Player Matchup

Artemis
Artemis
EndoSai
Artemis
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bacchus
Bacchus
GoodGuyPrice
Bacchus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,096 Elo+
Party 1
Baron Samedi
Baron Samedi
nanachismite
Baron Samedi
Level 48
God Stats
0W - 3L
1,206 SR
Queue Stats
3W - 9L
1,282 Elo+
Party 1
Team Averages
Level 51
1,402 SR
1,293 Elo+

VS

Team Averages
Level 62
1,471 SR
1,465 Elo+
Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
CRIPBABY420
Chronos
Level 59
God Stats
2W - 3L
1,413 SR
Queue Stats
65W - 77L
1,395 Elo+
Party 2
Ymir
Ymir
ShrimpUFriedRice
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
EndoSai
Artemis
8
1 / 9 / 2
6,385
580
4,647
11,178
3,065
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
GoodGuyPrice
Bacchus
10
1 / 6 / 1
6,909
628
4,392
14,963
10,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
nanachismite
Baron Samedi
11
1 / 6 / 2
6,683
608
9,648
9,860
3,449
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
10 / 1 / 9
9,317
847
14,161
7,298
2,824
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
CRIPBABY420
Chronos
13
7 / 2 / 11
9,149
832
10,311
8,894
3,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 0 / 15
9,349
850
5,643
11,417
10,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
56
3
Kills
21
21
Deaths
3
5
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
10
1
9
14.5
W
Chronos
CRIPBABY420
Chronos
7
2
11
6.25
L
Artemis
EndoSai
Artemis
1
9
2
0.22
L
Bacchus
GoodGuyPrice
Bacchus
1
6
1
0.25
W
4
0
15
11.5
L
Baron Samedi
nanachismite
Baron Samedi
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,687
Damage
30,115
36,001
Taken
27,609
17,362
Mitigated
17,151
6,268
Healing
9,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
14,161
7,542
0
2,977
7,298
2,824
1,279
4,586
2,712
0
37,895
W
Chronos
CRIPBABY420
Chronos
10,311
4,866
0
3,322
8,894
3,900
1,535
4,792
4,102
36,206
4,631
L
Artemis
EndoSai
Artemis
4,647
2,702
0
861
11,178
3,065
69
5,056
6,122
0
12,006
L
Bacchus
GoodGuyPrice
Bacchus
4,392
774
0
2,746
14,963
10,848
0
7,264
7,699
10,533
0
W
5,643
925
395
2,837
11,417
10,427
130
5,222
6,195
15,493
0
L
Baron Samedi
nanachismite
Baron Samedi
9,648
2,011
993
1,668
9,860
3,449
0
2,963
6,897
32,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,977
Gold Earned
27,815
75
Minions Killed
100
3
Camps Cleared
7
383,946
Distance Traveled
567,944
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,317
847
42
4
0
188,379
5
W
Chronos
9,149
832
36
3
4
192,240
1
L
Artemis
6,385
580
12
1
0
96,857
1
L
Bacchus
6,909
628
17
2
0
150,462
0
W
Ymir
9,349
850
22
2
3
187,325
2
L
Baron Samedi
6,683
608
46
4
3
136,627
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role