Player Matchup

Hercules
Hercules
CALIJUICEMONKEY
Hercules
Level 89
God Stats
11W - 14L
1,461 SR
Queue Stats
164W - 194L
1,402 Elo+
Party 1
Rama
Rama
FreaKy_RaFikiii
Rama
Level 108
God Stats
6W - 9L
1,343 SR
Queue Stats
108W - 135L
1,390 Elo+
Party 1
Kukulkan
Kukulkan
Green_Ghost89_
Kukulkan
Level 67
God Stats
16W - 8L
1,533 SR
Queue Stats
30W - 29L
1,487 Elo+
Party 1
Gilgamesh
Gilgamesh
Red_Ghost90_
Gilgamesh
Level 139
God Stats
11W - 13L
1,462 SR
Queue Stats
526W - 553L
1,432 Elo+
Party 1
Cthulhu
Cthulhu
Stimpy1904
Cthulhu
Level 48
God Stats
3W - 1L
1,531 SR
Queue Stats
72W - 65L
1,462 Elo+
Party 1
Team Averages
Level 90
1,466 SR
1,435 Elo+

VS

Team Averages
Level 49
1,390 SR
1,440 Elo+
Nike
Nike
Miillyrock
Nike
Level 30
God Stats
27W - 30L
1,284 SR
Queue Stats
104W - 104L
1,456 Elo+
Party 2
Heimdallr
Heimdallr
Parzival_geek787
Heimdallr
Level 48
God Stats
2W - 6L
1,232 SR
Queue Stats
127W - 153L
1,385 Elo+
Solo
Susano
Susano
SkragtheBigBoi
Susano
Level 45
God Stats
2W - 2L
1,516 SR
Queue Stats
34W - 41L
1,375 Elo+
Party 3
Cthulhu
Cthulhu
badbaconatorthe
Cthulhu
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 3
Ra
Ra
cooldaman
Ra
Level 109
God Stats
3W - 4L
1,420 SR
Queue Stats
862W - 855L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
1 / 1 / 0
7,708
514
5,104
9,270
6,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
6 / 1 / 2
8,370
558
7,599
7,846
2,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
14
1 / 0 / 0
8,021
535
1,508
4,365
1,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Red_Ghost90_
Gilgamesh
12
1 / 2 / 4
7,020
468
4,350
8,164
3,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Stimpy1904
Cthulhu
12
2 / 1 / 7
7,590
506
7,726
15,130
14,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
7,816
521
7,105
9,261
5,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
10
1 / 4 / 1
6,639
443
6,174
9,320
3,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 2 / 0
6,818
455
2,468
9,421
2,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 3 / 3
6,487
432
5,378
13,673
6,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate

Breastplate

+20
Physical Protection

13
0 / 1 / 0
7,532
502
2,761
2,815
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
11
Kills
4
5
Deaths
11
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
1
1
0
1
W
6
1
2
7
W
Kukulkan
1
0
0
1
L
2
1
0
2
L
Heimdallr
1
4
1
0.38
W
Gilgamesh
Red_Ghost90_
Gilgamesh
1
2
4
1.5
L
1
2
0
0.5
W
Cthulhu
Stimpy1904
Cthulhu
2
1
7
5.5
L
0
3
3
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,287
Damage
23,886
44,775
Taken
44,490
28,523
Mitigated
19,022
16,301
Healing
14,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
5,104
1,863
0
3,316
9,270
6,336
570
820
7,651
7,302
36,584
W
7,599
4,273
0
3,025
7,846
2,823
1,597
1,622
6,224
0
49,796
W
Kukulkan
1,508
63
0
630
4,365
1,710
681
1,633
2,628
56,149
0
L
7,105
443
0
2,102
9,261
5,873
738
1,311
7,500
3,610
41,135
L
Heimdallr
6,174
1,861
0
2,069
9,320
3,054
418
2,890
6,430
0
42,278
W
Gilgamesh
Red_Ghost90_
Gilgamesh
4,350
344
0
2,702
8,164
3,324
0
779
7,257
0
36,279
L
2,468
430
0
4,158
9,421
2,709
0
1,137
8,228
0
36,289
W
Cthulhu
Stimpy1904
Cthulhu
7,726
539
834
5,794
15,130
14,330
394
4,136
10,865
28,039
0
L
5,378
808
0
4,929
13,673
6,357
0
3,976
9,660
15,418
0
L
2,761
60
75
690
2,815
1,029
0
834
1,981
53,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,709
Gold Earned
35,292
448
Minions Killed
365
0
Camps Cleared
0
1,387,376
Distance Traveled
1,414,399
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,708
514
100
7
0
253,739
3
W
Rama
8,370
558
107
7
0
301,599
1
W
Kukulkan
8,021
535
130
9
0
269,179
8
L
Nike
7,816
521
91
6
0
291,353
5
L
Heimdallr
6,639
443
69
5
0
244,324
1
W
Gilgamesh
7,020
468
74
5
0
282,324
2
L
Susano
6,818
455
72
5
0
317,919
1
W
Cthulhu
7,590
506
37
2
0
280,535
3
L
Cthulhu
6,487
432
22
1
0
275,233
2
L
Ra
7,532
502
111
7
0
285,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role