Player Matchup

Fafnir
Fafnir
Pumkies
Fafnir
Level 88
God Stats
2W - 3L
1,490 SR
Queue Stats
101W - 121L
1,403 Elo+
Solo
Neith
Neith
Sininio81
Neith
Level 128
God Stats
67W - 62L
1,519 SR
Queue Stats
244W - 263L
1,452 Elo+
Solo
Sol
Sol
TheDrangonKill
Sol
Level 87
God Stats
1W - 1L
1,774 SR
Queue Stats
56W - 58L
1,444 Elo+
Solo
Tiamat
Tiamat
UC_Sim
Tiamat
Level 160
God Stats
22W - 24L
1,444 SR
Queue Stats
1,017W - 980L
1,508 Elo+
Solo
Mercury
Mercury
clo_udz
Mercury
Level 140
God Stats
39W - 41L
1,413 SR
Queue Stats
640W - 823L
1,427 Elo+
Solo
Team Averages
Level 121
1,528 SR
1,447 Elo+

VS

Team Averages
Level 106
1,579 SR
1,463 Elo+
Pele
Pele
Bileh54
Pele
Level 107
God Stats
7W - 3L
1,594 SR
Queue Stats
656W - 788L
1,372 Elo+
Solo
Ra
Ra
Ceres_04
Ra
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Hachy_Hanz
Ah Puch
Level 145
God Stats
22W - 7L
1,760 SR
Queue Stats
455W - 460L
1,490 Elo+
Solo
Bellona
Bellona
killer12imfedup
Bellona
Level 97
God Stats
5W - 4L
1,538 SR
Queue Stats
216W - 192L
1,521 Elo+
Solo
Neith
Neith
spasak-
Neith
Level 104
God Stats
585W - 634L
1,504 SR
Queue Stats
587W - 639L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Pumkies
Fafnir
8
0 / 2 / 2
5,921
455
1,862
9,601
8,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Sininio81
Neith
11
2 / 1 / 0
6,476
498
4,270
5,132
1,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 4 / 0
6,338
488
3,800
7,113
2,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiamat
UC_Sim
Tiamat
14
0 / 2 / 2
7,841
603
5,280
6,205
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
clo_udz
Mercury
12
1 / 2 / 2
6,677
514
3,054
8,632
2,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Bileh54
Pele
13
2 / 1 / 2
7,151
550
5,049
9,078
2,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 1 / 3
7,556
581
2,999
5,920
2,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Puch
Hachy_Hanz
Ah Puch
11
1 / 0 / 4
6,168
474
4,997
7,996
5,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
7 / 0 / 2
8,852
681
7,491
7,201
5,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
spasak-
Neith
11
0 / 1 / 1
6,190
476
2,557
5,382
1,442
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
3
Kills
11
11
Deaths
3
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Pele
Bileh54
Pele
2
1
2
3
W
1
1
3
2.5
W
Ah Puch
Hachy_Hanz
Ah Puch
1
0
4
3
L
Fafnir
Pumkies
Fafnir
0
2
2
0.5
L
Neith
Sininio81
Neith
2
1
0
2
L
0
4
0
0
L
Tiamat
UC_Sim
Tiamat
0
2
2
0.5
L
Mercury
clo_udz
Mercury
1
2
2
1
W
7
0
2
8
W
Neith
spasak-
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,266
Damage
23,093
36,683
Taken
35,577
19,762
Mitigated
16,842
11,584
Healing
19,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Bileh54
Pele
5,049
2,205
0
4,537
9,078
2,738
60
2,508
6,570
0
40,956
W
2,999
332
1,036
2,264
5,920
2,063
483
2,945
2,975
57,469
0
W
Ah Puch
Hachy_Hanz
Ah Puch
4,997
395
431
4,890
7,996
5,576
350
1,247
6,749
20,572
0
L
Fafnir
Pumkies
Fafnir
1,862
367
280
2,500
9,601
8,697
312
2,874
6,727
7,681
0
L
Neith
Sininio81
Neith
4,270
1,176
0
2,305
5,132
1,487
0
1,634
3,498
0
41,557
L
3,800
1,523
0
2,210
7,113
2,677
0
337
6,776
30,753
5,302
L
Tiamat
UC_Sim
Tiamat
5,280
369
0
2,462
6,205
3,943
579
1,441
4,764
63,345
0
L
Mercury
clo_udz
Mercury
3,054
1,240
187
1,640
8,632
2,958
494
1,710
6,922
0
43,752
W
7,491
2,063
420
4,033
7,201
5,023
642
2,931
4,270
0
47,687
W
Neith
spasak-
Neith
2,557
859
0
2,160
5,382
1,442
815
869
4,513
0
32,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,253
Gold Earned
35,917
426
Minions Killed
413
0
Camps Cleared
0
1,167,076
Distance Traveled
1,308,519
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,151
550
75
6
0
283,423
2
W
Ra
7,556
581
131
10
0
287,269
4
W
Ah Puch
6,168
474
33
3
0
244,251
4
L
Fafnir
5,921
455
19
1
0
240,046
1
L
Neith
6,476
498
111
9
0
225,962
2
L
Sol
6,338
488
77
6
0
168,582
0
L
Tiamat
7,841
603
127
10
0
256,777
4
L
Mercury
6,677
514
92
7
0
275,709
1
W
Bellona
8,852
681
100
8
0
279,450
5
W
Neith
6,190
476
74
6
0
214,126
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role