Player Matchup

Artemis
Artemis
Bananapeele2735
Artemis
Level 69
God Stats
4W - 8L
1,337 SR
Queue Stats
265W - 297L
1,414 Elo+
Solo
Cthulhu
Cthulhu
Bran10_ElNino
Cthulhu
Level 85
God Stats
4W - 5L
1,425 SR
Queue Stats
353W - 453L
1,435 Elo+
Party 1
Ao Kuang
Ao Kuang
Carsino
Ao Kuang
Level 87
God Stats
16W - 13L
1,522 SR
Queue Stats
401W - 435L
1,469 Elo+
Party 2
Chiron
Chiron
KFALL-I
Chiron
Level 117
God Stats
1W - 1L
1,233 SR
Queue Stats
358W - 376L
1,523 Elo+
Party 2
Bakasura
Bakasura
trinity_Clapz21
Bakasura
Level 87
God Stats
8W - 11L
1,487 SR
Queue Stats
406W - 501L
1,391 Elo+
Party 1
Team Averages
Level 89
1,401 SR
1,446 Elo+

VS

Team Averages
Level 87
1,495 SR
1,438 Elo+
Sun Wukong
Sun Wukong
AUSSIE YOBO 65
Sun Wukong
Level 132
God Stats
17W - 11L
1,587 SR
Queue Stats
281W - 298L
1,442 Elo+
Solo
Eset
Eset
MrHappy14789
Eset
Level 65
God Stats
1W - 0L
1,315 SR
Queue Stats
9W - 8L
1,476 Elo+
Solo
Chiron
Chiron
Pizza crouchy
Chiron
Level 79
God Stats
14W - 11L
1,523 SR
Queue Stats
275W - 325L
1,401 Elo+
Party 3
Loki
Loki
RogerEli222
Loki
Level 80
God Stats
2W - 2L
1,412 SR
Queue Stats
295W - 282L
1,444 Elo+
Solo
Kuzenbo
Kuzenbo
Vridius
Kuzenbo
Level 80
God Stats
11W - 8L
1,638 SR
Queue Stats
329W - 379L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
6,746
482
8,042
6,937
1,593
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
10
2 / 5 / 2
6,178
441
7,462
10,717
5,405
Ao Kuang
Carsino
Ao Kuang
11
0 / 3 / 0
6,055
433
5,493
9,678
6,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate

Breastplate

+20
Physical Protection

Chiron
KFALL-I
Chiron
12
2 / 3 / 3
6,990
499
5,315
9,041
2,375
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bakasura
12
2 / 5 / 3
7,013
501
3,122
11,297
3,302
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AUSSIE YOBO 65
Sun Wukong
13
1 / 1 / 2
7,911
565
6,217
9,566
6,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
4 / 4 / 2
8,811
629
9,864
8,366
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 0 / 4
8,244
589
4,585
7,295
2,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
7 / 2 / 3
8,834
631
8,088
7,071
3,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
Vridius
Kuzenbo
11
3 / 1 / 6
6,665
476
5,286
13,007
10,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
8
Kills
18
18
Deaths
8
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AUSSIE YOBO 65
Sun Wukong
1
1
2
2
L
2
2
3
1.75
L
Cthulhu
2
5
2
0.6
L
Ao Kuang
Carsino
Ao Kuang
0
3
0
0
L
Chiron
KFALL-I
Chiron
2
3
3
1.17
W
4
4
2
1.25
W
3
0
4
5
W
7
2
3
4.25
W
Kuzenbo
Vridius
Kuzenbo
3
1
6
6
L
Bakasura
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,434
Damage
34,040
47,670
Taken
45,305
19,214
Mitigated
25,862
15,459
Healing
18,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AUSSIE YOBO 65
Sun Wukong
6,217
1,427
0
5,952
9,566
6,299
0
5,395
3,964
0
45,970
L
8,042
3,915
0
2,622
6,937
1,593
0
2,036
4,798
0
39,732
L
Cthulhu
7,462
823
470
2,205
10,717
5,405
0
5,049
5,205
26,479
0
L
Ao Kuang
Carsino
Ao Kuang
5,493
1,270
0
3,217
9,678
6,539
0
0
8,800
29,725
0
L
Chiron
KFALL-I
Chiron
5,315
1,995
418
3,356
9,041
2,375
0
6,088
2,888
0
38,383
W
9,864
931
187
1,863
8,366
2,701
44
535
7,733
64,176
0
W
4,585
2,090
464
3,791
7,295
2,568
847
2,806
4,489
0
56,501
W
8,088
2,367
0
1,660
7,071
3,564
0
801
6,171
0
54,081
W
Kuzenbo
Vridius
Kuzenbo
5,286
1,971
260
4,046
13,007
10,730
0
3,572
9,427
15,214
0
L
Bakasura
3,122
1,892
0
3,171
11,297
3,302
0
1,327
9,826
0
31,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,982
Gold Earned
40,465
341
Minions Killed
455
0
Camps Cleared
0
1,264,008
Distance Traveled
1,312,462
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,911
565
100
7
0
254,858
1
L
Artemis
6,746
482
73
5
0
246,268
1
L
Cthulhu
6,178
441
40
3
0
222,377
5
L
Ao Kuang
6,055
433
58
4
0
262,605
3
L
Chiron
6,990
499
88
6
0
246,793
6
W
Eset
8,811
629
125
9
0
258,869
1
W
Chiron
8,244
589
112
8
0
248,021
4
W
Loki
8,834
631
97
7
0
279,739
1
W
Kuzenbo
6,665
476
21
2
0
270,975
2
L
Bakasura
7,013
501
82
6
0
285,965
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role