Player Matchup

Camazotz
Camazotz
Gold I
 
Camazotz
Gold I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum V
EventualFish415
Merlin
Platinum V
Level 157
God Stats
21W - 17L
1,626 SR
Queue Stats
151W - 153L
1,774 MMR
Solo
Artio
Artio
Platinum IV
TMGammaSlaYeR
Artio
Platinum IV
Level 157
God Stats
3W - 0L
1,807 SR
Queue Stats
73W - 65L
1,722 MMR
Solo
Bellona
Bellona
Platinum III
ZenHeartless
Bellona
Platinum III
Level 159
God Stats
9W - 10L
1,520 SR
Queue Stats
202W - 201L
1,818 MMR
Party 1
Danzaburou
Danzaburou
Platinum IV
granddeezy
Danzaburou
Platinum IV
Level 127
God Stats
11W - 10L
1,598 SR
Queue Stats
258W - 260L
1,723 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,610 SR
1,707 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 115
1,556 SR
1,751 MMR
Achilles
Achilles
Gold V
SilentWildCat
Achilles
Gold V
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 9L
1,783 MMR
Solo
Fafnir
Fafnir
Gold I
TheOfficialPark
Fafnir
Gold I
Level 109
God Stats
1W - 2L
1,524 SR
Queue Stats
46W - 40L
1,727 MMR
Solo
Rama
Rama
Gold III
TwerkingGiraffe
Rama
Gold III
Level 81
God Stats
0W - 3L
1,500 SR
Queue Stats
52W - 60L
1,702 MMR
Solo
Sol
Sol
Platinum IV
cornyholecorn
Sol
Platinum IV
Level 157
God Stats
8W - 5L
1,728 SR
Queue Stats
570W - 549L
1,781 MMR
Solo
Fenrir
Fenrir
Platinum V
oDeW_
Fenrir
Platinum V
Level 126
God Stats
1W - 3L
1,527 SR
Queue Stats
293W - 291L
1,762 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
10
0 / 0 / 4
5,834
583
5,553
11,075
4,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 1 / 1
6,532
653
3,886
2,741
765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 1 / 2
5,441
544
2,741
10,401
3,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
ZenHeartless
Bellona
11
5 / 1 / 4
6,623
662
5,313
7,235
3,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Danzaburou
granddeezy
Danzaburou
12
1 / 1 / 3
6,653
665
4,762
4,693
1,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
AthenaBastet

VS

Bans
ApolloCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
SilentWildCat
Achilles
9
0 / 1 / 0
5,047
505
6,183
8,000
4,626
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 1 / 1
5,284
528
3,130
7,199
4,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 2 / 1
5,081
508
2,749
6,225
1,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 1
5,490
549
3,990
6,505
1,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
oDeW_
Fenrir
8
4 / 3 / 0
5,504
550
2,772
7,774
2,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
10
Kills
4
4
Deaths
10
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
0
0
4
2
W
3
1
1
3.5
L
Achilles
SilentWildCat
Achilles
0
1
0
0
W
1
1
2
2
L
0
1
1
0.5
L
0
2
1
0.25
W
Bellona
ZenHeartless
Bellona
5
1
4
7
L
0
3
1
0.17
W
Danzaburou
granddeezy
Danzaburou
1
1
3
2.5
L
Fenrir
oDeW_
Fenrir
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,255
Damage
18,824
36,145
Taken
35,703
13,626
Mitigated
14,390
17,727
Healing
14,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
5,553
1,739
0
8,163
11,075
4,255
144
1,376
9,129
0
29,554
W
3,886
156
0
474
2,741
765
0
815
1,926
34,770
0
L
Achilles
SilentWildCat
Achilles
6,183
2,080
0
4,127
8,000
4,626
0
460
7,048
0
25,023
W
2,741
124
2,107
4,386
10,401
3,700
0
2,144
8,257
10,148
0
L
3,130
389
0
2,785
7,199
4,862
0
2,018
4,971
9,467
0
L
2,749
2,624
0
2,292
6,225
1,064
30
784
5,441
0
32,875
W
Bellona
ZenHeartless
Bellona
5,313
1,804
0
769
7,235
3,519
0
1,750
5,448
0
41,425
L
3,990
1,607
0
2,242
6,505
1,598
0
2,089
4,177
34,418
0
W
Danzaburou
granddeezy
Danzaburou
4,762
1,488
0
1,828
4,693
1,387
0
1,035
3,658
0
45,131
L
Fenrir
oDeW_
Fenrir
2,772
208
0
2,982
7,774
2,240
0
872
6,739
0
23,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,083
Gold Earned
26,406
328
Minions Killed
277
0
Camps Cleared
0
1,052,749
Distance Traveled
995,648
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
5,834
583
60
6
0
209,352
0
W
Merlin
6,532
653
82
8
0
211,011
3
L
Achilles
5,047
505
53
5
0
206,449
2
W
Artio
5,441
544
24
2
0
211,349
3
L
Fafnir
5,284
528
17
2
0
202,220
3
L
Rama
5,081
508
84
8
0
173,905
3
W
Bellona
6,623
662
67
7
0
231,079
3
L
Sol
5,490
549
74
7
0
182,538
1
W
Danzaburou
6,653
665
95
10
0
189,958
2
L
Fenrir
5,504
550
49
5
0
230,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role