Player Matchup

Chang'e
Chang'e
ItsBloodyRa
Chang'e
Level 104
God Stats
3W - 8L
1,520 SR
Queue Stats
180W - 192L
1,449 Elo+
Solo
Achilles
Achilles
NarutoKiller365
Achilles
Level 127
God Stats
7W - 5L
1,407 SR
Queue Stats
285W - 263L
1,527 Elo+
Party 2
Tyr
Tyr
Pro_Calamity
Tyr
Level 115
God Stats
0W - 1L
1,508 SR
Queue Stats
20W - 13L
1,533 Elo+
Solo
Thanatos
Thanatos
Zetsubou-Senpai
Thanatos
Level 149
God Stats
3W - 3L
1,560 SR
Queue Stats
357W - 358L
1,555 Elo+
Party 2
Bacchus
Bacchus
kimch_i_0621
Bacchus
Level 15
God Stats
4W - 4L
1,585 SR
Queue Stats
49W - 45L
1,264 Elo+
Party 2
Team Averages
Level 102
1,516 SR
1,466 Elo+

VS

Team Averages
Level 100
1,597 SR
1,500 Elo+
Ymir
Ymir
Achonts
Ymir
Level 109
God Stats
6W - 3L
1,650 SR
Queue Stats
66W - 69L
1,506 Elo+
Solo
Scylla
Scylla
Fapalicious02
Scylla
Level 105
God Stats
24W - 34L
1,535 SR
Queue Stats
108W - 105L
1,549 Elo+
Party 1
Ah Puch
Ah Puch
MagentaNebula77
Ah Puch
Level 121
God Stats
6W - 0L
1,570 SR
Queue Stats
55W - 48L
1,536 Elo+
Solo
Neith
Neith
Odari
Neith
Level 106
God Stats
58W - 39L
1,671 SR
Queue Stats
111W - 114L
1,516 Elo+
Party 1
Bellona
Bellona
ayeebellona
Bellona
Level 61
God Stats
8W - 6L
1,558 SR
Queue Stats
136W - 198L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ItsBloodyRa
Chang'e
12
0 / 5 / 0
5,911
591
1,608
7,874
3,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
12
0 / 5 / 0
5,875
588
4,516
17,038
14,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 5 / 2
6,271
627
2,299
10,078
8,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
13
3 / 3 / 0
7,387
739
6,434
8,052
3,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
kimch_i_0621
Bacchus
12
0 / 3 / 0
6,379
638
3,408
13,531
13,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Achonts
Ymir
13
1 / 0 / 11
7,589
759
5,490
7,052
6,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
6 / 2 / 8
8,817
882
7,971
5,899
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 0 / 12
8,841
884
17,698
2,489
993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Odari
Neith
15
7 / 0 / 12
9,198
920
11,809
3,854
1,618
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
ayeebellona
Bellona
13
3 / 1 / 4
7,837
784
4,069
5,094
2,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
68
3
Kills
21
21
Deaths
3
2
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Ymir
Achonts
Ymir
1
0
11
6.5
W
6
2
8
5
L
Chang'e
ItsBloodyRa
Chang'e
0
5
0
0
W
4
0
12
10
L
Achilles
0
5
0
0
W
Neith
Odari
Neith
7
0
12
13
L
0
5
2
0.2
L
Thanatos
3
3
0
1
W
Bellona
ayeebellona
Bellona
3
1
4
5
L
Bacchus
kimch_i_0621
Bacchus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,265
Damage
47,037
56,573
Taken
24,388
43,104
Mitigated
13,532
15,811
Healing
5,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Achonts
Ymir
5,490
362
0
1,300
7,052
6,208
0
2,346
4,459
13,451
0
W
7,971
845
0
650
5,899
1,810
275
445
5,163
20,939
0
L
Chang'e
ItsBloodyRa
Chang'e
1,608
199
1,602
1,593
7,874
3,986
0
5,220
2,402
18,437
0
W
17,698
1,273
0
1,121
2,489
993
52
537
1,849
46,236
0
L
Achilles
4,516
410
0
3,078
17,038
14,145
0
9,260
7,482
0
13,719
W
Neith
Odari
Neith
11,809
6,488
0
710
3,854
1,618
492
804
2,858
0
26,784
L
2,299
29
117
2,113
10,078
8,472
0
4,743
5,077
0
14,166
L
Thanatos
6,434
1,319
0
5,097
8,052
3,421
0
4,069
3,873
0
21,560
W
Bellona
ayeebellona
Bellona
4,069
1,094
870
598
5,094
2,903
0
1,513
3,394
0
13,385
L
Bacchus
kimch_i_0621
Bacchus
3,408
285
1,105
1,106
13,531
13,080
0
7,339
5,982
18,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,823
Gold Earned
42,282
179
Minions Killed
218
8
Camps Cleared
8
861,326
Distance Traveled
977,985
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,589
759
26
3
2
192,189
1
W
Scylla
8,817
882
48
5
0
202,459
2
L
Chang'e
5,911
591
48
5
1
152,945
1
W
Ah Puch
8,841
884
79
8
3
202,564
1
L
Achilles
5,875
588
38
4
1
164,864
0
W
Neith
9,198
920
41
4
0
186,626
1
L
Tyr
6,271
627
23
2
0
165,768
1
L
Thanatos
7,387
739
42
4
5
194,641
4
W
Bellona
7,837
784
24
2
3
194,147
0
L
Bacchus
6,379
638
28
3
1
183,108
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role