
Gilgamesh
Landeau_x
Gilgamesh
13,205
3,460
0
1,513
11,015
4,240
0
2,201
8,652
0
47,568
W
5,518
2,955
0
2,599
8,983
1,885
924
972
8,011
0
45,545
W
Anubis
12,628
624
0
3,905
7,276
2,796
138
2,915
4,123
52,047
0
W
Chaac
northesjo
Chaac
12,243
1,494
0
3,921
6,837
5,994
330
1,109
5,610
7,514
42,779
L
Tiamat
4,220
306
0
1,228
9,390
3,909
47
2,848
6,384
33,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,057
Gold Earned
36,791
366
Minions Killed
329
0
Camps Cleared
0
1,348,741
Distance Traveled
1,174,329
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,775
518
110
7
0
237,462
5
L
Odin
6,787
452
75
5
0
272,102
0
L
Thanatos
7,573
505
107
7
0
283,624
0
W
Fenrir
3,028
202
0
0
0
0
0
L
Atlas
6,037
402
8
1
0
283,512
0
W
Gilgamesh
9,191
613
69
5
0
328,496
0
W
Hachiman
7,189
479
79
5
0
274,388
7
W
Anubis
8,634
576
94
6
0
266,305
4
W
Chaac
8,749
583
87
6
0
305,140
0
L
Tiamat
6,885
459
66
4
0
272,041
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role