Player Matchup

Pele
Pele
 
Pele
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
CrimsonFox42
Tiamat
Level 141
God Stats
10W - 3L
1,689 SR
Queue Stats
119W - 49L
1,827 Elo+
Party 1
Atlas
Atlas
carlitostevez13
Atlas
Level 128
God Stats
8W - 7L
1,599 SR
Queue Stats
252W - 168L
1,663 Elo+
Party 1
Team Averages
Level 136
1,596 SR
1,663 Elo+

VS

Team Averages
Level 89
1,592 SR
1,605 Elo+
Bellona
Bellona
Leedingledog
Bellona
Level 60
God Stats
0W - 1L
1,325 SR
Queue Stats
10W - 14L
1,702 Elo+
Solo
Bacchus
Bacchus
Nq_B1gB1fter
Bacchus
Level 88
God Stats
2W - 4L
1,532 SR
Queue Stats
22W - 26L
1,567 Elo+
Party 2
Ullr
Ullr
Nq_EternalBlaze
Ullr
Level 119
God Stats
5W - 3L
1,920 SR
Queue Stats
41W - 41L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
3 / 2 / 5
7,188
719
7,797
6,923
2,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
12
8 / 2 / 3
8,222
822
8,925
6,701
3,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 2 / 10
7,436
744
8,047
10,747
7,366
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Leedingledog
Bellona
11
1 / 2 / 5
6,961
696
7,894
11,216
6,180
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
Nq_B1gB1fter
Bacchus
11
4 / 5 / 2
7,637
764
7,649
10,463
8,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 5 / 4
6,600
660
5,564
8,302
2,885
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
12
Kills
6
6
Deaths
12
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
2
5
2.75
W
Tiamat
8
2
3
4.75
L
Bellona
Leedingledog
Bellona
1
2
5
1.75
L
Bacchus
Nq_B1gB1fter
Bacchus
4
5
2
1
L
1
5
4
0.6
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,769
Damage
21,107
24,371
Taken
29,981
13,973
Mitigated
17,628
5,829
Healing
3,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,797
1,931
0
1,192
6,923
2,897
288
2,434
4,343
0
19,501
W
Tiamat
8,925
610
0
1,195
6,701
3,710
0
2,737
3,775
20,260
0
L
Bellona
Leedingledog
Bellona
7,894
1,179
239
2,041
11,216
6,180
0
6,402
4,296
5,254
17,200
L
Bacchus
Nq_B1gB1fter
Bacchus
7,649
486
0
1,384
10,463
8,563
0
4,850
5,251
14,827
0
L
5,564
1,348
0
250
8,302
2,885
0
5,585
2,465
0
24,882
W
8,047
3,467
576
2,866
10,747
7,366
165
4,176
6,260
20,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,846
Gold Earned
21,198
96
Minions Killed
103
3
Camps Cleared
6
558,988
Distance Traveled
553,468
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,188
719
21
2
0
190,483
0
W
Tiamat
8,222
822
54
5
3
186,833
2
L
Bellona
6,961
696
33
3
0
189,119
3
L
Bacchus
7,637
764
21
2
1
189,412
3
L
Ullr
6,600
660
49
5
5
174,937
3
W
Atlas
7,436
744
21
2
0
181,672
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role