Player Matchup

Medusa
Medusa
FoolishZenko
Medusa
Level 129
God Stats
11W - 7L
1,678 SR
Queue Stats
323W - 313L
1,514 Elo+
Party 2
Baron Samedi
Baron Samedi
Sasquatch7753
Baron Samedi
Level 26
God Stats
2W - 4L
1,113 SR
Queue Stats
4W - 12L
1,181 Elo+
Party 2
Cthulhu
Cthulhu
TVLizzyboo20
Cthulhu
Level 22
God Stats
2W - 4L
1,115 SR
Queue Stats
4W - 12L
1,181 Elo+
Party 2
Team Averages
Level 59
1,302 SR
1,292 Elo+

VS

Team Averages
Level 106
1,334 SR
1,316 Elo+
Tiamat
Tiamat
Diegote3135
Tiamat
Level 78
God Stats
0W - 2L
1,130 SR
Queue Stats
3W - 5L
1,279 Elo+
Party 1
Chaac
Chaac
ELBARTO1
Chaac
Level 79
God Stats
3W - 1L
1,366 SR
Queue Stats
9W - 8L
1,376 Elo+
Party 1
Jormungandr
Jormungandr
Ikkin339
Jormungandr
Level 160
God Stats
1W - 3L
1,505 SR
Queue Stats
112W - 153L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
11 / 6 / 5
13,956
735
21,350
18,831
7,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Sasquatch7753
Baron Samedi
16
5 / 7 / 7
12,422
654
15,552
17,731
7,255
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
TVLizzyboo20
Cthulhu
15
1 / 2 / 14
11,686
615
6,766
15,009
18,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
8 / 5 / 5
13,110
690
13,034
15,172
7,667
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
ELBARTO1
Chaac
15
4 / 7 / 9
11,881
625
14,265
22,051
24,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
Ikkin339
Jormungandr
15
3 / 5 / 10
12,009
632
11,193
21,741
16,269
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
39
17
Kills
15
15
Deaths
17
26
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tiamat
8
5
5
2.1
L
Chaac
ELBARTO1
Chaac
4
7
9
1.21
W
Medusa
11
6
5
2.25
L
Jormungandr
Ikkin339
Jormungandr
3
5
10
1.6
W
Baron Samedi
Sasquatch7753
Baron Samedi
5
7
7
1.21
W
Cthulhu
TVLizzyboo20
Cthulhu
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,668
Damage
38,492
51,571
Taken
58,964
33,352
Mitigated
47,989
12,304
Healing
17,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
13,034
2,116
163
6,642
15,172
7,667
262
7,126
7,830
44,286
0
L
Chaac
ELBARTO1
Chaac
14,265
1,985
0
6,016
22,051
24,053
766
8,313
13,213
242
36,010
W
Medusa
21,350
10,983
735
2,375
18,831
7,234
1,427
9,213
9,252
0
61,810
L
Jormungandr
Ikkin339
Jormungandr
11,193
2,044
0
5,051
21,741
16,269
916
6,857
14,238
45,872
0
W
Baron Samedi
Sasquatch7753
Baron Samedi
15,552
1,222
2,168
4,953
17,731
7,255
1,000
8,794
8,465
41,697
0
W
Cthulhu
TVLizzyboo20
Cthulhu
6,766
210
0
2,073
15,009
18,863
708
6,834
7,878
21,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,064
Gold Earned
37,000
184
Minions Killed
174
5
Camps Cleared
10
934,722
Distance Traveled
959,616
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
13,110
690
72
4
5
328,423
0
L
Chaac
11,881
625
42
2
4
304,341
6
W
Medusa
13,956
735
87
5
2
313,039
3
L
Jormungandr
12,009
632
60
3
1
326,852
0
W
Baron Samedi
12,422
654
61
3
3
279,382
0
W
Cthulhu
11,686
615
36
2
0
342,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role