Player Matchup

Bacchus
Bacchus
Apul_Juse
Bacchus
Level 128
God Stats
2W - 0L
1,563 SR
Queue Stats
20W - 14L
1,641 Elo+
Party 1
Danzaburou
Danzaburou
DBZdeadman13
Danzaburou
Level 124
God Stats
1W - 0L
1,662 SR
Queue Stats
26W - 28L
1,468 Elo+
Party 1
Cliodhna
Cliodhna
SpaceShep24
Cliodhna
Level 121
God Stats
1W - 2L
1,514 SR
Queue Stats
5W - 3L
1,646 Elo+
Party 1
Atlas
Atlas
niceguy622
Atlas
Level 66
God Stats
1W - 2L
1,325 SR
Queue Stats
14W - 8L
1,660 Elo+
Party 1
Ra
Ra
tomatopaste88
Ra
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,633 Elo+
Party 1
Team Averages
Level 89
1,513 SR
1,610 Elo+

VS

Team Averages
Level 42
1,599 SR
1,535 Elo+
Artemis
Artemis
Foxouss
Artemis
Level 47
God Stats
23W - 15L
1,634 SR
Queue Stats
160W - 139L
1,535 Elo+
Party 2
Da Ji
Da Ji
HomeBound
Da Ji
Level 41
God Stats
3W - 2L
1,429 SR
Queue Stats
122W - 125L
1,513 Elo+
Solo
Cerberus
Cerberus
MarcelsWrld
Cerberus
Level 42
God Stats
7W - 3L
1,936 SR
Queue Stats
136W - 123L
1,566 Elo+
Solo
King Arthur
King Arthur
happyguy518
King Arthur
Level 63
God Stats
2W - 6L
1,487 SR
Queue Stats
165W - 156L
1,527 Elo+
Party 2
Nox
Nox
rageitchigo
Nox
Level 15
God Stats
12W - 10L
1,508 SR
Queue Stats
13W - 12L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Apul_Juse
Bacchus
9
0 / 0 / 4
6,350
529
2,860
5,873
4,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
DBZdeadman13
Danzaburou
4
1 / 0 / 0
4,783
399
398
288
58
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cliodhna
SpaceShep24
Cliodhna
10
3 / 2 / 0
6,228
519
4,613
8,579
2,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
12
6 / 1 / 2
7,122
594
5,448
9,722
4,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 2 / 0
7,351
613
5,361
6,607
5,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Foxouss
Artemis
10
0 / 2 / 2
6,124
510
3,783
5,011
1,654
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
HomeBound
Da Ji
11
2 / 2 / 2
6,747
562
3,779
7,045
2,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
MarcelsWrld
Cerberus
9
1 / 1 / 0
5,906
492
2,063
6,186
2,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

King Arthur
happyguy518
King Arthur
11
0 / 4 / 0
6,234
520
3,281
7,532
3,799
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 5 / 0
6,156
513
2,467
6,692
2,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
13
Kills
5
5
Deaths
14
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Apul_Juse
Bacchus
0
0
4
2
W
Danzaburou
DBZdeadman13
Danzaburou
1
0
0
1
L
Artemis
Foxouss
Artemis
0
2
2
0.5
L
Da Ji
HomeBound
Da Ji
2
2
2
1.5
L
Cerberus
MarcelsWrld
Cerberus
1
1
0
1
W
Cliodhna
SpaceShep24
Cliodhna
3
2
0
1.5
L
King Arthur
happyguy518
King Arthur
0
4
0
0
W
Atlas
6
1
2
7
L
2
5
0
0.4
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,680
Damage
15,373
31,069
Taken
32,466
17,035
Mitigated
12,436
12,117
Healing
9,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Apul_Juse
Bacchus
2,860
541
135
2,237
5,873
4,948
81
586
5,287
18,971
0
W
Danzaburou
DBZdeadman13
Danzaburou
398
286
0
69
288
58
0
0
288
0
5,118
L
Artemis
Foxouss
Artemis
3,783
1,586
0
1,880
5,011
1,654
776
962
4,049
0
32,145
L
Da Ji
HomeBound
Da Ji
3,779
684
0
3,422
7,045
2,292
0
934
6,081
0
37,010
L
Cerberus
MarcelsWrld
Cerberus
2,063
371
0
2,553
6,186
2,486
25
3,480
2,632
15,367
0
W
Cliodhna
SpaceShep24
Cliodhna
4,613
621
0
4,514
8,579
2,334
0
390
8,189
0
31,634
L
King Arthur
happyguy518
King Arthur
3,281
406
0
647
7,532
3,799
197
3,710
3,534
5,125
29,573
W
Atlas
5,448
1,683
0
2,142
9,722
4,290
295
2,403
7,319
34,702
0
L
2,467
424
0
563
6,692
2,205
665
4,191
2,501
23,471
0
W
5,361
399
0
3,020
6,607
5,405
480
1,747
4,860
44,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,834
Gold Earned
31,167
285
Minions Killed
300
0
Camps Cleared
0
1,205,294
Distance Traveled
1,133,490
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,350
529
37
3
0
237,153
4
W
Danzaburou
4,783
399
18
2
0
233,035
0
L
Artemis
6,124
510
68
6
0
201,816
1
L
Da Ji
6,747
562
80
7
0
251,481
3
L
Cerberus
5,906
492
36
3
0
220,908
3
W
Cliodhna
6,228
519
65
5
0
261,377
0
L
King Arthur
6,234
520
71
6
0
239,626
1
W
Atlas
7,122
594
55
5
0
258,459
1
L
Nox
6,156
513
45
4
0
219,659
3
W
Ra
7,351
613
110
9
0
215,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role