Player Matchup

Bellona
Bellona
Dal-E_Lama
Bellona
Level 29
God Stats
3W - 1L
1,765 SR
Queue Stats
59W - 73L
1,302 Elo+
Party 3
Sol
Sol
Devil-_-Zenix-A
Sol
Level 62
God Stats
27W - 38L
1,336 SR
Queue Stats
133W - 209L
1,345 Elo+
Party 1
Bacchus
Bacchus
Jamrag93
Bacchus
Level 51
God Stats
16W - 17L
1,382 SR
Queue Stats
107W - 147L
1,274 Elo+
Party 3
Hera
Hera
X-DylanP2016-X
Hera
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 129L
1,300 Elo+
Party 3
Arachne
Arachne
XxFeriKillerxX
Arachne
Level 47
God Stats
5W - 3L
1,815 SR
Queue Stats
95W - 146L
1,375 Elo+
Party 1
Team Averages
Level 50
1,560 SR
1,319 Elo+

VS

Team Averages
Level 23
1,468 SR
1,243 Elo+
Medusa
Medusa
Acefite
Medusa
Level 31
God Stats
3W - 3L
1,553 SR
Queue Stats
32W - 46L
1,282 Elo+
Party 2
Cliodhna
Cliodhna
MRL Naye06
Cliodhna
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,008 Elo+
Party 2
Baron Samedi
Baron Samedi
MRL Red1748
Baron Samedi
Level 17
God Stats
1W - 1L
1,337 SR
Queue Stats
5W - 8L
1,246 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Matt 9E
Cu Chulainn
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,281 Elo+
Party 2
Ymir
Ymir
iTz_Shaffy
Ymir
Level 32
God Stats
4W - 6L
1,447 SR
Queue Stats
113W - 115L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dal-E_Lama
Bellona
18
10 / 0 / 5
11,774
535
13,631
13,759
17,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
7 / 5 / 6
12,618
574
18,385
18,093
6,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Jamrag93
Bacchus
15
2 / 2 / 16
10,487
477
6,575
13,854
13,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
12 / 0 / 13
12,750
580
20,178
8,684
3,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
23 / 0 / 9
13,209
600
19,441
17,538
9,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Acefite
Medusa
15
4 / 9 / 2
9,741
443
13,293
19,144
5,352
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
MRL Naye06
Cliodhna
11
2 / 13 / 0
8,267
376
7,286
18,753
7,088
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
MRL Red1748
Baron Samedi
12
0 / 14 / 1
8,253
375
7,844
18,940
6,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
Matt 9E
Cu Chulainn
10
0 / 12 / 0
7,487
340
7,570
19,930
17,705
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 6 / 6
9,266
421
7,443
17,719
15,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
16
54
Kills
7
7
Deaths
54
49
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
Acefite
Medusa
4
9
2
0.56
W
Bellona
Dal-E_Lama
Bellona
10
0
5
12.5
W
7
5
6
2
W
Bacchus
Jamrag93
Bacchus
2
2
16
5
L
Cliodhna
MRL Naye06
Cliodhna
2
13
0
0.15
L
Baron Samedi
MRL Red1748
Baron Samedi
0
14
1
0.04
L
Cu Chulainn
Matt 9E
Cu Chulainn
0
12
0
0
W
12
0
13
18.5
W
23
0
9
27.5
L
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,210
Damage
43,436
71,928
Taken
94,486
49,829
Mitigated
52,548
29,646
Healing
8,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Acefite
Medusa
13,293
6,171
0
2,856
19,144
5,352
0
13,224
5,916
0
56,207
W
Bellona
Dal-E_Lama
Bellona
13,631
2,779
310
5,126
13,759
17,150
370
2,272
11,319
11,830
50,010
W
18,385
6,594
0
8,028
18,093
6,490
5,788
4,587
13,480
111,003
0
W
Bacchus
Jamrag93
Bacchus
6,575
1,113
0
3,691
13,854
13,008
429
1,788
12,000
37,372
0
L
Cliodhna
MRL Naye06
Cliodhna
7,286
1,353
0
924
18,753
7,088
175
6,831
11,346
0
34,477
L
Baron Samedi
MRL Red1748
Baron Samedi
7,844
845
22
1,431
18,940
6,602
0
9,311
8,950
41,827
0
L
Cu Chulainn
Matt 9E
Cu Chulainn
7,570
2,579
0
0
19,930
17,705
889
5,636
13,458
0
29,666
W
20,178
5,282
0
2,552
8,684
3,360
1,864
3,336
4,963
77,002
0
W
19,441
12,724
112
9,827
17,538
9,821
590
2,581
14,879
0
83,275
L
7,443
1,761
416
2,517
17,719
15,801
0
11,294
6,401
34,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,838
Gold Earned
43,014
613
Minions Killed
341
0
Camps Cleared
0
2,145,068
Distance Traveled
1,752,906
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,741
443
96
4
0
349,773
0
W
Bellona
11,774
535
119
5
0
454,536
4
W
Sol
12,618
574
174
8
0
346,679
0
W
Bacchus
10,487
477
56
3
0
449,398
1
L
Cliodhna
8,267
376
68
3
0
380,525
1
L
Baron Samedi
8,253
375
64
3
0
333,838
0
L
Cu Chulainn
7,487
340
47
2
0
327,368
0
W
Hera
12,750
580
144
7
0
432,008
2
W
Arachne
13,209
600
120
5
0
462,447
2
L
Ymir
9,266
421
66
3
0
361,402
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role