Player Matchup

Bastet
Bastet
 
Bastet
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
PurpleBread
Atlas
Level 110
God Stats
7W - 10L
1,525 SR
Queue Stats
378W - 373L
1,488 Elo+
Solo
Ullr
Ullr
rantecursor
Ullr
Level 123
God Stats
318W - 305L
1,432 SR
Queue Stats
380W - 366L
1,481 Elo+
Solo
Team Averages
Level 126
1,491 SR
1,494 Elo+

VS

Team Averages
Level 135
1,587 SR
1,482 Elo+
Vulcan
Vulcan
Aaanimul
Vulcan
Level 123
God Stats
20W - 16L
1,569 SR
Queue Stats
234W - 281L
1,467 Elo+
Solo
Thanatos
Thanatos
FriskyMangoman
Thanatos
Level 126
God Stats
7W - 6L
1,566 SR
Queue Stats
21W - 18L
1,481 Elo+
Party 1
Ao Kuang
Ao Kuang
JeffD4KillerYT
Ao Kuang
Level 153
God Stats
18W - 16L
1,531 SR
Queue Stats
259W - 259L
1,502 Elo+
Solo
Jormungandr
Jormungandr
PeoplesShepard
Jormungandr
Level 144
God Stats
7W - 3L
1,633 SR
Queue Stats
86W - 90L
1,481 Elo+
Solo
Neith
Neith
TheSaltSenpai
Neith
Level 128
God Stats
5W - 1L
1,639 SR
Queue Stats
21W - 18L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
1 / 1 / 0
5,109
511
2,908
5,531
1,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
 
Osiris
8
0 / 2 / 0
4,966
497
2,061
6,326
2,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
 
Tiamat
6
0 / 1 / 0
4,513
451
1,028
3,300
1,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 2 / 0
4,687
469
2,421
7,642
3,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 4 / 1
4,581
458
2,563
6,850
1,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Aaanimul
Vulcan
10
1 / 0 / 1
5,697
570
2,744
2,644
809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
10
3 / 0 / 0
6,074
607
2,350
4,976
1,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
11
2 / 0 / 0
6,270
627
4,824
6,305
2,035
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jormungandr
PeoplesShepard
Jormungandr
9
2 / 0 / 2
5,731
573
2,458
4,961
2,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 1 / 2
5,714
571
3,465
3,814
1,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
1
Kills
10
10
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
1
0
1
L
Osiris
 
Osiris
0
2
0
0
L
Tiamat
 
Tiamat
0
1
0
0
W
Vulcan
Aaanimul
Vulcan
1
0
1
1.5
W
Thanatos
3
0
0
3
W
Ao Kuang
2
0
0
2
W
Jormungandr
PeoplesShepard
Jormungandr
2
0
2
3
L
0
2
0
0
W
2
1
2
3
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,981
Damage
15,841
29,649
Taken
22,700
9,960
Mitigated
7,657
10,243
Healing
11,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
2,908
878
0
3,024
5,531
1,445
0
948
4,525
0
24,002
L
Osiris
 
Osiris
2,061
455
0
1,964
6,326
2,561
0
4,529
1,797
0
21,856
L
Tiamat
 
Tiamat
1,028
41
0
1,302
3,300
1,162
0
752
2,469
18,293
0
W
Vulcan
Aaanimul
Vulcan
2,744
859
0
236
2,644
809
136
1,362
1,176
31,640
0
W
Thanatos
2,350
642
0
4,365
4,976
1,367
0
237
4,727
0
34,163
W
Ao Kuang
4,824
476
0
4,023
6,305
2,035
638
0
6,305
34,109
0
W
Jormungandr
PeoplesShepard
Jormungandr
2,458
706
21
1,890
4,961
2,195
0
1,285
3,676
17,071
0
L
2,421
1,115
240
2,465
7,642
3,434
0
2,656
4,920
16,695
0
W
3,465
1,421
0
1,225
3,814
1,251
0
447
3,367
0
26,221
L
2,563
812
0
1,248
6,850
1,358
224
1,093
5,757
0
21,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,856
Gold Earned
29,486
210
Minions Killed
302
0
Camps Cleared
0
842,512
Distance Traveled
921,018
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,109
511
55
6
0
200,782
3
L
Osiris
4,966
497
48
5
0
184,816
0
L
Tiamat
4,513
451
45
5
0
119,545
2
W
Vulcan
5,697
570
83
8
0
201,823
2
W
Thanatos
6,074
607
62
6
0
200,364
0
W
Ao Kuang
6,270
627
68
7
0
171,178
0
W
Jormungandr
5,731
573
31
3
0
184,230
3
L
Atlas
4,687
469
18
2
0
172,740
1
W
Neith
5,714
571
58
6
0
163,423
0
L
Ullr
4,581
458
44
4
0
164,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role