Player Matchup

Fenrir
Fenrir
Ginger Jesus596
Fenrir
Level 116
God Stats
3W - 3L
1,630 SR
Queue Stats
310W - 323L
1,499 Elo+
Party 2
Sylvanus
Sylvanus
M0nK3I TTO
Sylvanus
Level 76
God Stats
2W - 1L
1,631 SR
Queue Stats
324W - 288L
1,550 Elo+
Party 3
He Bo
He Bo
TGB humanz
He Bo
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 18L
1,597 Elo+
Solo
Horus
Horus
shipsmaster09
Horus
Level 66
God Stats
1W - 1L
1,813 SR
Queue Stats
284W - 272L
1,573 Elo+
Party 3
Cupid
Cupid
xDarkXMangomanx
Cupid
Level 118
God Stats
25W - 30L
1,558 SR
Queue Stats
526W - 548L
1,533 Elo+
Party 2
Team Averages
Level 92
1,626 SR
1,550 Elo+

VS

Team Averages
Level 108
1,419 SR
1,538 Elo+
Hercules
Hercules
JoeyPIayboy
Hercules
Level 64
God Stats
5W - 7L
1,511 SR
Queue Stats
70W - 62L
1,536 Elo+
Party 4
Skadi
Skadi
Kobra_In_Ctrl
Skadi
Level 108
God Stats
4W - 2L
1,463 SR
Queue Stats
84W - 65L
1,528 Elo+
Party 4
Arachne
Arachne
MyCatMittensx
Arachne
Level 125
God Stats
7W - 5L
1,644 SR
Queue Stats
250W - 237L
1,549 Elo+
Party 1
Ullr
Ullr
WittensTheJumbo
Ullr
Level 123
God Stats
1W - 1L
1,318 SR
Queue Stats
239W - 220L
1,559 Elo+
Party 1
Olorun
Olorun
iamaspecialcat
Olorun
Level 121
God Stats
1W - 2L
1,161 SR
Queue Stats
217W - 209L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 0
6,757
614
4,382
7,198
2,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
M0nK3I TTO
Sylvanus
12
0 / 2 / 0
6,477
589
3,928
6,795
3,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

He Bo
10
1 / 4 / 2
5,909
537
3,903
5,346
1,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 4 / 2
5,425
493
1,404
8,520
5,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 2 / 2
5,950
541
3,675
5,609
1,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JoeyPIayboy
Hercules
9
2 / 1 / 6
5,688
517
2,770
5,135
3,095
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
7 / 2 / 3
6,992
636
7,937
6,193
1,288
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
11
1 / 0 / 4
6,459
587
3,699
6,865
2,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 0 / 1
6,494
590
3,087
4,086
1,228
11
5 / 3 / 2
7,024
639
4,409
7,084
2,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
6
Kills
16
16
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
5
4
0
1.25
W
Hercules
JoeyPIayboy
Hercules
2
1
6
5
W
7
2
3
4.25
L
Sylvanus
M0nK3I TTO
Sylvanus
0
2
0
0
W
Arachne
1
0
4
3
L
He Bo
1
4
2
0.5
W
1
0
1
1.5
W
5
3
2
2
L
0
4
2
0.25
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,292
Damage
21,902
33,468
Taken
29,363
13,404
Mitigated
10,997
11,396
Healing
10,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,382
308
0
2,025
7,198
2,338
0
850
6,348
0
30,470
W
Hercules
JoeyPIayboy
Hercules
2,770
552
0
460
5,135
3,095
122
0
5,135
1,398
10,465
W
7,937
3,740
662
2,023
6,193
1,288
568
273
5,920
0
38,408
L
Sylvanus
M0nK3I TTO
Sylvanus
3,928
1,033
0
2,882
6,795
3,363
0
455
6,340
34,976
10,103
W
Arachne
3,699
1,962
0
3,766
6,865
2,591
0
2,100
4,765
0
39,340
L
He Bo
3,903
556
0
476
5,346
1,567
0
1,944
3,402
31,594
0
W
3,087
875
0
1,000
4,086
1,228
0
2,040
2,046
0
39,439
W
4,409
2,728
160
1,931
7,084
2,795
1,020
3,025
4,059
30,440
3,214
L
1,404
861
1,337
2,862
8,520
5,097
0
609
7,911
0
13,906
L
3,675
1,041
119
1,695
5,609
1,039
0
135
5,474
0
36,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,518
Gold Earned
32,657
322
Minions Killed
331
0
Camps Cleared
0
1,076,157
Distance Traveled
1,116,112
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,757
614
61
6
0
242,599
3
W
Hercules
5,688
517
17
2
0
232,165
4
W
Skadi
6,992
636
73
7
0
204,948
2
L
Sylvanus
6,477
589
89
8
0
190,317
4
W
Arachne
6,459
587
78
7
0
267,771
3
L
He Bo
5,909
537
66
6
0
211,931
4
W
Ullr
6,494
590
91
8
0
208,177
2
W
Olorun
7,024
639
72
7
0
203,051
0
L
Horus
5,425
493
27
2
0
218,171
2
L
Cupid
5,950
541
79
7
0
213,139
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role