Player Matchup

Hachiman
Hachiman
ShadowShark08
Hachiman
Level 109
God Stats
3W - 1L
1,409 SR
Queue Stats
27W - 20L
1,649 Elo+
Party 1
Thanatos
Thanatos
Zambochi07
Thanatos
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 6L
1,514 Elo+
Party 1
Sun Wukong
Sun Wukong
Zinegor
Sun Wukong
Level 6
God Stats
1W - 1L
1,218 SR
Queue Stats
2W - 2L
1,430 Elo+
Party 1
Kukulkan
Kukulkan
kekwislove
Kukulkan
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 4L
1,430 Elo+
Party 1
Athena
Athena
son11Whiscash
Athena
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,430 Elo+
Party 1
Team Averages
Level 40
1,426 SR
1,491 Elo+

VS

Team Averages
Level 65
1,528 SR
1,458 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
DerpStepo
Sol
Level 21
God Stats
18W - 10L
1,537 SR
Queue Stats
68W - 54L
1,564 Elo+
Party 2
King Arthur
King Arthur
VadionTV
King Arthur
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,447 Elo+
Party 3
Da Ji
Da Ji
VikkstarDoom
Da Ji
Level 118
God Stats
11W - 9L
1,601 SR
Queue Stats
538W - 489L
1,590 Elo+
Party 2
Charybdis
Charybdis
harkaitzelmas482
Charybdis
Level 44
God Stats
0W - 3L
1,504 SR
Queue Stats
2W - 13L
1,189 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ShadowShark08
Hachiman
12
10 / 2 / 2
7,496
681
11,774
9,187
2,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
Zambochi07
Thanatos
11
2 / 2 / 3
6,181
562
5,500
6,912
2,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
Zinegor
Sun Wukong
11
4 / 1 / 1
6,951
632
3,505
5,926
3,021
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kukulkan
kekwislove
Kukulkan
10
1 / 1 / 4
6,185
562
1,220
3,702
1,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 8
5,857
532
3,306
8,219
3,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
1 / 5 / 2
5,252
477
5,247
10,246
4,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
2 / 4 / 0
5,597
509
5,150
7,188
1,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
VadionTV
King Arthur
9
0 / 4 / 0
5,792
527
2,937
7,374
3,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 2 / 2
7,436
676
4,571
6,999
2,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
10
1 / 3 / 3
6,531
594
3,403
6,874
1,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
18
Kills
8
8
Deaths
18
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
5
2
0.4
L
2
4
0
0.5
W
Hachiman
ShadowShark08
Hachiman
10
2
2
5.5
L
King Arthur
VadionTV
King Arthur
0
4
0
0
L
4
2
2
2.5
W
Thanatos
Zambochi07
Thanatos
2
2
3
1.75
W
Sun Wukong
Zinegor
Sun Wukong
4
1
1
4.5
L
Charybdis
1
3
3
0.83
W
Kukulkan
kekwislove
Kukulkan
1
1
4
3
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,305
Damage
21,308
33,946
Taken
38,681
12,586
Mitigated
13,457
15,618
Healing
9,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,247
2,082
754
2,196
10,246
4,941
31
1,938
8,308
15,309
5,009
L
5,150
2,393
0
1,759
7,188
1,074
516
1,178
6,010
28,492
0
W
Hachiman
ShadowShark08
Hachiman
11,774
6,662
0
4,746
9,187
2,635
0
4,349
4,838
0
49,978
L
King Arthur
VadionTV
King Arthur
2,937
558
0
1,088
7,374
3,011
378
0
7,374
0
27,788
L
4,571
957
0
1,297
6,999
2,967
0
107
6,892
0
43,320
W
Thanatos
Zambochi07
Thanatos
5,500
1,689
0
6,187
6,912
2,120
62
88
6,791
0
40,710
W
Sun Wukong
Zinegor
Sun Wukong
3,505
1,302
0
1,820
5,926
3,021
496
0
5,557
0
32,410
L
Charybdis
3,403
2,243
0
2,568
6,874
1,464
696
1,303
5,571
0
28,742
W
Kukulkan
kekwislove
Kukulkan
1,220
475
0
500
3,702
1,051
196
0
3,702
29,575
0
W
3,306
1,144
487
1,878
8,219
3,759
0
5,084
3,135
11,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,670
Gold Earned
30,608
318
Minions Killed
290
0
Camps Cleared
0
1,101,823
Distance Traveled
1,094,314
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,252
477
16
1
0
204,930
5
L
Sol
5,597
509
66
6
0
203,468
0
W
Hachiman
7,496
681
88
8
0
212,316
3
L
King Arthur
5,792
527
59
5
0
212,379
1
L
Da Ji
7,436
676
85
8
0
269,323
1
W
Thanatos
6,181
562
74
7
0
248,287
0
W
Sun Wukong
6,951
632
73
7
0
213,165
2
L
Charybdis
6,531
594
64
6
0
204,214
2
W
Kukulkan
6,185
562
72
7
0
202,546
3
W
Athena
5,857
532
11
1
0
225,509
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role