Player Matchup

Cerberus
Cerberus
FunkYoCouch247
Cerberus
Level 47
God Stats
10W - 11L
1,485 SR
Queue Stats
40W - 49L
1,333 Elo+
Solo
Chang'e
Chang'e
THE_BSK_OP
Chang'e
Level 59
God Stats
2W - 3L
1,211 SR
Queue Stats
42W - 79L
1,277 Elo+
Solo
Mulan
Mulan
TryHardStout
Mulan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 64L
1,216 Elo+
Party 2
Cliodhna
Cliodhna
XUndeadUnicornX
Cliodhna
Level 106
God Stats
0W - 4L
1,162 SR
Queue Stats
174W - 202L
1,318 Elo+
Solo
Izanami
Izanami
shisui_the_goat
Izanami
Level 47
God Stats
8W - 7L
1,530 SR
Queue Stats
56W - 90L
1,215 Elo+
Party 2
Team Averages
Level 57
1,378 SR
1,272 Elo+

VS

Team Averages
Level 94
1,495 SR
1,377 Elo+
Izanami
Izanami
Abraham 1009
Izanami
Level 67
God Stats
22W - 22L
1,407 SR
Queue Stats
105W - 137L
1,246 Elo+
Solo
Atlas
Atlas
Get_Flanked_Kidd
Atlas
Level 95
God Stats
6W - 8L
1,381 SR
Queue Stats
376W - 417L
1,387 Elo+
Solo
Zeus
Zeus
SRU Cliqxs
Zeus
Level 87
God Stats
4W - 4L
1,570 SR
Queue Stats
91W - 69L
1,403 Elo+
Party 1
Loki
Loki
SRU Kefe
Loki
Level 96
God Stats
4W - 1L
1,731 SR
Queue Stats
29W - 22L
1,443 Elo+
Party 1
Nike
Nike
theXOcosmosea18
Nike
Level 124
God Stats
2W - 1L
1,386 SR
Queue Stats
146W - 158L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
0 / 3 / 2
5,271
439
2,406
10,939
4,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
THE_BSK_OP
Chang'e
10
1 / 6 / 1
5,835
486
4,051
7,472
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 1 / 0
6,878
573
4,059
8,890
4,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
10
3 / 4 / 0
6,490
541
3,710
7,865
2,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 7 / 0
6,023
502
6,039
8,300
1,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Abraham 1009
Izanami
13
7 / 1 / 3
7,839
653
9,821
7,825
2,368
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
3 / 1 / 5
7,121
593
4,984
12,436
7,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
6 / 4 / 2
7,471
623
7,219
7,076
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
11
3 / 2 / 6
6,811
568
6,241
8,805
2,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 1 / 2
6,864
572
3,814
5,191
4,221
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
9
Kills
21
21
Deaths
9
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
Abraham 1009
Izanami
7
1
3
8.5
L
Cerberus
0
3
2
0.33
W
3
1
5
5.5
W
6
4
2
1.75
W
Loki
3
2
6
3
L
Chang'e
THE_BSK_OP
Chang'e
1
6
1
0.25
L
3
1
0
3
L
Cliodhna
3
4
0
0.75
L
2
7
0
0.29
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,265
Damage
32,079
43,466
Taken
41,333
14,962
Mitigated
18,819
9,781
Healing
13,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Abraham 1009
Izanami
9,821
7,038
0
3,056
7,825
2,368
2,842
434
7,283
0
48,698
L
Cerberus
2,406
341
0
3,280
10,939
4,235
0
2,360
8,579
10,054
0
W
4,984
2,048
1,388
2,947
12,436
7,639
108
2,754
9,563
24,248
0
W
7,219
1,767
0
1,090
7,076
2,045
266
1,467
5,328
36,534
0
W
Loki
6,241
1,625
0
3,639
8,805
2,546
545
1,342
7,281
0
30,132
L
Chang'e
THE_BSK_OP
Chang'e
4,051
363
298
1,363
7,472
2,156
148
3,552
3,712
24,486
0
L
4,059
508
0
2,297
8,890
4,950
0
2,130
6,700
0
25,482
L
Cliodhna
3,710
590
0
2,083
7,865
2,234
682
1,752
5,991
0
32,402
L
6,039
4,951
0
460
8,300
1,387
0
2,019
6,281
0
31,179
W
3,814
254
205
1,212
5,191
4,221
311
152
4,836
0
32,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,497
Gold Earned
36,106
280
Minions Killed
332
0
Camps Cleared
0
995,213
Distance Traveled
1,076,327
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,839
653
97
8
0
208,673
1
L
Cerberus
5,271
439
26
2
0
197,608
0
W
Atlas
7,121
593
37
3
0
209,668
1
W
Zeus
7,471
623
76
6
0
196,515
2
W
Loki
6,811
568
61
5
0
263,802
2
L
Chang'e
5,835
486
52
4
0
202,947
0
L
Mulan
6,878
573
68
6
0
203,872
0
L
Cliodhna
6,490
541
73
6
0
212,854
2
L
Izanami
6,023
502
61
5
0
177,932
0
W
Nike
6,864
572
61
5
0
197,669
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role