Player Matchup

Tyr
Tyr
The_Lost_Bot_
Tyr
Level 67
God Stats
9W - 8L
1,667 SR
Queue Stats
488W - 580L
1,414 Elo+
Party 1
Merlin
Merlin
elmouchos74
Merlin
Level 90
God Stats
0W - 1L
1,517 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
princ3_0uzo
Ymir
Level 60
God Stats
23W - 34L
1,366 SR
Queue Stats
298W - 360L
1,359 Elo+
Party 1
Team Averages
Level 72
1,517 SR
1,424 Elo+

VS

Team Averages
Level 103
1,570 SR
1,496 Elo+
Kali
Kali
AmmiAmmi 5911
Kali
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,367 Elo+
Solo
Geb
Geb
matkle1
Geb
Level 45
God Stats
31W - 18L
1,666 SR
Queue Stats
200W - 134L
1,554 Elo+
Party 2
Sol
Sol
schmidi017
Sol
Level 141
God Stats
12W - 13L
1,544 SR
Queue Stats
384W - 331L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,197
620
2,996
13,846
8,588
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
9
0 / 6 / 0
5,834
583
5,556
7,854
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 4 / 1
6,018
602
3,399
8,847
6,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 5
8,628
863
8,222
7,430
2,665
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
11
0 / 0 / 12
7,333
733
2,998
7,392
5,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
5 / 1 / 7
7,882
788
13,471
2,290
845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
2
Kills
13
13
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
8
1
5
10.5
L
1
3
1
0.5
L
Merlin
0
6
0
0
W
Geb
0
0
12
6
L
1
4
1
0.38
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,951
Damage
24,691
30,547
Taken
17,112
17,589
Mitigated
8,718
7,047
Healing
6,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,222
4,083
0
3,182
7,430
2,665
652
3,554
3,435
0
17,724
L
2,996
404
0
3,385
13,846
8,588
0
7,226
6,620
0
15,472
L
Merlin
5,556
75
230
785
7,854
2,496
0
3,381
4,473
20,461
0
W
Geb
2,998
313
0
2,040
7,392
5,208
52
3,784
2,998
5,431
0
L
3,399
267
556
2,091
8,847
6,505
0
4,604
4,243
11,337
0
W
13,471
5,278
0
1,179
2,290
845
877
797
1,339
40,151
4,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,049
Gold Earned
23,843
88
Minions Killed
105
4
Camps Cleared
5
461,784
Distance Traveled
500,030
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,628
863
14
1
1
172,582
2
L
Tyr
6,197
620
32
3
2
169,561
3
L
Merlin
5,834
583
34
3
1
143,438
0
W
Geb
7,333
733
4
0
0
154,619
3
L
Ymir
6,018
602
22
2
1
148,785
2
W
Sol
7,882
788
87
9
4
172,829
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role