Player Matchup

Serqet
Serqet
DespairGamingoff
Serqet
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 59L
1,577 Elo+
Party 3
Horus
Horus
IOperf
Horus
Level 81
God Stats
2W - 2L
1,316 SR
Queue Stats
43W - 15L
1,733 Elo+
Party 1
Medusa
Medusa
Rachet Clank
Medusa
Level 126
God Stats
2W - 3L
1,706 SR
Queue Stats
19W - 15L
1,548 Elo+
Party 1
Anubis
Anubis
WHE3ZING
Anubis
Level 36
God Stats
2W - 1L
1,463 SR
Queue Stats
77W - 70L
1,569 Elo+
Party 3
Sylvanus
Sylvanus
WheelchairDunk
Sylvanus
Level 42
God Stats
1W - 1L
1,818 SR
Queue Stats
15W - 7L
1,658 Elo+
Party 1
Team Averages
Level 66
1,561 SR
1,617 Elo+

VS

Team Averages
Level 65
1,608 SR
1,579 Elo+
Loki
Loki
RisingSavior
Loki
Level 148
God Stats
11W - 2L
1,804 SR
Queue Stats
138W - 99L
1,636 Elo+
Party 2
Artemis
Artemis
SudoChaos
Artemis
Level 28
God Stats
17W - 11L
1,720 SR
Queue Stats
66W - 41L
1,657 Elo+
Party 2
Tiamat
Tiamat
hansasandwich
Tiamat
Level 34
God Stats
42W - 46L
1,592 SR
Queue Stats
98W - 87L
1,480 Elo+
Solo
Atlas
Atlas
killerman582
Atlas
Level 63
God Stats
2W - 6L
1,427 SR
Queue Stats
155W - 139L
1,566 Elo+
Party 2
Mulan
Mulan
stonedcat31
Mulan
Level 53
God Stats
0W - 3L
1,500 SR
Queue Stats
152W - 139L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 1 / 3
6,600
660
5,259
5,567
1,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
IOperf
Horus
9
5 / 0 / 12
6,712
671
5,614
6,724
2,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
10
5 / 1 / 9
6,200
620
7,730
5,150
1,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
WHE3ZING
Anubis
11
7 / 1 / 7
6,771
677
6,993
3,905
1,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
11
2 / 0 / 1
6,289
629
4,629
4,197
3,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,259
526
3,302
7,773
1,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
SudoChaos
Artemis
7
0 / 7 / 1
4,504
450
3,714
6,848
663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8
1 / 6 / 0
4,745
475
2,073
7,038
1,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
1 / 6 / 0
5,152
515
2,536
8,735
2,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 4 / 0
3,989
399
1,168
6,224
2,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
5
27
Kills
3
3
Deaths
27
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
8
1
3
9.5
W
Horus
IOperf
Horus
5
0
12
11
W
Medusa
5
1
9
9.5
L
1
4
1
0.38
L
Artemis
SudoChaos
Artemis
0
7
1
0.07
W
Anubis
WHE3ZING
Anubis
7
1
7
10.5
W
Sylvanus
2
0
1
2.5
L
1
6
0
0.17
L
1
6
0
0.17
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,225
Damage
12,793
25,543
Taken
36,618
10,934
Mitigated
8,664
13,773
Healing
5,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,259
1,426
0
2,405
5,567
1,782
0
1,025
4,480
0
28,229
W
Horus
IOperf
Horus
5,614
2,294
1,923
3,090
6,724
2,509
0
1,584
5,100
0
15,585
W
Medusa
7,730
3,592
0
2,500
5,150
1,354
934
528
4,622
0
30,795
L
3,302
957
0
2,226
7,773
1,267
0
1,442
6,331
0
25,688
L
Artemis
SudoChaos
Artemis
3,714
2,301
0
608
6,848
663
0
1,176
5,648
0
20,821
W
Anubis
WHE3ZING
Anubis
6,993
748
0
1,495
3,905
1,721
0
1,250
2,535
35,041
0
W
Sylvanus
4,629
2,127
102
2,258
4,197
3,568
192
0
4,043
24,853
6,878
L
2,073
333
0
1,340
7,038
1,658
33
2,067
4,824
18,558
0
L
2,536
905
34
591
8,735
2,637
0
2,163
6,392
8,211
0
L
1,168
254
30
730
6,224
2,439
0
3,934
2,290
0
8,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,572
Gold Earned
23,649
289
Minions Killed
162
0
Camps Cleared
0
928,508
Distance Traveled
909,944
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,600
660
59
6
0
222,214
2
W
Horus
6,712
671
14
1
0
189,120
2
W
Medusa
6,200
620
56
6
0
180,037
1
L
Loki
5,259
526
59
6
0
217,423
3
L
Artemis
4,504
450
36
4
0
170,829
3
W
Anubis
6,771
677
91
9
0
185,939
2
W
Sylvanus
6,289
629
69
7
0
151,198
1
L
Tiamat
4,745
475
32
3
0
155,917
0
L
Atlas
5,152
515
16
2
0
181,442
2
L
Mulan
3,989
399
19
2
0
184,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role