Player Matchup

Cthulhu
Cthulhu
D19581689
Cthulhu
Level 84
God Stats
6W - 8L
1,495 SR
Queue Stats
201W - 234L
1,390 Elo+
Party 2
He Bo
He Bo
J___________Nash
He Bo
Level 86
God Stats
6W - 10L
1,407 SR
Queue Stats
110W - 125L
1,430 Elo+
Party 2
Bellona
Bellona
Muni 74
Bellona
Level 55
God Stats
26W - 26L
1,540 SR
Queue Stats
234W - 241L
1,495 Elo+
Solo
Danzaburou
Danzaburou
RF-DJ-157
Danzaburou
Level 67
God Stats
2W - 2L
1,775 SR
Queue Stats
88W - 93L
1,429 Elo+
Party 2
Skadi
Skadi
ee1290
Skadi
Level 109
God Stats
28W - 24L
1,530 SR
Queue Stats
296W - 305L
1,445 Elo+
Party 2
Team Averages
Level 80
1,549 SR
1,438 Elo+

VS

Team Averages
Level 111
1,461 SR
1,452 Elo+
Ganesha
Ganesha
Drageye0
Ganesha
Level 108
God Stats
4W - 6L
1,472 SR
Queue Stats
464W - 468L
1,474 Elo+
Party 1
Sol
Sol
Icyy_Moonlight
Sol
Level 82
God Stats
3W - 5L
1,469 SR
Queue Stats
124W - 130L
1,436 Elo+
Party 1
Bellona
Bellona
Nevermore_Q8_
Bellona
Level 157
God Stats
8W - 21L
1,325 SR
Queue Stats
240W - 254L
1,371 Elo+
Party 3
Pele
Pele
SKILLOR543
Pele
Level 117
God Stats
7W - 8L
1,532 SR
Queue Stats
396W - 376L
1,531 Elo+
Party 1
Nox
Nox
daygamer_
Nox
Level 89
God Stats
101W - 108L
1,505 SR
Queue Stats
144W - 155L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D19581689
Cthulhu
15
1 / 2 / 8
9,896
495
14,633
17,753
16,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
9 / 4 / 1
12,120
606
11,698
9,969
3,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Muni 74
Bellona
20
6 / 0 / 5
11,899
595
18,059
15,042
15,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
RF-DJ-157
Danzaburou
16
1 / 3 / 8
10,059
503
11,182
11,594
3,647
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Skadi
ee1290
Skadi
18
7 / 5 / 7
11,385
569
14,326
12,004
3,840
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Drageye0
Ganesha
13
1 / 5 / 8
8,607
430
8,816
25,967
27,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 5 / 3
8,645
432
9,182
15,577
6,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
14
0 / 5 / 0
8,864
443
5,191
15,450
12,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
8 / 3 / 2
10,582
529
11,708
18,813
8,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
3 / 6 / 3
10,136
507
7,800
13,134
5,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
30
24
Kills
14
14
Deaths
24
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
D19581689
Cthulhu
1
2
8
2.5
L
Ganesha
Drageye0
Ganesha
1
5
8
1
L
2
5
3
0.7
W
9
4
1
2.38
W
Bellona
Muni 74
Bellona
6
0
5
8.5
L
Bellona
0
5
0
0
W
Danzaburou
RF-DJ-157
Danzaburou
1
3
8
1.67
L
8
3
2
3
L
3
6
3
0.75
W
Skadi
ee1290
Skadi
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,898
Damage
42,697
66,362
Taken
88,941
42,748
Mitigated
59,817
18,285
Healing
27,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
D19581689
Cthulhu
14,633
795
342
4,024
17,753
16,520
279
8,891
8,798
48,526
0
L
Ganesha
Drageye0
Ganesha
8,816
994
863
5,930
25,967
27,457
0
12,492
13,161
33,037
0
L
9,182
3,102
1,220
5,986
15,577
6,131
0
6,626
8,919
57,167
7,334
W
11,698
161
0
1,426
9,969
3,543
448
1,919
7,960
81,996
0
W
Bellona
Muni 74
Bellona
18,059
3,609
0
7,094
15,042
15,198
868
2,555
11,676
19,060
80,673
L
Bellona
5,191
1,423
0
2,696
15,450
12,402
959
2,441
12,977
0
51,415
W
Danzaburou
RF-DJ-157
Danzaburou
11,182
4,573
0
4,011
11,594
3,647
772
5,399
6,171
0
60,447
L
11,708
2,202
0
8,662
18,813
8,454
0
6,488
12,105
0
72,777
L
7,800
162
19
1,639
13,134
5,373
0
1,742
11,320
62,846
0
W
Skadi
ee1290
Skadi
14,326
5,727
0
1,388
12,004
3,840
3,668
5,565
6,173
0
73,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,359
Gold Earned
46,834
603
Minions Killed
492
0
Camps Cleared
0
2,066,162
Distance Traveled
1,829,440
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,896
495
54
3
0
398,849
0
L
Ganesha
8,607
430
25
1
0
349,179
9
L
Sol
8,645
432
125
6
0
343,586
4
W
He Bo
12,120
606
155
8
0
411,669
0
W
Bellona
11,899
595
164
8
0
460,014
1
L
Bellona
8,864
443
106
5
0
361,650
1
W
Danzaburou
10,059
503
106
5
0
399,827
12
L
Pele
10,582
529
116
6
0
415,794
2
L
Nox
10,136
507
120
6
0
359,231
2
W
Skadi
11,385
569
124
6
0
395,803
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role