Player Matchup

Medusa
Medusa
Eques Inanis
Medusa
Level 99
God Stats
1W - 0L
1,237 SR
Queue Stats
25W - 32L
1,518 Elo+
Party 2
Tiamat
Tiamat
The Chudwaffle
Tiamat
Level 86
God Stats
7W - 10L
1,369 SR
Queue Stats
69W - 79L
1,459 Elo+
Party 2
Kuzenbo
Kuzenbo
XS Jaylights SX
Kuzenbo
Level 102
God Stats
18W - 13L
1,637 SR
Queue Stats
313W - 272L
1,493 Elo+
Solo
Team Averages
Level 96
1,415 SR
1,490 Elo+

VS

Team Averages
Level 78
1,522 SR
1,404 Elo+
Atlas
Atlas
Dreamghoul-
Atlas
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 43L
1,352 Elo+
Party 1
Kukulkan
Kukulkan
T1nk The Tank66
Kukulkan
Level 65
God Stats
49W - 37L
1,566 SR
Queue Stats
114W - 163L
1,369 Elo+
Solo
Heimdallr
Heimdallr
TTVJust0nePump
Heimdallr
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 34L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
3 / 1 / 5
5,072
1,014
2,935
2,766
868
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 1 / 6
4,986
997
3,159
3,108
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
4 / 0 / 5
5,609
1,122
2,062
3,387
2,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,146
829
3,281
3,541
1,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kukulkan
4
0 / 2 / 0
3,681
736
189
1,358
384
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
TTVJust0nePump
Heimdallr
8
2 / 4 / 0
4,764
953
2,818
4,769
1,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
2
2
Deaths
9
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Medusa
3
1
5
5.5
L
Kukulkan
0
2
0
0
L
Heimdallr
TTVJust0nePump
Heimdallr
2
4
0
0.5
W
2
1
6
5
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,156
Damage
6,288
9,261
Taken
9,668
4,776
Mitigated
3,258
3,024
Healing
284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,281
798
0
114
3,541
1,273
0
2,209
1,256
10,161
0
W
Medusa
2,935
885
0
608
2,766
868
31
1,150
1,476
0
13,368
L
Kukulkan
189
0
158
12
1,358
384
0
622
682
1,499
0
L
Heimdallr
TTVJust0nePump
Heimdallr
2,818
1,272
0
0
4,769
1,601
0
2,326
2,269
0
10,270
W
3,159
374
0
1,330
3,108
1,625
0
1,263
1,684
12,261
0
W
2,062
744
0
1,086
3,387
2,283
0
1,042
2,210
7,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,667
Gold Earned
12,591
60
Minions Killed
50
4
Camps Cleared
1
363,428
Distance Traveled
226,577
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,146
829
19
4
1
104,156
1
W
Medusa
5,072
1,014
31
6
1
114,474
1
L
Kukulkan
3,681
736
9
2
0
31,758
1
L
Heimdallr
4,764
953
22
4
0
90,663
1
W
Tiamat
4,986
997
16
3
1
106,751
1
W
Kuzenbo
5,609
1,122
13
3
2
142,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role