Player Matchup

Sol
Sol
Silver III
APurple3lep4nt
Sol
Silver III
Level 86
God Stats
2W - 3L
1,598 SR
Queue Stats
17W - 26L
1,154 MMR
Solo
Geb
Geb
Silver II
AngryCat-28
Geb
Silver II
Level 127
God Stats
2W - 1L
1,512 SR
Queue Stats
42W - 51L
1,171 MMR
Party 2
Danzaburou
Danzaburou
Gold V
Hs_Ob1
Danzaburou
Gold V
Level 157
God Stats
0W - 1L
1,492 SR
Queue Stats
76W - 76L
1,498 MMR
Party 2
Cliodhna
Cliodhna
Silver I
Shimba32
Cliodhna
Silver I
Level 156
God Stats
3W - 2L
1,548 SR
Queue Stats
686W - 701L
1,236 MMR
Solo
Ra
Ra
Gold IV
TMT NoiZer
Ra
Gold IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 114L
1,380 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,530 SR
1,288 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,466 SR
1,317 MMR
Tiamat
Tiamat
Silver II
 
Tiamat
Silver II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Silver I
GhostOfSlippery
Hachiman
Silver I
Level 125
God Stats
1W - 2L
1,444 SR
Queue Stats
29W - 26L
1,368 MMR
Party 1
Olorun
Olorun
Silver I
Mesarm
Olorun
Silver I
Level 125
God Stats
10W - 12L
1,445 SR
Queue Stats
310W - 316L
1,069 MMR
Solo
Amaterasu
Amaterasu
Gold V
Rezyl_Azzyr
Amaterasu
Gold V
Level 156
God Stats
2W - 0L
1,421 SR
Queue Stats
231W - 233L
1,234 MMR
Solo
Pele
Pele
Gold IV
RoseGold3236HUN
Pele
Gold IV
Level 125
God Stats
2W - 0L
1,517 SR
Queue Stats
58W - 57L
1,417 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,985
544
5,186
7,174
1,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 1 / 0
5,134
467
1,689
9,427
4,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Hs_Ob1
Danzaburou
10
0 / 2 / 0
5,805
528
2,188
6,627
1,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
Shimba32
Cliodhna
12
4 / 1 / 2
7,004
637
6,140
7,612
2,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

9
2 / 3 / 2
5,730
521
3,652
5,668
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AthenaMulanJanusLoki

VS

Bans
OdinTsukuyomiBastetIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
2 / 0 / 4
5,827
530
5,412
6,148
3,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
11
1 / 0 / 2
6,062
551
3,617
4,451
1,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Mesarm
Olorun
11
3 / 3 / 1
6,503
591
6,032
7,699
2,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Amaterasu
Rezyl_Azzyr
Amaterasu
12
1 / 0 / 0
6,845
622
4,559
9,150
5,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
1 / 3 / 3
5,819
529
4,968
7,190
1,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
6
Kills
8
8
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
0
4
4
L
0
1
1
0.5
L
0
1
0
0
W
Hachiman
1
0
2
2
L
Danzaburou
Hs_Ob1
Danzaburou
0
2
0
0
W
Olorun
Mesarm
Olorun
3
3
1
1.17
W
Amaterasu
Rezyl_Azzyr
Amaterasu
1
0
0
1
W
1
3
3
0.83
L
Cliodhna
Shimba32
Cliodhna
4
1
2
5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,855
Damage
24,588
36,508
Taken
34,638
12,725
Mitigated
14,358
15,778
Healing
17,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,412
897
0
2,364
6,148
3,025
0
1,364
4,734
26,172
0
L
5,186
2,273
123
3,253
7,174
1,508
540
0
7,174
35,253
0
L
1,689
131
507
3,324
9,427
4,939
0
3,361
5,710
14,205
0
W
Hachiman
3,617
1,319
0
2,741
4,451
1,134
0
549
3,902
0
33,843
L
Danzaburou
Hs_Ob1
Danzaburou
2,188
542
0
2,496
6,627
1,948
52
1,581
4,883
0
42,246
W
Olorun
Mesarm
Olorun
6,032
2,792
259
3,678
7,699
2,774
1,124
2,133
5,368
31,163
4,097
W
Amaterasu
Rezyl_Azzyr
Amaterasu
4,559
2,195
167
6,159
9,150
5,565
0
4,587
4,563
0
39,634
W
4,968
1,392
0
2,513
7,190
1,860
0
1,550
5,544
0
26,991
L
Cliodhna
Shimba32
Cliodhna
6,140
320
0
4,260
7,612
2,416
0
1,516
6,022
0
42,948
L
3,652
589
269
1,546
5,668
1,914
0
3,542
2,057
30,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,658
Gold Earned
31,056
329
Minions Killed
334
0
Camps Cleared
0
1,080,082
Distance Traveled
1,113,819
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,827
530
40
4
0
234,422
0
L
Sol
5,985
544
65
6
0
200,222
2
L
Geb
5,134
467
17
2
0
215,265
2
W
Hachiman
6,062
551
73
7
0
201,810
1
L
Danzaburou
5,805
528
91
8
0
193,839
4
W
Olorun
6,503
591
70
6
0
210,559
4
W
Amaterasu
6,845
622
88
8
0
233,302
3
W
Pele
5,819
529
63
6
0
233,726
2
L
Cliodhna
7,004
637
88
8
0
261,465
6
L
Ra
5,730
521
68
6
0
209,291
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role