Player Matchup

Da Ji
Da Ji
Diamond I
 
Da Ji
Diamond I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Diamond IV
BathroomSink
Vamana
Diamond IV
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 141L
2,360 MMR
Party 1
Ullr
Ullr
Masters
FarmBoyBarry
Ullr
Masters
Level 69
God Stats
5W - 3L
1,956 SR
Queue Stats
56W - 28L
2,604 MMR
Party 1
Danzaburou
Danzaburou
Diamond IV
userkiller34
Danzaburou
Diamond IV
Level 154
God Stats
4W - 4L
1,907 SR
Queue Stats
172W - 152L
2,409 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 126
1,716 SR
2,218 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,684 SR
2,429 MMR
Terra
Terra
Diamond I
JesusDeMacro
Terra
Diamond I
Level 160
God Stats
8W - 15L
1,522 SR
Queue Stats
303W - 278L
2,430 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond I
Rhatiso
Ah Muzen Cab
Diamond I
Level 160
God Stats
1W - 0L
1,875 SR
Queue Stats
116W - 95L
2,588 MMR
Solo
Sol
Sol
Masters
ZouXavi
Sol
Masters
Level 109
God Stats
2W - 2L
1,795 SR
Queue Stats
245W - 232L
2,243 MMR
Solo
Loki
Loki
Diamond II
kevinRQ123
Loki
Diamond II
Level 157
God Stats
13W - 14L
1,545 SR
Queue Stats
351W - 341L
2,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
2 / 0 / 2
5,555
617
2,753
4,715
1,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
8
1 / 1 / 3
5,043
560
3,616
8,168
2,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 2 / 1
5,148
572
1,456
4,478
1,397
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
userkiller34
Danzaburou
8
2 / 2 / 1
5,016
557
3,137
5,827
1,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
TiamatAchillesArtioCliodhna

VS

Bans
GebOdinCamazotzBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 1
5,633
626
3,106
4,757
3,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
Rhatiso
Ah Muzen Cab
9
2 / 1 / 1
5,680
631
4,936
4,557
1,008
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sol
10
0 / 2 / 1
5,574
619
1,877
5,187
1,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 1 / 5
5,344
594
3,726
4,981
1,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
5
Kills
5
5
Deaths
5
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
0
2
3
L
Vamana
1
1
3
2.5
L
0
2
1
0.25
W
3
1
1
3.5
W
Ah Muzen Cab
Rhatiso
Ah Muzen Cab
2
1
1
2.5
W
Sol
0
2
1
0.25
W
0
1
5
2.5
L
Danzaburou
userkiller34
Danzaburou
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,962
Damage
13,645
23,188
Taken
19,482
7,161
Mitigated
6,340
7,035
Healing
8,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,753
778
0
1,000
4,715
1,439
0
718
3,997
0
31,758
L
Vamana
3,616
1,338
939
2,887
8,168
2,756
0
1,963
6,205
0
16,002
L
1,456
726
0
363
4,478
1,397
0
1,682
2,796
0
27,410
W
3,106
196
382
1,479
4,757
3,201
0
0
4,757
9,417
0
W
Ah Muzen Cab
Rhatiso
Ah Muzen Cab
4,936
1,503
0
2,150
4,557
1,008
0
0
4,557
0
37,473
W
Sol
1,877
480
0
2,450
5,187
1,079
0
0
5,187
37,851
0
W
3,726
1,250
0
2,100
4,981
1,052
0
0
4,981
0
27,271
L
Danzaburou
userkiller34
Danzaburou
3,137
2,209
0
1,846
5,827
1,569
0
620
5,207
0
28,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,762
Gold Earned
22,231
231
Minions Killed
231
0
Camps Cleared
0
668,785
Distance Traveled
760,831
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,555
617
58
6
0
179,702
2
L
Vamana
5,043
560
29
3
0
189,023
1
L
Ullr
5,148
572
68
8
0
134,063
1
W
Terra
5,633
626
19
2
0
202,341
4
W
Ah Muzen Cab
5,680
631
69
8
0
173,761
0
W
Sol
5,574
619
85
9
0
185,084
5
W
Loki
5,344
594
58
6
0
199,645
2
L
Danzaburou
5,016
557
76
8
0
165,997
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role