Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DoNotBotherMe
Chaac
Level 121
God Stats
4W - 2L
1,483 SR
Queue Stats
102W - 64L
1,561 Elo+
Party 1
Baba Yaga
Baba Yaga
Kaghar
Baba Yaga
Level 81
God Stats
1W - 1L
1,265 SR
Queue Stats
9W - 17L
1,331 Elo+
Solo
Cabrakan
Cabrakan
KnowYourRole
Cabrakan
Level 153
God Stats
3W - 6L
1,366 SR
Queue Stats
277W - 212L
1,563 Elo+
Party 1
He Bo
He Bo
SAM0KA
He Bo
Level 99
God Stats
4W - 1L
1,635 SR
Queue Stats
63W - 54L
1,495 Elo+
Solo
Team Averages
Level 111
1,450 SR
1,490 Elo+

VS

Team Averages
Level 117
1,516 SR
1,483 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Jinougo
Thor
Level 155
God Stats
2W - 1L
1,656 SR
Queue Stats
54W - 56L
1,536 Elo+
Solo
Da Ji
Da Ji
Will932305
Da Ji
Level 83
God Stats
0W - 2L
1,426 SR
Queue Stats
70W - 93L
1,407 Elo+
Solo
Xbalanque
Xbalanque
majoriscanis
Xbalanque
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 114L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
5 / 4 / 11
10,552
754
8,159
8,600
3,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
10 / 2 / 17
12,115
865
23,041
19,920
20,057
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Baba Yaga
Kaghar
Baba Yaga
17
4 / 5 / 17
10,622
759
11,055
12,540
5,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
KnowYourRole
Cabrakan
20
10 / 2 / 17
11,904
850
15,704
20,706
34,767
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
SAM0KA
He Bo
17
4 / 5 / 19
10,919
780
7,742
11,901
5,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
15
1 / 5 / 6
9,495
678
9,026
18,288
22,396
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
 
Vamana
17
2 / 4 / 12
9,379
670
7,927
17,376
22,494
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Thor
Jinougo
Thor
17
7 / 8 / 7
11,313
808
14,781
16,631
14,582
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Da Ji
17
7 / 11 / 3
11,066
790
11,268
14,873
8,109
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
majoriscanis
Xbalanque
16
1 / 5 / 8
8,660
619
13,184
11,939
6,294
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
54
33
Kills
18
18
Deaths
33
81
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
5
4
11
2.63
L
Cabrakan
 
Cabrakan
1
5
6
0.8
L
Vamana
 
Vamana
2
4
12
2
W
10
2
17
9.25
L
Thor
Jinougo
Thor
7
8
7
1.31
W
Baba Yaga
Kaghar
Baba Yaga
4
5
17
2.5
W
Cabrakan
KnowYourRole
Cabrakan
10
2
17
9.25
W
He Bo
SAM0KA
He Bo
4
5
19
2.7
L
Da Ji
7
11
3
0.77
L
Xbalanque
majoriscanis
Xbalanque
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,701
Damage
56,186
73,667
Taken
79,107
68,841
Mitigated
73,875
26,404
Healing
18,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
8,159
633
203
643
8,600
3,555
1,453
617
7,983
23,025
0
L
Cabrakan
 
Cabrakan
9,026
1,625
2,151
3,461
18,288
22,396
91
8,372
9,216
16,424
0
L
Vamana
 
Vamana
7,927
3,056
2,797
4,425
17,376
22,494
51
9,329
7,384
0
17,916
W
23,041
3,554
1,506
8,685
19,920
20,057
880
1,180
18,740
0
47,001
L
Thor
Jinougo
Thor
14,781
2,128
1,047
1,003
16,631
14,582
807
8,233
7,601
0
26,855
W
Baba Yaga
Kaghar
Baba Yaga
11,055
1,003
820
3,133
12,540
5,235
559
2,058
10,482
20,498
0
W
Cabrakan
KnowYourRole
Cabrakan
15,704
1,696
1,873
5,862
20,706
34,767
1,083
4,206
16,500
22,917
0
W
He Bo
SAM0KA
He Bo
7,742
230
1,885
1,794
11,901
5,227
1,169
965
10,936
20,003
0
L
Da Ji
11,268
1,872
724
0
14,873
8,109
137
9,496
5,064
0
18,494
L
Xbalanque
majoriscanis
Xbalanque
13,184
4,787
1,091
2,150
11,939
6,294
1,103
5,820
5,773
0
26,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,112
Gold Earned
49,913
128
Minions Killed
95
0
Camps Cleared
0
1,220,170
Distance Traveled
1,082,878
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,552
754
24
2
0
216,451
2
L
Cabrakan
9,495
678
16
1
0
208,256
0
L
Vamana
9,379
670
18
1
0
268,161
2
W
Chaac
12,115
865
45
3
0
279,292
4
L
Thor
11,313
808
17
1
0
196,368
0
W
Baba Yaga
10,622
759
13
1
0
242,334
0
W
Cabrakan
11,904
850
21
2
0
239,877
4
W
He Bo
10,919
780
25
2
0
242,216
1
L
Da Ji
11,066
790
18
1
0
167,900
1
L
Xbalanque
8,660
619
26
2
0
242,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role