Player Matchup

Ullr
Ullr
 
Ullr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
 
Ra
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Jdaniels32
Achilles
Level 81
God Stats
8W - 11L
1,410 SR
Queue Stats
426W - 441L
1,449 Elo+
Solo
Zhong Kui
Zhong Kui
Malaka01
Zhong Kui
Level 127
God Stats
0W - 1L
1,501 SR
Queue Stats
4W - 7L
1,485 Elo+
Solo
Ymir
Ymir
gabgbotelho
Ymir
Level 108
God Stats
13W - 5L
1,697 SR
Queue Stats
179W - 142L
1,575 Elo+
Party 2
Team Averages
Level 106
1,522 SR
1,502 Elo+

VS

Team Averages
Level 82
1,634 SR
1,558 Elo+
Fenrir
Fenrir
AbduRozik
Fenrir
Level 82
God Stats
1W - 1L
1,859 SR
Queue Stats
4W - 1L
1,767 Elo+
Solo
Zeus
Zeus
PãoDaConceição
Zeus
Level 94
God Stats
5W - 2L
1,612 SR
Queue Stats
48W - 37L
1,542 Elo+
Party 1
Achilles
Achilles
SaintMP420
Achilles
Level 71
God Stats
40W - 39L
1,529 SR
Queue Stats
283W - 323L
1,493 Elo+
Solo
Baba Yaga
Baba Yaga
UrsoMolhado
Baba Yaga
Level 101
God Stats
1W - 2L
1,672 SR
Queue Stats
49W - 39L
1,556 Elo+
Party 1
Cernunnos
Cernunnos
lBloodStone
Cernunnos
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
4 / 9 / 3
9,845
985
11,198
18,977
5,779
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ra
 
Ra
15
2 / 6 / 2
9,014
901
9,313
11,284
3,236
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Jdaniels32
Achilles
15
0 / 6 / 5
8,398
840
7,440
19,377
22,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
Malaka01
Zhong Kui
15
1 / 9 / 3
9,249
925
12,407
22,520
17,290
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 9 / 2
8,781
878
5,198
27,285
23,222
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

47

VS

Team 2 Tickets

302

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AbduRozik
Fenrir
18
25 / 1 / 11
14,793
1,479
36,528
19,526
11,453
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 2 / 25
10,161
1,016
23,413
6,371
2,525
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
SaintMP420
Achilles
17
3 / 0 / 24
10,557
1,056
12,183
11,251
15,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
UrsoMolhado
Baba Yaga
17
4 / 2 / 21
10,461
1,046
13,344
10,201
4,481
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
lBloodStone
Cernunnos
17
4 / 2 / 13
10,002
1,000
9,431
6,136
2,358
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
133
7
Kills
39
39
Deaths
7
15
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
4
9
3
0.61
L
Ra
 
Ra
2
6
2
0.5
W
Fenrir
AbduRozik
Fenrir
25
1
11
30.5
L
Achilles
Jdaniels32
Achilles
0
6
5
0.42
L
Zhong Kui
Malaka01
Zhong Kui
1
9
3
0.28
W
3
2
25
7.75
W
Achilles
SaintMP420
Achilles
3
0
24
15
W
Baba Yaga
UrsoMolhado
Baba Yaga
4
2
21
7.25
L
0
9
2
0.11
W
Cernunnos
lBloodStone
Cernunnos
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,556
Damage
94,899
99,443
Taken
53,485
72,349
Mitigated
36,443
8,811
Healing
13,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
11,198
5,162
0
377
18,977
5,779
0
3,922
14,587
0
26,849
L
Ra
 
Ra
9,313
287
1,653
780
11,284
3,236
0
4,791
6,286
25,855
0
W
Fenrir
AbduRozik
Fenrir
36,528
18,205
0
8,384
19,526
11,453
0
9,928
9,184
0
46,223
L
Achilles
Jdaniels32
Achilles
7,440
1,400
0
1,064
19,377
22,822
0
7,429
11,333
368
10,624
L
Zhong Kui
Malaka01
Zhong Kui
12,407
2,032
0
4,100
22,520
17,290
0
9,914
12,051
37,817
0
W
23,413
3,761
0
502
6,371
2,525
0
2,791
3,549
39,739
0
W
Achilles
SaintMP420
Achilles
12,183
2,720
0
1,288
11,251
15,626
0
5,951
4,926
0
25,697
W
Baba Yaga
UrsoMolhado
Baba Yaga
13,344
1,093
105
2,267
10,201
4,481
0
5,041
5,004
34,829
0
L
5,198
1,378
0
837
27,285
23,222
0
10,701
15,918
11,932
0
W
Cernunnos
lBloodStone
Cernunnos
9,431
3,211
0
459
6,136
2,358
0
3,575
2,484
0
29,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,287
Gold Earned
55,974
150
Minions Killed
201
4
Camps Cleared
11
874,460
Distance Traveled
952,260
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,845
985
28
3
2
167,981
0
L
Ra
9,014
901
37
4
1
196,931
1
W
Fenrir
14,793
1,479
17
2
5
218,705
0
L
Achilles
8,398
840
5
1
0
187,190
1
L
Zhong Kui
9,249
925
69
7
1
161,112
0
W
Zeus
10,161
1,016
54
5
1
187,104
0
W
Achilles
10,557
1,056
27
3
1
198,920
1
W
Baba Yaga
10,461
1,046
55
6
0
176,604
0
L
Ymir
8,781
878
11
1
0
161,246
0
W
Cernunnos
10,002
1,000
48
5
4
170,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role