Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Pa_shocker_1991
Fenrir
Level 160
God Stats
4W - 1L
1,551 SR
Queue Stats
150W - 163L
1,391 Elo+
Party 1
Charybdis
Charybdis
SabotMusic
Charybdis
Level 61
God Stats
7W - 4L
1,235 SR
Queue Stats
45W - 45L
1,486 Elo+
Solo
Artio
Artio
xmagdalanx
Artio
Level 159
God Stats
11W - 5L
1,516 SR
Queue Stats
202W - 242L
1,452 Elo+
Party 1
Team Averages
Level 127
1,460 SR
1,466 Elo+

VS

Team Averages
Level 97
1,480 SR
1,422 Elo+
Cupid
Cupid
Bottled Yeet
Cupid
Level 121
God Stats
0W - 2L
1,338 SR
Queue Stats
120W - 118L
1,481 Elo+
Party 2
Aphrodite
Aphrodite
Jeffreyira
Aphrodite
Level 121
God Stats
4W - 1L
1,679 SR
Queue Stats
4W - 7L
1,269 Elo+
Party 3
Kali
Kali
Jormurgandr
Kali
Level 84
God Stats
15W - 6L
1,586 SR
Queue Stats
36W - 28L
1,427 Elo+
Party 3
Gilgamesh
Gilgamesh
KING_DRE_HOE
Gilgamesh
Level 107
God Stats
4W - 7L
1,369 SR
Queue Stats
90W - 96L
1,437 Elo+
Solo
Janus
Janus
Presentfox87724
Janus
Level 53
God Stats
2W - 3L
1,429 SR
Queue Stats
11W - 8L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
9 / 4 / 5
10,614
624
17,746
10,555
3,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
 
Sobek
13
3 / 2 / 10
8,778
516
4,076
12,598
11,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
6 / 3 / 4
9,067
533
7,355
12,723
4,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
SabotMusic
Charybdis
15
6 / 2 / 5
9,204
541
9,527
10,833
3,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
16
2 / 1 / 3
9,705
571
11,241
15,804
20,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 2
8,496
500
10,474
14,258
3,682
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Jeffreyira
Aphrodite
13
3 / 6 / 1
8,120
478
3,362
13,932
9,107
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

15
4 / 7 / 1
9,370
551
8,594
16,017
6,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
KING_DRE_HOE
Gilgamesh
14
0 / 3 / 1
8,007
471
4,919
14,556
6,264
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 6 / 4
7,340
432
4,537
9,461
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
21
26
Kills
12
12
Deaths
26
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
9
4
5
2.88
W
Sobek
 
Sobek
3
2
10
4
L
5
4
2
1.5
L
Aphrodite
Jeffreyira
Aphrodite
3
6
1
0.58
L
4
7
1
0.64
L
Gilgamesh
KING_DRE_HOE
Gilgamesh
0
3
1
0.17
W
6
3
4
2.67
L
0
6
4
0.33
W
Charybdis
SabotMusic
Charybdis
6
2
5
4.25
W
Artio
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,945
Damage
31,886
62,513
Taken
68,224
43,641
Mitigated
27,869
25,944
Healing
19,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
17,746
4,492
0
3,082
10,555
3,289
1,463
2,268
8,165
74,076
0
W
Sobek
 
Sobek
4,076
309
0
3,655
12,598
11,392
433
2,540
10,006
16,720
0
L
10,474
5,733
209
4,501
14,258
3,682
1,676
5,640
8,476
0
51,665
L
Aphrodite
Jeffreyira
Aphrodite
3,362
651
2,360
3,205
13,932
9,107
774
2,711
11,090
34,266
0
L
8,594
3,644
0
4,344
16,017
6,371
0
7,869
7,875
0
63,036
L
Gilgamesh
KING_DRE_HOE
Gilgamesh
4,919
1,643
0
4,706
14,556
6,264
0
9,293
4,156
0
48,156
W
7,355
2,906
831
5,591
12,723
4,667
116
1,437
11,254
0
48,851
L
4,537
390
0
562
9,461
2,445
0
5,686
3,445
37,722
0
W
Charybdis
SabotMusic
Charybdis
9,527
6,099
0
4,156
10,833
3,603
1,105
1,057
9,776
0
66,850
W
Artio
11,241
600
1,208
7,421
15,804
20,690
209
351
14,724
64,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,368
Gold Earned
41,333
470
Minions Killed
452
0
Camps Cleared
0
1,576,563
Distance Traveled
1,463,983
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,614
624
137
8
0
300,119
4
W
Sobek
8,778
516
22
1
0
331,336
0
L
Cupid
8,496
500
97
6
0
278,357
5
L
Aphrodite
8,120
478
75
4
0
260,441
0
L
Kali
9,370
551
92
5
0
310,307
0
L
Gilgamesh
8,007
471
110
6
0
314,713
1
W
Fenrir
9,067
533
75
4
0
317,528
0
L
Janus
7,340
432
78
5
0
300,165
0
W
Charybdis
9,204
541
101
6
0
296,662
2
W
Artio
9,705
571
135
8
0
330,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role