Player Matchup

Bacchus
Bacchus
Abomb2000
Bacchus
Level 42
God Stats
4W - 0L
1,720 SR
Queue Stats
26W - 39L
1,418 Elo+
Solo
Ymir
Ymir
Anarchduke
Ymir
Level 160
God Stats
3W - 2L
1,490 SR
Queue Stats
169W - 175L
1,479 Elo+
Solo
Pele
Pele
Crymzen
Pele
Level 28
God Stats
6W - 7L
1,299 SR
Queue Stats
48W - 47L
1,526 Elo+
Party 1
The Morrigan
The Morrigan
SirIonicus
The Morrigan
Level 69
God Stats
2W - 0L
1,730 SR
Queue Stats
314W - 257L
1,590 Elo+
Party 1
Charybdis
Charybdis
Yandexx
Charybdis
Level 55
God Stats
8W - 10L
1,523 SR
Queue Stats
66W - 68L
1,507 Elo+
Party 1
Team Averages
Level 71
1,552 SR
1,504 Elo+

VS

Team Averages
Level 86
1,536 SR
1,494 Elo+
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Anxiety4
Cernunnos
Level 81
God Stats
2W - 2L
1,597 SR
Queue Stats
399W - 515L
1,476 Elo+
Party 2
Thor
Thor
JiveSo
Thor
Level 68
God Stats
5W - 7L
1,466 SR
Queue Stats
339W - 394L
1,457 Elo+
Solo
Bacchus
Bacchus
TM4Cyber
Bacchus
Level 18
God Stats
2W - 2L
1,610 SR
Queue Stats
42W - 38L
1,542 Elo+
Party 2
Achilles
Achilles
TM4Hybrid
Achilles
Level 102
God Stats
14W - 13L
1,509 SR
Queue Stats
431W - 546L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Abomb2000
Bacchus
9
0 / 2 / 1
5,797
483
2,975
6,309
3,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 0 / 1
7,415
618
6,538
9,356
7,364
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pele
Crymzen
Pele
10
1 / 1 / 1
6,350
529
1,486
6,181
1,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

The Morrigan
SirIonicus
The Morrigan
14
6 / 2 / 1
7,931
661
8,043
5,950
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
Yandexx
Charybdis
10
0 / 3 / 0
5,639
470
2,040
7,708
1,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 3 / 1
6,316
526
4,116
6,753
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Anxiety4
Cernunnos
12
2 / 1 / 3
6,948
579
4,971
5,286
1,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thor
JiveSo
Thor
10
3 / 2 / 1
6,587
549
1,830
6,840
2,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
TM4Cyber
Bacchus
9
2 / 2 / 3
6,206
517
3,728
7,044
4,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
TM4Hybrid
Achilles
12
0 / 0 / 0
6,318
527
5,093
10,030
7,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
8
Kills
8
8
Deaths
8
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
1
0.5
W
Bacchus
Abomb2000
Bacchus
0
2
1
0.25
W
1
0
1
1.5
L
Cernunnos
Anxiety4
Cernunnos
2
1
3
3.5
W
Pele
Crymzen
Pele
1
1
1
1.5
L
Thor
JiveSo
Thor
3
2
1
1.75
W
The Morrigan
SirIonicus
The Morrigan
6
2
1
3.25
L
Bacchus
TM4Cyber
Bacchus
2
2
3
1.75
L
Achilles
TM4Hybrid
Achilles
0
0
0
0
W
Charybdis
Yandexx
Charybdis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,082
Damage
19,738
35,504
Taken
35,953
16,825
Mitigated
18,701
12,822
Healing
13,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,116
94
292
1,642
6,753
2,137
221
2,401
4,212
41,088
0
W
Bacchus
Abomb2000
Bacchus
2,975
451
0
1,551
6,309
3,594
0
942
5,367
10,134
0
W
6,538
2,724
0
3,527
9,356
7,364
128
906
7,670
45,834
0
L
Cernunnos
Anxiety4
Cernunnos
4,971
2,241
0
2,439
5,286
1,660
128
2,213
3,073
0
46,932
W
Pele
Crymzen
Pele
1,486
227
0
3,008
6,181
1,843
495
2,024
4,157
0
33,271
L
Thor
JiveSo
Thor
1,830
405
0
2,772
6,840
2,375
0
1,946
4,798
0
30,886
W
The Morrigan
SirIonicus
The Morrigan
8,043
1,646
0
1,352
5,950
2,065
324
2,582
3,344
44,247
6,750
L
Bacchus
TM4Cyber
Bacchus
3,728
270
235
1,463
7,044
4,929
29
1,676
5,326
16,991
0
L
Achilles
TM4Hybrid
Achilles
5,093
1,375
0
4,257
10,030
7,600
0
5,212
4,818
0
34,489
W
Charybdis
Yandexx
Charybdis
2,040
847
0
3,384
7,708
1,959
0
1,390
6,318
0
38,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,132
Gold Earned
32,375
357
Minions Killed
334
0
Camps Cleared
0
1,158,272
Distance Traveled
1,102,140
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,316
526
70
6
0
214,280
0
W
Bacchus
5,797
483
14
1
0
249,534
4
W
Ymir
7,415
618
103
9
0
199,880
2
L
Cernunnos
6,948
579
89
7
0
209,808
3
W
Pele
6,350
529
69
6
0
240,763
4
L
Thor
6,587
549
70
6
0
224,106
3
W
The Morrigan
7,931
661
103
9
0
246,915
1
L
Bacchus
6,206
517
32
3
0
199,378
2
L
Achilles
6,318
527
73
6
0
254,568
3
W
Charybdis
5,639
470
68
6
0
221,180
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role