Player Matchup

Medusa
Medusa
BobTheBunny
Medusa
Level 146
God Stats
2W - 0L
1,784 SR
Queue Stats
14W - 7L
1,668 Elo+
Party 2
Camazotz
Camazotz
DaveSkater
Camazotz
Level 159
God Stats
1W - 1L
1,556 SR
Queue Stats
22W - 14L
1,657 Elo+
Party 2
Tyr
Tyr
Emmý
Tyr
Level 145
God Stats
1W - 0L
1,709 SR
Queue Stats
25W - 17L
1,678 Elo+
Party 2
Poseidon
Poseidon
PhoenixJDive
Poseidon
Level 160
God Stats
1W - 0L
1,532 SR
Queue Stats
34W - 22L
1,620 Elo+
Party 2
Geb
Geb
emooli
Geb
Level 49
God Stats
18W - 8L
1,779 SR
Queue Stats
24W - 15L
1,593 Elo+
Party 2
Team Averages
Level 132
1,672 SR
1,643 Elo+

VS

Team Averages
Level 29
1,501 SR
1,372 Elo+
Nu Wa
Nu Wa
Doggzillas
Nu Wa
Level 27
God Stats
0W - 1L
1,425 SR
Queue Stats
7W - 6L
1,400 Elo+
Party 1
Bacchus
Bacchus
GreenPïg
Bacchus
Level 18
God Stats
1W - 2L
1,569 SR
Queue Stats
2W - 3L
1,437 Elo+
Party 1
Raijin
Raijin
Ulltimatum
Raijin
Level 29
God Stats
1W - 2L
1,453 SR
Queue Stats
4W - 5L
1,250 Elo+
Party 1
Pele
Pele
pedeau
Pele
Level 46
God Stats
0W - 1L
1,560 SR
Queue Stats
12W - 10L
1,384 Elo+
Party 1
Nike
Nike
ßetrayal
Nike
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
10 / 1 / 15
11,091
1,008
14,610
8,509
7,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
DaveSkater
Camazotz
18
20 / 2 / 14
13,325
1,211
22,023
18,233
8,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tyr
Emmý
Tyr
14
2 / 3 / 23
9,108
828
8,259
14,026
11,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
PhoenixJDive
Poseidon
18
12 / 2 / 19
11,763
1,069
21,905
7,840
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Geb
emooli
Geb
13
2 / 3 / 22
9,204
837
5,434
12,210
12,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
2 / 10 / 6
7,912
719
10,732
12,505
3,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
GreenPïg
Bacchus
12
3 / 7 / 4
8,383
762
7,996
18,273
14,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
Ulltimatum
Raijin
13
2 / 12 / 4
8,089
735
7,533
14,532
4,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
pedeau
Pele
14
2 / 9 / 3
7,495
681
11,289
16,105
6,195
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nike
14
2 / 8 / 4
8,064
733
7,645
15,634
11,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
32
46
Kills
11
11
Deaths
46
93
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Medusa
10
1
15
17.5
W
Camazotz
DaveSkater
Camazotz
20
2
14
13.5
L
Nu Wa
2
10
6
0.5
W
Tyr
Emmý
Tyr
2
3
23
4.5
L
Bacchus
GreenPïg
Bacchus
3
7
4
0.71
W
Poseidon
PhoenixJDive
Poseidon
12
2
19
10.75
L
Raijin
Ulltimatum
Raijin
2
12
4
0.33
W
Geb
emooli
Geb
2
3
22
4.33
L
Pele
pedeau
Pele
2
9
3
0.39
L
Nike
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,231
Damage
45,195
60,818
Taken
77,049
41,388
Mitigated
40,785
19,448
Healing
8,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
14,610
5,483
0
2,175
8,509
7,083
827
4,303
3,930
129
29,397
W
Camazotz
DaveSkater
Camazotz
22,023
7,449
0
13,309
18,233
8,008
1,031
8,053
9,357
0
42,961
L
Nu Wa
10,732
3,128
0
0
12,505
3,710
0
3,665
8,633
20,716
0
W
Tyr
Emmý
Tyr
8,259
1,025
0
1,929
14,026
11,005
318
6,013
7,514
4,260
15,106
L
Bacchus
GreenPïg
Bacchus
7,996
1,316
964
3,294
18,273
14,481
0
10,394
7,386
8,712
0
W
Poseidon
PhoenixJDive
Poseidon
21,905
4,736
0
700
7,840
2,559
907
2,599
4,900
59,014
0
L
Raijin
Ulltimatum
Raijin
7,533
771
185
629
14,532
4,654
1
4,518
9,778
14,780
0
W
Geb
emooli
Geb
5,434
762
0
1,335
12,210
12,733
709
4,527
7,059
12,182
0
L
Pele
pedeau
Pele
11,289
2,624
0
843
16,105
6,195
2
5,659
10,023
0
32,789
L
Nike
7,645
694
430
2,216
15,634
11,745
0
4,520
10,715
493
16,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,491
Gold Earned
39,943
221
Minions Killed
154
12
Camps Cleared
4
1,081,852
Distance Traveled
844,092
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,091
1,008
39
4
2
181,399
1
W
Camazotz
13,325
1,211
46
4
3
230,372
0
L
Nu Wa
7,912
719
31
3
3
134,780
0
W
Tyr
9,108
828
27
2
2
210,257
0
L
Bacchus
8,383
762
1
0
0
182,120
2
W
Poseidon
11,763
1,069
101
9
5
237,236
0
L
Raijin
8,089
735
27
2
0
162,456
0
W
Geb
9,204
837
8
1
0
222,588
0
L
Pele
7,495
681
66
6
0
175,665
1
L
Nike
8,064
733
29
3
1
189,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role