Player Matchup

Ra
Ra
FN4nova
Ra
Level 18
God Stats
2W - 1L
1,824 SR
Queue Stats
8W - 12L
1,388 Elo+
Party 2
Fenrir
Fenrir
HellHound1XD
Fenrir
Level 125
God Stats
52W - 37L
1,677 SR
Queue Stats
103W - 101L
1,556 Elo+
Party 2
King Arthur
King Arthur
Mormel XD
King Arthur
Level 118
God Stats
1W - 8L
1,280 SR
Queue Stats
77W - 90L
1,520 Elo+
Party 2
Heimdallr
Heimdallr
Thic Thor
Heimdallr
Level 89
God Stats
0W - 8L
1,457 SR
Queue Stats
155W - 161L
1,516 Elo+
Party 2
Kumbhakarna
Kumbhakarna
eagl3 vision
Kumbhakarna
Level 144
God Stats
3W - 4L
1,438 SR
Queue Stats
303W - 299L
1,484 Elo+
Party 2
Team Averages
Level 99
1,535 SR
1,493 Elo+

VS

Team Averages
Level 92
1,594 SR
1,567 Elo+
Bellona
Bellona
 
Bellona
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
IcyMistXXX
Mercury
Level 34
God Stats
4W - 7L
1,500 SR
Queue Stats
106W - 117L
1,520 Elo+
Party 3
Ra
Ra
Lomby1536
Ra
Level 160
God Stats
11W - 14L
1,526 SR
Queue Stats
516W - 492L
1,673 Elo+
Party 1
Yemoja
Yemoja
Sinister_SirenX
Yemoja
Level 116
God Stats
5W - 5L
1,746 SR
Queue Stats
414W - 434L
1,464 Elo+
Party 3
Sol
Sol
TheFemaleSensei
Sol
Level 37
God Stats
2W - 0L
1,700 SR
Queue Stats
29W - 18L
1,676 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,563
410
1,749
6,321
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
12
6 / 4 / 2
7,775
486
8,497
13,606
4,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Mormel XD
King Arthur
12
3 / 6 / 3
7,568
473
11,748
16,080
8,065
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
Thic Thor
Heimdallr
11
1 / 4 / 3
6,402
400
3,712
10,608
3,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
eagl3 vision
Kumbhakarna
10
2 / 1 / 3
6,866
429
5,605
12,509
8,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
4 / 5 / 7
9,468
592
11,681
12,402
9,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
IcyMistXXX
Mercury
12
2 / 2 / 1
8,027
502
3,269
9,046
2,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 0 / 3
10,800
675
10,446
9,378
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 4 / 2
7,671
479
4,699
13,900
7,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
6 / 2 / 2
9,437
590
11,706
11,574
4,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
35
13
Kills
20
20
Deaths
13
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
5
7
1.5
L
1
5
1
0.3
L
Fenrir
6
4
2
1.75
W
Mercury
IcyMistXXX
Mercury
2
2
1
1.25
W
7
0
3
8.5
L
King Arthur
Mormel XD
King Arthur
3
6
3
0.75
W
1
4
2
0.5
W
6
2
2
3.5
L
Heimdallr
Thic Thor
Heimdallr
1
4
3
0.63
L
Kumbhakarna
eagl3 vision
Kumbhakarna
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,311
Damage
41,801
59,124
Taken
56,300
27,203
Mitigated
27,996
12,136
Healing
21,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
11,681
3,182
618
3,433
12,402
9,219
261
461
11,901
0
51,206
L
1,749
135
308
811
6,321
2,306
0
3,404
2,917
28,571
0
L
Fenrir
8,497
1,314
0
3,440
13,606
4,706
0
5,962
7,644
0
39,506
W
Mercury
IcyMistXXX
Mercury
3,269
1,421
0
250
9,046
2,651
376
1,607
7,349
0
41,242
W
10,446
885
1,793
4,985
9,378
3,926
10
1,846
7,424
91,195
0
L
King Arthur
Mormel XD
King Arthur
11,748
2,365
0
1,915
16,080
8,065
0
3,972
12,108
0
42,205
W
4,699
354
2,705
2,280
13,900
7,515
309
1,799
12,005
20,870
0
W
11,706
4,825
0
5,690
11,574
4,685
5,711
1,307
10,267
68,187
9,679
L
Heimdallr
Thic Thor
Heimdallr
3,712
1,233
0
2,736
10,608
3,349
0
6,249
4,359
0
36,982
L
Kumbhakarna
eagl3 vision
Kumbhakarna
5,605
762
0
2,926
12,509
8,777
0
5,803
6,706
19,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,174
Gold Earned
45,403
286
Minions Killed
513
0
Camps Cleared
0
1,439,057
Distance Traveled
1,552,433
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,468
592
108
7
0
305,863
2
L
Ra
6,563
410
58
4
0
265,871
0
L
Fenrir
7,775
486
66
4
0
312,763
4
W
Mercury
8,027
502
81
5
0
326,408
0
W
Ra
10,800
675
164
10
0
327,515
0
L
King Arthur
7,568
473
68
4
0
288,435
2
W
Yemoja
7,671
479
34
2
0
322,197
5
W
Sol
9,437
590
126
8
0
270,450
2
L
Heimdallr
6,402
400
73
5
0
266,858
5
L
Kumbhakarna
6,866
429
21
1
0
305,130
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role