Player Matchup

Loki
Loki
Champolla157
Loki
Level 55
God Stats
4W - 5L
1,405 SR
Queue Stats
75W - 78L
1,396 Elo+
Solo
Hercules
Hercules
DOUGLAS UD
Hercules
Level 107
God Stats
8W - 5L
1,415 SR
Queue Stats
49W - 49L
1,410 Elo+
Solo
Tyr
Tyr
FremontGG
Tyr
Level 46
God Stats
34W - 48L
1,329 SR
Queue Stats
123W - 146L
1,306 Elo+
Solo
Merlin
Merlin
PauloS3857
Merlin
Level 39
God Stats
14W - 13L
1,475 SR
Queue Stats
73W - 77L
1,417 Elo+
Solo
Izanami
Izanami
juanmajimenezz
Izanami
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 82L
1,370 Elo+
Solo
Team Averages
Level 58
1,425 SR
1,380 Elo+

VS

Team Averages
Level 57
1,545 SR
1,446 Elo+
Sun Wukong
Sun Wukong
Hyoru
Sun Wukong
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 29L
1,526 Elo+
Party 1
Izanami
Izanami
KillerjRafa
Izanami
Level 62
God Stats
78W - 80L
1,499 SR
Queue Stats
171W - 214L
1,418 Elo+
Party 1
Nu Wa
Nu Wa
LuccaVan1
Nu Wa
Level 49
God Stats
39W - 33L
1,498 SR
Queue Stats
152W - 192L
1,409 Elo+
Party 1
Sylvanus
Sylvanus
Nothing3142
Sylvanus
Level 47
God Stats
2W - 1L
1,730 SR
Queue Stats
7W - 5L
1,447 Elo+
Solo
Tsukuyomi
Tsukuyomi
WarrenCollins
Tsukuyomi
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 95L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 2
4,138
591
1,965
3,351
523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
DOUGLAS UD
Hercules
6
2 / 2 / 0
4,240
606
1,016
3,543
1,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

7
1 / 2 / 1
4,418
631
2,824
5,369
2,264
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
PauloS3857
Merlin
4
0 / 0 / 0
3,326
475
645
1,178
217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 1 / 0
4,028
575
1,252
1,864
234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hyoru
Sun Wukong
8
2 / 0 / 1
4,780
683
3,714
5,404
2,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
KillerjRafa
Izanami
7
4 / 2 / 0
5,019
717
3,001
3,446
708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
LuccaVan1
Nu Wa
8
0 / 1 / 2
4,500
643
937
2,616
654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
Nothing3142
Sylvanus
6
0 / 0 / 3
4,297
614
267
2,903
1,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
WarrenCollins
Tsukuyomi
8
1 / 1 / 1
4,484
641
1,673
4,458
1,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
4
Kills
7
7
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
Hercules
DOUGLAS UD
Hercules
2
2
0
1
L
1
2
1
0.75
W
Sun Wukong
Hyoru
Sun Wukong
2
0
1
2.5
W
Izanami
KillerjRafa
Izanami
4
2
0
2
W
Nu Wa
LuccaVan1
Nu Wa
0
1
2
1
W
Sylvanus
Nothing3142
Sylvanus
0
0
3
1.5
L
Merlin
PauloS3857
Merlin
0
0
0
0
W
Tsukuyomi
WarrenCollins
Tsukuyomi
1
1
1
1.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,702
Damage
9,592
15,305
Taken
18,827
4,491
Mitigated
6,840
4,482
Healing
5,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,965
605
0
849
3,351
523
0
183
3,027
0
13,903
L
Hercules
DOUGLAS UD
Hercules
1,016
411
0
606
3,543
1,253
0
289
3,244
0
9,276
L
2,824
584
0
2,652
5,369
2,264
0
246
4,679
0
15,952
W
Sun Wukong
Hyoru
Sun Wukong
3,714
609
0
1,903
5,404
2,622
0
0
5,404
0
19,269
W
Izanami
KillerjRafa
Izanami
3,001
2,316
0
0
3,446
708
148
0
3,333
0
25,094
W
Nu Wa
LuccaVan1
Nu Wa
937
140
405
525
2,616
654
680
313
2,209
19,649
0
W
Sylvanus
Nothing3142
Sylvanus
267
162
336
663
2,903
1,704
200
0
2,874
3,798
0
L
Merlin
PauloS3857
Merlin
645
0
0
375
1,178
217
0
157
1,003
8,271
0
W
Tsukuyomi
WarrenCollins
Tsukuyomi
1,673
563
0
2,097
4,458
1,152
0
202
4,220
0
20,002
L
1,252
567
0
0
1,864
234
24
167
1,687
0
13,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,150
Gold Earned
23,080
138
Minions Killed
205
0
Camps Cleared
0
599,425
Distance Traveled
680,060
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,138
591
35
5
0
140,940
0
L
Hercules
4,240
606
24
3
0
139,190
1
L
Tyr
4,418
631
31
4
0
149,274
2
W
Sun Wukong
4,780
683
51
7
0
149,042
0
W
Izanami
5,019
717
60
9
0
124,403
2
W
Nu Wa
4,500
643
39
6
0
134,006
1
W
Sylvanus
4,297
614
8
1
0
137,790
0
L
Merlin
3,326
475
16
2
0
61,224
2
W
Tsukuyomi
4,484
641
47
7
0
134,819
2
L
Izanami
4,028
575
32
5
0
108,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role