Player Matchup

Chaac
Chaac
 
Chaac
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
thewillist
Discordia
Level 89
God Stats
3W - 6L
1,417 SR
Queue Stats
175W - 199L
1,503 Elo+
Party 1
Da Ji
Da Ji
zaptosrider21
Da Ji
Level 125
God Stats
1W - 0L
1,208 SR
Queue Stats
293W - 303L
1,447 Elo+
Solo
Team Averages
Level 118
1,375 SR
1,483 Elo+

VS

Team Averages
Level 116
1,573 SR
1,505 Elo+
Achilles
Achilles
EAH1997
Achilles
Level 119
God Stats
6W - 13L
1,486 SR
Queue Stats
249W - 270L
1,531 Elo+
Party 2
Skadi
Skadi
GazapoSH
Skadi
Level 143
God Stats
17W - 10L
1,746 SR
Queue Stats
224W - 212L
1,562 Elo+
Party 2
Kukulkan
Kukulkan
Shoelessmatt14
Kukulkan
Level 85
God Stats
2W - 3L
1,487 SR
Queue Stats
120W - 115L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
9 / 0 / 8
10,869
776
18,021
16,941
18,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
thewillist
Discordia
14
6 / 2 / 8
10,155
725
12,829
9,750
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 4 / 11
9,319
666
8,148
9,606
3,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EAH1997
Achilles
13
3 / 5 / 3
8,760
626
9,750
18,184
12,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Skadi
GazapoSH
Skadi
12
2 / 5 / 2
8,507
608
8,951
14,170
4,874
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
11
1 / 7 / 2
7,909
565
6,113
11,097
3,998
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
17
Kills
6
6
Deaths
17
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
9
0
8
13
L
Achilles
EAH1997
Achilles
3
5
3
0.9
L
Skadi
GazapoSH
Skadi
2
5
2
0.6
L
Kukulkan
1
7
2
0.29
W
Discordia
thewillist
Discordia
6
2
8
5
W
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,998
Damage
24,814
36,297
Taken
43,451
24,836
Mitigated
21,508
13,009
Healing
6,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
18,021
2,184
0
6,986
16,941
18,069
591
3,690
12,684
0
42,746
L
Achilles
EAH1997
Achilles
9,750
1,997
0
4,186
18,184
12,636
0
6,624
11,130
3,046
15,557
L
Skadi
GazapoSH
Skadi
8,951
2,327
0
2,148
14,170
4,874
0
3,338
10,253
0
31,998
L
Kukulkan
6,113
134
0
436
11,097
3,998
0
3,503
7,344
29,276
0
W
Discordia
thewillist
Discordia
12,829
906
835
4,219
9,750
2,842
753
2,913
6,633
36,816
0
W
8,148
1,503
0
969
9,606
3,925
1,243
976
8,388
0
25,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,343
Gold Earned
25,176
164
Minions Killed
133
8
Camps Cleared
4
770,825
Distance Traveled
711,893
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,869
776
67
5
0
291,257
0
L
Achilles
8,760
626
22
2
1
260,548
5
L
Skadi
8,507
608
55
4
0
249,802
2
L
Kukulkan
7,909
565
56
4
3
201,543
1
W
Discordia
10,155
725
55
4
2
237,690
3
W
Da Ji
9,319
666
42
3
6
241,878
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role