Player Matchup

Tiamat
Tiamat
King Neesko
Tiamat
Level 141
God Stats
3W - 5L
1,507 SR
Queue Stats
132W - 122L
1,498 Elo+
Party 2
Terra
Terra
TYLER2169
Terra
Level 69
God Stats
3W - 0L
1,884 SR
Queue Stats
17W - 19L
1,521 Elo+
Party 2
Mulan
Mulan
Trippy Tello
Mulan
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 72L
1,641 Elo+
Party 2
Team Averages
Level 111
1,631 SR
1,553 Elo+

VS

Team Averages
Level 113
1,550 SR
1,636 Elo+
Mulan
Mulan
Andman
Mulan
Level 124
God Stats
1W - 1L
1,480 SR
Queue Stats
90W - 34L
1,873 Elo+
Party 1
Bakasura
Bakasura
DopeMinority
Bakasura
Level 90
God Stats
5W - 2L
1,782 SR
Queue Stats
48W - 30L
1,598 Elo+
Party 1
Zhong Kui
Zhong Kui
geffpH1
Zhong Kui
Level 125
God Stats
7W - 17L
1,388 SR
Queue Stats
197W - 248L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
5 / 4 / 13
10,746
716
16,886
15,146
10,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Terra
TYLER2169
Terra
14
5 / 1 / 14
10,560
704
6,378
12,477
11,561
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate

Breastplate

+20
Physical Protection

16
10 / 2 / 9
11,579
772
18,519
20,175
16,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Andman
Mulan
12
2 / 6 / 4
9,121
608
13,533
19,347
13,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
DopeMinority
Bakasura
13
2 / 7 / 3
9,318
621
8,147
15,946
6,322
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Zhong Kui
geffpH1
Zhong Kui
12
2 / 7 / 3
9,015
601
7,148
14,467
10,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
20
Kills
6
7
Deaths
20
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mulan
Andman
Mulan
2
6
4
0.67
L
Bakasura
DopeMinority
Bakasura
2
7
3
0.5
W
Tiamat
5
4
13
2.88
W
Terra
TYLER2169
Terra
5
1
14
12
W
10
2
9
7.25
L
Zhong Kui
geffpH1
Zhong Kui
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,783
Damage
28,828
47,798
Taken
49,760
38,289
Mitigated
29,881
22,366
Healing
9,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Andman
Mulan
13,533
1,592
293
3,755
19,347
13,552
0
9,411
9,412
0
35,723
L
Bakasura
DopeMinority
Bakasura
8,147
5,325
0
2,780
15,946
6,322
322
6,983
8,629
0
15,666
W
Tiamat
16,886
1,063
241
5,686
15,146
10,189
502
1,342
13,409
43,754
0
W
Terra
TYLER2169
Terra
6,378
789
1,734
4,433
12,477
11,561
691
3,415
8,433
21,803
0
W
18,519
1,705
770
9,502
20,175
16,539
903
3,664
14,988
0
52,563
L
Zhong Kui
geffpH1
Zhong Kui
7,148
870
0
2,527
14,467
10,007
0
7,270
6,854
35,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,885
Gold Earned
27,454
151
Minions Killed
169
6
Camps Cleared
7
827,092
Distance Traveled
746,353
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,121
608
38
3
0
251,539
5
L
Bakasura
9,318
621
46
3
5
275,628
4
W
Tiamat
10,746
716
64
4
3
266,308
3
W
Terra
10,560
704
31
2
1
276,367
2
W
Mulan
11,579
772
56
4
2
284,417
4
L
Zhong Kui
9,015
601
85
6
2
219,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role