Player Matchup

Sobek
Sobek
Dattjacobs
Sobek
Level 141
God Stats
2W - 6L
1,482 SR
Queue Stats
245W - 297L
1,492 Elo+
Party 1
Janus
Janus
Lord Chopz
Janus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 54L
1,440 Elo+
Party 1
Danzaburou
Danzaburou
Packitis
Danzaburou
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,324 Elo+
Party 1
Team Averages
Level 97
1,494 SR
1,419 Elo+

VS

Team Averages
Level 55
1,494 SR
1,557 Elo+
Guan Yu
Guan Yu
INDIANA_Kush420
Guan Yu
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
62W - 60L
1,620 Elo+
Party 2
Kukulkan
Kukulkan
ManuelCamposCR
Kukulkan
Level 68
God Stats
48W - 49L
1,478 SR
Queue Stats
195W - 191L
1,508 Elo+
Solo
Loki
Loki
srg_slaughter96
Loki
Level 67
God Stats
26W - 30L
1,504 SR
Queue Stats
285W - 292L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
2 / 0 / 2
8,854
681
8,755
12,098
13,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
11
1 / 5 / 3
7,645
588
4,715
8,004
2,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Packitis
Danzaburou
11
1 / 3 / 3
7,789
599
4,697
7,086
2,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 3
8,588
661
5,704
9,727
7,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
14
1 / 0 / 7
8,428
648
11,169
5,461
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 3
8,230
633
5,732
6,207
2,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
4
Kills
8
8
Deaths
4
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sobek
2
0
2
3
W
4
3
3
1.83
L
Janus
1
5
3
0.5
W
Kukulkan
1
0
7
4.5
L
Danzaburou
Packitis
Danzaburou
1
3
3
0.83
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,167
Damage
22,605
27,188
Taken
21,395
18,514
Mitigated
11,238
4,890
Healing
5,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
8,755
371
0
3,899
12,098
13,468
0
4,267
7,538
26,094
0
W
5,704
274
2,106
2,864
9,727
7,315
392
5,809
3,708
0
9,802
L
Janus
4,715
170
0
500
8,004
2,653
0
3,797
4,066
28,133
0
W
Kukulkan
11,169
649
0
250
5,461
1,794
512
3,640
1,777
45,446
0
L
Danzaburou
Packitis
Danzaburou
4,697
1,537
0
491
7,086
2,393
0
3,632
3,344
0
21,953
W
5,732
981
0
487
6,207
2,129
0
3,896
2,227
0
20,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,288
Gold Earned
25,246
147
Minions Killed
140
6
Camps Cleared
6
698,042
Distance Traveled
750,564
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,854
681
34
3
1
264,833
3
W
Guan Yu
8,588
661
15
1
1
248,601
0
L
Janus
7,645
588
60
5
4
213,683
0
W
Kukulkan
8,428
648
99
8
2
253,603
4
L
Danzaburou
7,789
599
53
4
1
219,526
2
W
Loki
8,230
633
26
2
3
248,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role