Player Matchup

Bakasura
Bakasura
GSC_18_
Bakasura
Level 61
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 24L
1,331 Elo+
Solo
Chaac
Chaac
HawTL33T
Chaac
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,152 Elo+
Solo
Horus
Horus
ScorchedProtato
Horus
Level 59
God Stats
2W - 3L
1,622 SR
Queue Stats
7W - 19L
1,200 Elo+
Solo
Anhur
Anhur
TommyKush99
Anhur
Level 84
God Stats
0W - 2L
1,234 SR
Queue Stats
24W - 26L
1,288 Elo+
Solo
Nu Wa
Nu Wa
y-jynx-y
Nu Wa
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
317W - 399L
1,345 Elo+
Solo
Team Averages
Level 64
1,471 SR
1,263 Elo+

VS

Team Averages
Level 100
1,297 SR
1,244 Elo+
Bacchus
Bacchus
EKimball
Bacchus
Level 109
God Stats
4W - 3L
1,146 SR
Queue Stats
71W - 55L
1,316 Elo+
Solo
Skadi
Skadi
Nerverbloom
Skadi
Level 69
God Stats
5W - 5L
922 SR
Queue Stats
7W - 9L
1,130 Elo+
Solo
Osiris
Osiris
Yarik-Kratos
Osiris
Level 157
God Stats
6W - 3L
1,509 SR
Queue Stats
130W - 143L
1,394 Elo+
Solo
Loki
Loki
deadpixelsrs
Loki
Level 84
God Stats
161W - 172L
1,409 SR
Queue Stats
434W - 494L
1,280 Elo+
Solo
Scylla
Scylla
karmanaut2
Scylla
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 26L
1,101 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GSC_18_
Bakasura
11
4 / 1 / 2
6,741
562
3,487
6,549
2,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
HawTL33T
Chaac
7
0 / 6 / 0
4,774
398
3,375
8,505
4,171
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
2 / 0 / 1
5,924
494
3,115
4,982
4,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 2 / 1
4,671
389
1,409
5,377
1,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
y-jynx-y
Nu Wa
10
2 / 4 / 2
5,938
495
5,315
5,486
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EKimball
Bacchus
11
7 / 2 / 2
6,492
541
5,291
6,705
6,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 0 / 5
6,365
530
4,845
6,921
1,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
10
0 / 3 / 0
5,576
465
3,024
5,026
3,960
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 2
6,424
535
3,807
6,692
1,898
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
karmanaut2
Scylla
11
3 / 3 / 4
6,640
553
3,465
5,360
1,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
8
Kills
13
13
Deaths
9
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
EKimball
Bacchus
7
2
2
4
L
Bakasura
GSC_18_
Bakasura
4
1
2
5
L
Chaac
HawTL33T
Chaac
0
6
0
0
W
2
0
5
4.5
L
2
0
1
2.5
L
0
2
1
0.25
W
Osiris
0
3
0
0
W
1
1
2
2
W
Scylla
karmanaut2
Scylla
3
3
4
1.67
L
Nu Wa
y-jynx-y
Nu Wa
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,701
Damage
20,432
30,899
Taken
30,704
13,769
Mitigated
15,036
8,212
Healing
9,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
EKimball
Bacchus
5,291
1,475
271
1,605
6,705
6,387
224
844
5,731
15,807
0
L
Bakasura
GSC_18_
Bakasura
3,487
2,243
0
2,419
6,549
2,779
378
650
5,776
0
34,324
L
Chaac
HawTL33T
Chaac
3,375
1,076
0
1,610
8,505
4,171
0
3,436
5,017
0
15,705
W
4,845
2,655
0
2,768
6,921
1,700
1,189
1,206
5,605
0
33,750
L
3,115
1,527
182
1,372
4,982
4,039
230
0
4,833
0
16,992
L
1,409
1,046
503
1,626
5,377
1,459
0
2,038
3,302
0
15,750
W
Osiris
3,024
997
0
623
5,026
3,960
384
312
4,256
0
19,438
W
3,807
1,240
134
2,592
6,692
1,898
830
630
5,497
0
38,017
W
Scylla
karmanaut2
Scylla
3,465
119
0
1,230
5,360
1,091
0
1,826
3,087
25,815
0
L
Nu Wa
y-jynx-y
Nu Wa
5,315
1,540
0
500
5,486
1,321
84
2,301
2,992
19,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,048
Gold Earned
31,497
213
Minions Killed
263
0
Camps Cleared
0
1,023,731
Distance Traveled
1,086,162
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,492
541
16
1
0
220,666
1
L
Bakasura
6,741
562
88
7
0
240,299
1
L
Chaac
4,774
398
26
2
0
192,259
0
W
Skadi
6,365
530
64
5
0
214,378
1
L
Horus
5,924
494
33
3
0
229,522
6
L
Anhur
4,671
389
33
3
0
179,736
4
W
Osiris
5,576
465
44
4
0
207,375
0
W
Loki
6,424
535
81
7
0
238,406
4
W
Scylla
6,640
553
58
5
0
205,337
0
L
Nu Wa
5,938
495
33
3
0
181,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role