Player Matchup

Merlin
Merlin
 
Merlin
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
AleeSMT
Pele
Level 41
God Stats
0W - 2L
1,305 SR
Queue Stats
8W - 9L
1,482 Elo+
Solo
Chernobog
Chernobog
Knishes
Chernobog
Level 124
God Stats
1W - 1L
1,826 SR
Queue Stats
142W - 137L
1,603 Elo+
Party 1
Fenrir
Fenrir
VigilanteNoir
Fenrir
Level 129
God Stats
3W - 1L
1,575 SR
Queue Stats
93W - 79L
1,622 Elo+
Party 1
Sobek
Sobek
trunkatedpig
Sobek
Level 107
God Stats
6W - 4L
1,709 SR
Queue Stats
221W - 196L
1,584 Elo+
Party 1
Team Averages
Level 101
1,583 SR
1,558 Elo+

VS

Team Averages
Level 93
1,478 SR
1,507 Elo+
Cerberus
Cerberus
AfroCimmerian
Cerberus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,544 Elo+
Solo
Izanami
Izanami
Hectaka
Izanami
Level 146
God Stats
1W - 3L
1,152 SR
Queue Stats
264W - 276L
1,520 Elo+
Party 2
Anubis
Anubis
Sh4dYn4sTy
Anubis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,458 Elo+
Party 2
Tiamat
Tiamat
chitauri1409
Tiamat
Level 129
God Stats
3W - 1L
1,432 SR
Queue Stats
64W - 75L
1,497 Elo+
Solo
Sobek
Sobek
evilboy97
Sobek
Level 160
God Stats
1W - 0L
1,805 SR
Queue Stats
48W - 43L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 3 / 8
8,382
762
13,258
6,382
2,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pele
AleeSMT
Pele
13
1 / 5 / 6
7,852
714
8,273
12,022
4,611
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Knishes
Chernobog
17
6 / 2 / 6
9,424
857
13,138
8,191
3,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
5 / 5 / 5
8,741
795
9,613
11,505
9,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 6 / 7
7,893
718
4,439
16,104
19,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AfroCimmerian
Cerberus
15
3 / 4 / 14
9,762
887
6,206
17,933
17,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Hectaka
Izanami
17
10 / 2 / 9
10,499
954
17,773
8,232
4,101
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Sh4dYn4sTy
Anubis
15
2 / 3 / 15
8,876
807
5,778
6,404
3,160
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
15
3 / 3 / 12
9,156
832
10,538
10,521
8,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
evilboy97
Sobek
15
2 / 3 / 13
9,452
859
6,848
19,589
24,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
83
15
Kills
20
21
Deaths
15
32
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
8
2
W
Cerberus
AfroCimmerian
Cerberus
3
4
14
2.5
L
Pele
AleeSMT
Pele
1
5
6
0.8
W
Izanami
Hectaka
Izanami
10
2
9
7.25
L
Chernobog
Knishes
Chernobog
6
2
6
4.5
W
Anubis
Sh4dYn4sTy
Anubis
2
3
15
3.17
L
5
5
5
1.5
W
Tiamat
3
3
12
3
W
Sobek
evilboy97
Sobek
2
3
13
2.83
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,721
Damage
47,143
54,204
Taken
62,679
39,799
Mitigated
58,379
14,890
Healing
21,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
13,258
1,672
794
1,271
6,382
2,372
441
3,784
2,598
27,537
0
W
Cerberus
AfroCimmerian
Cerberus
6,206
362
819
5,456
17,933
17,917
570
5,010
12,767
15,390
0
L
Pele
AleeSMT
Pele
8,273
1,497
748
1,958
12,022
4,611
372
7,425
4,597
0
14,047
W
Izanami
Hectaka
Izanami
17,773
7,505
986
1,862
8,232
4,101
3,638
2,454
5,659
0
45,307
L
Chernobog
Knishes
Chernobog
13,138
7,799
550
2,801
8,191
3,257
693
5,147
3,044
0
27,145
W
Anubis
Sh4dYn4sTy
Anubis
5,778
833
813
806
6,404
3,160
926
1,934
4,388
9,848
0
L
9,613
1,729
1,146
1,972
11,505
9,631
95
5,206
6,299
0
14,306
W
Tiamat
10,538
512
610
2,849
10,521
8,762
883
2,412
8,080
23,457
0
W
Sobek
evilboy97
Sobek
6,848
436
858
6,920
19,589
24,439
30
5,887
13,430
13,069
0
L
4,439
340
1,249
2,401
16,104
19,928
145
7,808
8,296
8,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,292
Gold Earned
47,745
118
Minions Killed
133
0
Camps Cleared
0
939,254
Distance Traveled
962,728
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,382
762
42
4
0
189,621
4
W
Cerberus
9,762
887
20
2
0
181,258
1
L
Pele
7,852
714
12
1
0
164,127
1
W
Izanami
10,499
954
67
6
0
179,488
0
L
Chernobog
9,424
857
53
5
0
186,300
0
W
Anubis
8,876
807
9
1
0
179,781
0
L
Fenrir
8,741
795
9
1
0
195,003
0
W
Tiamat
9,156
832
24
2
0
215,778
2
W
Sobek
9,452
859
13
1
0
206,423
1
L
Sobek
7,893
718
2
0
0
204,203
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role