Player Matchup

Achilles
Achilles
Silver II
 
Achilles
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver II
Bigbot81
Charybdis
Silver II
Level 155
God Stats
12W - 12L
1,515 SR
Queue Stats
335W - 349L
905 MMR
Solo
Sol
Sol
Silver II
BraveToaster323
Sol
Silver II
Level 128
God Stats
21W - 20L
1,529 SR
Queue Stats
92W - 104L
994 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
Well_Done102
Kumbhakarna
Silver II
Level 109
God Stats
2W - 1L
1,519 SR
Queue Stats
42W - 49L
1,028 MMR
Solo
Ravana
Ravana
Silver I
admiralcactus
Ravana
Silver I
Level 153
God Stats
10W - 16L
1,296 SR
Queue Stats
263W - 269L
1,092 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 141
1,472 SR
1,104 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,531 SR
788 MMR
Tsukuyomi
Tsukuyomi
Silver I
Agag_banThuDe
Tsukuyomi
Silver I
Level 113
God Stats
0W - 1L
1,502 SR
Queue Stats
38W - 39L
1,090 MMR
Solo
Janus
Janus
Silver I
Joshvelra
Janus
Silver I
Level 117
God Stats
18W - 20L
1,515 SR
Queue Stats
303W - 301L
1,117 MMR
Solo
Nike
Nike
Silver I
Jurvssic
Nike
Silver I
Level 127
God Stats
7W - 6L
1,689 SR
Queue Stats
222W - 235L
1,140 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
OtherNOMADIC
Cu Chulainn
Silver I
Level 121
God Stats
10W - 14L
1,541 SR
Queue Stats
94W - 107L
1,095 MMR
Solo
Neith
Neith
Bronze V
Pjquinto77
Neith
Bronze V
Level 147
God Stats
25W - 34L
1,410 SR
Queue Stats
525W - 597L
-500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
2 / 2 / 2
10,737
488
11,772
18,270
20,738
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Bigbot81
Charybdis
18
8 / 8 / 6
11,937
543
14,879
18,275
6,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
14 / 0 / 9
12,758
580
16,531
15,758
6,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kumbhakarna
Well_Done102
Kumbhakarna
15
3 / 4 / 20
10,714
487
8,089
19,826
18,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
6 / 2 / 10
11,064
503
11,977
14,077
5,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Nu WaBacchusSkadiGilgamesh

VS

Bans
PersephoneAthenaIzanamiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Agag_banThuDe
Tsukuyomi
16
4 / 9 / 3
10,417
474
12,630
16,494
5,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
Joshvelra
Janus
15
4 / 10 / 3
9,795
445
12,624
15,589
3,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nike
16
5 / 6 / 5
10,184
463
11,153
19,607
15,586
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cu Chulainn
OtherNOMADIC
Cu Chulainn
17
0 / 3 / 3
10,535
479
12,885
16,969
13,240
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
15
2 / 5 / 8
9,818
446
8,278
12,695
4,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
37
33
Kills
15
16
Deaths
33
47
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
2
2
1.5
L
Tsukuyomi
Agag_banThuDe
Tsukuyomi
4
9
3
0.61
W
Charybdis
Bigbot81
Charybdis
8
8
6
1.38
W
14
0
9
18.5
L
Janus
Joshvelra
Janus
4
10
3
0.55
L
Nike
5
6
5
1.25
L
Cu Chulainn
OtherNOMADIC
Cu Chulainn
0
3
3
0.5
L
Neith
2
5
8
1.2
W
Kumbhakarna
Well_Done102
Kumbhakarna
3
4
20
3.25
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,248
Damage
57,570
86,206
Taken
81,354
58,154
Mitigated
41,738
28,829
Healing
14,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,772
2,161
0
4,303
18,270
20,738
132
3,351
14,885
13,015
53,159
L
Tsukuyomi
Agag_banThuDe
Tsukuyomi
12,630
3,769
0
2,575
16,494
5,022
0
6,596
9,898
0
52,996
W
Charybdis
Bigbot81
Charybdis
14,879
7,463
0
5,908
18,275
6,576
1,345
2,402
15,743
0
90,280
W
16,531
3,063
0
9,851
15,758
6,514
5,255
3,713
11,787
80,195
7,585
L
Janus
Joshvelra
Janus
12,624
642
0
305
15,589
3,841
0
6,247
9,342
64,059
0
L
Nike
11,153
442
397
2,023
19,607
15,586
451
6,530
13,077
1,634
39,884
L
Cu Chulainn
OtherNOMADIC
Cu Chulainn
12,885
2,135
0
4,959
16,969
13,240
72
2,916
14,053
13,610
67,380
L
Neith
8,278
3,157
201
4,262
12,695
4,049
558
4,588
8,107
0
51,288
W
Kumbhakarna
Well_Done102
Kumbhakarna
8,089
1,457
0
5,129
19,826
18,719
61
4,264
15,306
23,226
0
W
11,977
2,891
0
3,638
14,077
5,607
0
2,613
11,323
0
60,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,210
Gold Earned
50,749
515
Minions Killed
501
0
Camps Cleared
0
2,057,299
Distance Traveled
1,928,296
31
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,737
488
129
6
0
400,113
5
L
Tsukuyomi
10,417
474
86
4
0
445,927
1
W
Charybdis
11,937
543
150
7
0
351,977
2
W
Sol
12,758
580
127
6
0
425,212
4
L
Janus
9,795
445
107
5
0
369,876
2
L
Nike
10,184
463
58
3
0
412,565
7
L
Cu Chulainn
10,535
479
158
7
0
422,817
4
L
Neith
9,818
446
92
4
0
277,111
0
W
Kumbhakarna
10,714
487
25
1
0
445,762
13
W
Ravana
11,064
503
84
4
0
434,235
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role