Player Matchup

Nox
Nox
BkevZero
Nox
Level 120
God Stats
2W - 1L
1,643 SR
Queue Stats
130W - 120L
1,486 Elo+
Solo
Nike
Nike
Pato Achach
Nike
Level 61
God Stats
3W - 0L
1,971 SR
Queue Stats
32W - 22L
1,407 Elo+
Party 2
Geb
Geb
RamonTG
Geb
Level 119
God Stats
3W - 0L
1,688 SR
Queue Stats
25W - 23L
1,392 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Th34LCh3MI5T
Ah Muzen Cab
Level 160
God Stats
7W - 2L
1,627 SR
Queue Stats
561W - 605L
1,405 Elo+
Solo
Susano
Susano
tejon-de_miel1
Susano
Level 123
God Stats
3W - 1L
1,606 SR
Queue Stats
11W - 5L
1,531 Elo+
Solo
Team Averages
Level 117
1,707 SR
1,444 Elo+

VS

Team Averages
Level 107
1,629 SR
1,460 Elo+
Tyr
Tyr
Agony G59
Tyr
Level 118
God Stats
1W - 1L
1,805 SR
Queue Stats
108W - 100L
1,485 Elo+
Solo
Cupid
Cupid
BIargh
Cupid
Level 106
God Stats
11W - 11L
1,710 SR
Queue Stats
318W - 307L
1,454 Elo+
Party 1
Jormungandr
Jormungandr
JustMeRimuru
Jormungandr
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,422 Elo+
Solo
Zeus
Zeus
bigjessejay
Zeus
Level 111
God Stats
3W - 3L
1,594 SR
Queue Stats
87W - 91L
1,473 Elo+
Party 1
Nu Wa
Nu Wa
nmango15
Nu Wa
Level 60
God Stats
17W - 15L
1,537 SR
Queue Stats
89W - 103L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 13
9,131
830
8,026
11,648
4,784
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 4 / 15
9,950
905
12,730
14,112
9,764
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Geb
16
4 / 3 / 16
9,940
904
7,178
13,692
14,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
Th34LCh3MI5T
Ah Muzen Cab
15
3 / 2 / 8
8,475
770
6,805
9,423
3,569
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

17
13 / 4 / 10
11,629
1,057
15,517
10,954
4,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
7,761
706
5,893
14,521
12,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
BIargh
Cupid
14
3 / 4 / 8
9,030
821
11,682
10,488
4,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
JustMeRimuru
Jormungandr
15
7 / 3 / 6
10,669
970
14,989
14,799
17,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
4 / 8 / 4
8,423
766
13,244
12,809
4,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
nmango15
Nu Wa
12
0 / 9 / 6
6,909
628
5,375
9,729
2,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
40
29
Kills
15
15
Deaths
29
62
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Cupid
BIargh
Cupid
3
4
8
1.75
W
4
2
13
5.25
L
Jormungandr
JustMeRimuru
Jormungandr
7
3
6
3.33
W
5
4
15
3.13
W
Geb
4
3
16
4
W
Ah Muzen Cab
Th34LCh3MI5T
Ah Muzen Cab
3
2
8
3.5
L
4
8
4
0.75
L
Nu Wa
nmango15
Nu Wa
0
9
6
0.33
W
13
4
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,256
Damage
51,183
59,829
Taken
62,346
37,864
Mitigated
41,596
8,573
Healing
9,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,893
1,248
0
3,318
14,521
12,462
0
3,961
10,560
0
28,451
L
Cupid
BIargh
Cupid
11,682
5,241
22
2,277
10,488
4,131
140
1,577
8,911
0
26,201
W
8,026
751
225
2,104
11,648
4,784
523
6,781
4,734
27,302
0
L
Jormungandr
JustMeRimuru
Jormungandr
14,989
2,878
0
1,243
14,799
17,861
74
5,358
9,441
39,134
0
W
12,730
1,615
340
306
14,112
9,764
213
8,713
5,236
5,283
27,312
W
Geb
7,178
553
0
1,404
13,692
14,777
120
8,184
5,345
18,578
0
W
Ah Muzen Cab
Th34LCh3MI5T
Ah Muzen Cab
6,805
1,968
518
3,157
9,423
3,569
138
6,019
3,404
0
26,788
L
13,244
1,858
180
2,104
12,809
4,551
261
4,301
8,508
27,380
0
L
Nu Wa
nmango15
Nu Wa
5,375
740
154
168
9,729
2,591
209
2,318
7,411
12,696
0
W
15,517
5,289
0
519
10,954
4,970
0
4,294
6,545
0
34,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,125
Gold Earned
42,792
224
Minions Killed
230
10
Camps Cleared
5
1,075,110
Distance Traveled
923,444
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,761
706
58
5
3
213,812
0
L
Cupid
9,030
821
47
4
2
198,695
0
W
Nox
9,131
830
59
5
1
222,381
2
L
Jormungandr
10,669
970
57
5
0
188,245
1
W
Nike
9,950
905
44
4
1
216,043
0
W
Geb
9,940
904
19
2
2
223,010
0
W
Ah Muzen Cab
8,475
770
43
4
1
186,643
0
L
Zeus
8,423
766
51
5
0
169,289
1
L
Nu Wa
6,909
628
17
2
0
153,403
2
W
Susano
11,629
1,057
59
5
5
227,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role