Player Matchup

Ah Puch
Ah Puch
CL1PP3D
Ah Puch
Level 103
God Stats
1W - 0L
1,258 SR
Queue Stats
12W - 18L
1,448 Elo+
Party 2
Sobek
Sobek
Noskril
Sobek
Level 27
God Stats
1W - 0L
1,809 SR
Queue Stats
3W - 1L
1,515 Elo+
Party 2
Hun Batz
Hun Batz
PipilinDeSirius
Hun Batz
Level 20
God Stats
1W - 1L
1,741 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3
Mulan
Mulan
TheShield01
Mulan
Level 135
God Stats
2W - 1L
1,515 SR
Queue Stats
47W - 39L
1,595 Elo+
Party 3
Danzaburou
Danzaburou
Zbainbridge
Danzaburou
Level 140
God Stats
19W - 21L
1,540 SR
Queue Stats
201W - 217L
1,446 Elo+
Solo
Team Averages
Level 85
1,573 SR
1,501 Elo+

VS

Team Averages
Level 74
1,498 SR
1,528 Elo+
Set
Set
EverlastingMilk
Set
Level 134
God Stats
0W - 2L
1,488 SR
Queue Stats
11W - 10L
1,468 Elo+
Party 1
Nox
Nox
LordSnek
Nox
Level 120
God Stats
0W - 1L
1,403 SR
Queue Stats
7W - 8L
1,316 Elo+
Party 1
Athena
Athena
Oscarley98
Athena
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,745 Elo+
Party 1
Agni
Agni
SidewinderXp
Agni
Level 81
God Stats
1W - 4L
1,396 SR
Queue Stats
9W - 12L
1,365 Elo+
Solo
Sun Wukong
Sun Wukong
TooSavageForRage
Sun Wukong
Level 21
God Stats
1W - 1L
1,700 SR
Queue Stats
3W - 1L
1,745 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CL1PP3D
Ah Puch
16
4 / 6 / 13
10,709
765
13,934
11,121
4,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sobek
Noskril
Sobek
17
3 / 1 / 26
11,963
855
8,463
13,048
17,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
18
6 / 2 / 17
11,530
824
12,628
14,412
7,175
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
8 / 4 / 18
11,977
856
13,764
16,101
19,668
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Zbainbridge
Danzaburou
20
14 / 3 / 15
14,501
1,036
29,175
15,069
7,676
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 9 / 4
10,734
767
12,173
16,912
8,317
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 8 / 5
11,061
790
8,457
13,784
5,403
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Athena
Oscarley98
Athena
15
2 / 7 / 5
10,079
720
10,565
29,125
33,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 6 / 5
9,887
706
13,465
14,583
5,416
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
TooSavageForRage
Sun Wukong
17
4 / 5 / 5
11,723
837
8,020
16,086
11,574
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
40
35
Kills
16
16
Deaths
35
89
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
CL1PP3D
Ah Puch
4
6
13
1.75
L
4
9
4
0.67
L
4
8
5
0.81
W
Sobek
Noskril
Sobek
3
1
26
16
L
Athena
Oscarley98
Athena
2
7
5
0.64
W
Hun Batz
6
2
17
7.25
L
2
6
5
0.75
W
8
4
18
4.25
L
Sun Wukong
TooSavageForRage
Sun Wukong
4
5
5
1.3
W
Danzaburou
Zbainbridge
Danzaburou
14
3
15
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,964
Damage
52,680
69,751
Taken
90,490
56,580
Mitigated
64,668
18,461
Healing
12,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
CL1PP3D
Ah Puch
13,934
1,571
0
1,467
11,121
4,399
352
3,748
7,373
28,134
0
L
12,173
4,803
0
2,782
16,912
8,317
1,302
4,131
12,781
0
34,875
L
8,457
724
0
874
13,784
5,403
594
2,769
11,015
23,632
0
W
Sobek
Noskril
Sobek
8,463
1,363
0
3,802
13,048
17,662
364
7,591
5,457
12,255
0
L
Athena
Oscarley98
Athena
10,565
3,303
441
5,407
29,125
33,958
0
8,401
20,724
22,458
0
W
Hun Batz
12,628
2,502
391
2,737
14,412
7,175
1,691
8,801
5,611
0
47,825
L
13,465
134
93
2,627
14,583
5,416
0
2,622
11,961
41,091
0
W
13,764
3,100
519
2,654
16,101
19,668
630
6,495
9,606
416
33,675
L
Sun Wukong
TooSavageForRage
Sun Wukong
8,020
1,509
0
388
16,086
11,574
0
4,657
11,429
0
24,459
W
Danzaburou
Zbainbridge
Danzaburou
29,175
12,391
606
6,285
15,069
7,676
4,023
6,316
8,753
0
64,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,680
Gold Earned
53,484
254
Minions Killed
214
12
Camps Cleared
3
1,273,219
Distance Traveled
1,147,178
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,709
765
33
2
0
223,594
1
L
Set
10,734
767
52
4
2
221,780
1
L
Nox
11,061
790
35
3
0
202,886
0
W
Sobek
11,963
855
13
1
0
258,261
2
L
Athena
10,079
720
15
1
0
236,279
2
W
Hun Batz
11,530
824
66
5
5
284,148
0
L
Agni
9,887
706
77
6
1
242,291
1
W
Mulan
11,977
856
47
3
1
260,965
2
L
Sun Wukong
11,723
837
35
3
0
243,942
1
W
Danzaburou
14,501
1,036
95
7
6
246,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role