Player Matchup

Fenrir
Fenrir
EXPLOSIV2M
Fenrir
Level 45
God Stats
3W - 1L
1,687 SR
Queue Stats
132W - 142L
1,354 Elo+
Solo
Cthulhu
Cthulhu
Eazzyone19
Cthulhu
Level 129
God Stats
12W - 9L
1,579 SR
Queue Stats
168W - 234L
1,443 Elo+
Party 2
Zeus
Zeus
snugglebea__r
Zeus
Level 108
God Stats
2W - 5L
1,377 SR
Queue Stats
154W - 251L
1,313 Elo+
Party 2
Team Averages
Level 94
1,547 SR
1,370 Elo+

VS

Team Averages
Level 59
1,441 SR
1,327 Elo+
Hercules
Hercules
TheIcySniper728
Hercules
Level 65
God Stats
31W - 35L
1,515 SR
Queue Stats
107W - 159L
1,402 Elo+
Party 1
Thanatos
Thanatos
WAU Lunaxy
Thanatos
Level 29
God Stats
10W - 19L
1,260 SR
Queue Stats
79W - 118L
1,324 Elo+
Party 1
Sylvanus
Sylvanus
zero-mat
Sylvanus
Level 84
God Stats
12W - 17L
1,548 SR
Queue Stats
24W - 48L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EXPLOSIV2M
Fenrir
11
6 / 1 / 2
8,390
763
4,406
7,085
4,048
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Eazzyone19
Cthulhu
11
0 / 2 / 9
7,318
665
10,326
12,035
7,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 1 / 5
7,771
706
14,404
3,824
1,190
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
2 / 5 / 2
7,825
711
5,614
16,368
8,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
WAU Lunaxy
Thanatos
10
1 / 3 / 2
6,711
610
3,582
8,462
2,719
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
zero-mat
Sylvanus
10
1 / 2 / 1
6,843
622
1,457
9,714
6,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
10
Kills
4
4
Deaths
10
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
EXPLOSIV2M
Fenrir
6
1
2
7
W
Cthulhu
Eazzyone19
Cthulhu
0
2
9
2.25
L
Hercules
2
5
2
0.6
L
Thanatos
WAU Lunaxy
Thanatos
1
3
2
0.67
W
4
1
5
6.5
L
Sylvanus
zero-mat
Sylvanus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,136
Damage
10,653
22,944
Taken
34,544
12,939
Mitigated
17,564
6,705
Healing
13,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
EXPLOSIV2M
Fenrir
4,406
1,113
0
932
7,085
4,048
863
866
6,219
0
17,542
W
Cthulhu
Eazzyone19
Cthulhu
10,326
1,007
452
4,179
12,035
7,701
296
839
11,196
25,161
0
L
Hercules
5,614
1,370
327
4,176
16,368
8,779
0
10,281
5,080
0
20,337
L
Thanatos
WAU Lunaxy
Thanatos
3,582
536
0
2,894
8,462
2,719
0
5,348
2,550
0
10,235
W
14,404
1,520
0
1,142
3,824
1,190
1,051
179
3,645
28,454
0
L
Sylvanus
zero-mat
Sylvanus
1,457
187
2,455
3,363
9,714
6,066
0
7,425
1,653
4,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,479
Gold Earned
21,379
126
Minions Killed
67
6
Camps Cleared
2
608,420
Distance Traveled
586,634
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,390
763
31
3
5
221,147
1
W
Cthulhu
7,318
665
43
4
0
210,056
1
L
Hercules
7,825
711
42
4
1
192,771
2
L
Thanatos
6,711
610
19
2
0
205,918
1
W
Zeus
7,771
706
52
5
1
177,217
1
L
Sylvanus
6,843
622
6
1
1
187,945
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role