Player Matchup

He Bo
He Bo
EncodedPharaoh
He Bo
Level 107
God Stats
17W - 13L
1,586 SR
Queue Stats
36W - 42L
1,395 Elo+
Solo
Xing Tian
Xing Tian
ItchyCalf110348
Xing Tian
Level 128
God Stats
58W - 67L
1,467 SR
Queue Stats
205W - 204L
1,378 Elo+
Solo
Bastet
Bastet
RTlachi
Bastet
Level 101
God Stats
18W - 9L
1,545 SR
Queue Stats
165W - 181L
1,391 Elo+
Solo
Neith
Neith
ToukaKaneki1
Neith
Level 127
God Stats
3W - 1L
1,508 SR
Queue Stats
124W - 124L
1,417 Elo+
Solo
Aphrodite
Aphrodite
weaselproxy
Aphrodite
Level 101
God Stats
6W - 3L
1,548 SR
Queue Stats
8W - 17L
1,288 Elo+
Solo
Team Averages
Level 113
1,531 SR
1,374 Elo+

VS

Team Averages
Level 57
1,370 SR
1,357 Elo+
Poseidon
Poseidon
Cinnamon_Toast00
Poseidon
Level 78
God Stats
0W - 3L
1,310 SR
Queue Stats
183W - 203L
1,437 Elo+
Party 1
Fenrir
Fenrir
Crookswood
Fenrir
Level 69
God Stats
13W - 10L
1,517 SR
Queue Stats
167W - 207L
1,360 Elo+
Solo
Cthulhu
Cthulhu
Rank1HelMain
Cthulhu
Level 47
God Stats
1W - 3L
1,482 SR
Queue Stats
15W - 23L
1,335 Elo+
Party 2
Sun Wukong
Sun Wukong
Spartan_Aether
Sun Wukong
Level 64
God Stats
0W - 1L
1,332 SR
Queue Stats
66W - 86L
1,341 Elo+
Party 1
Medusa
Medusa
Squidwater
Medusa
Level 26
God Stats
1W - 4L
1,208 SR
Queue Stats
3W - 6L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 4
10,235
569
12,120
10,640
3,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
ItchyCalf110348
Xing Tian
15
6 / 1 / 8
10,180
566
7,212
16,056
10,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bastet
RTlachi
Bastet
16
4 / 3 / 2
9,893
550
5,996
13,890
5,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 7 / 7
9,228
513
16,843
12,808
5,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
weaselproxy
Aphrodite
14
2 / 4 / 2
8,935
496
6,221
12,997
5,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 7 / 4
9,529
529
15,029
10,892
4,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Crookswood
Fenrir
14
5 / 5 / 7
8,970
498
10,274
16,763
6,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Rank1HelMain
Cthulhu
13
3 / 4 / 4
8,417
468
8,321
16,586
14,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Spartan_Aether
Sun Wukong
15
2 / 3 / 4
8,967
498
5,455
12,913
9,640
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
Squidwater
Medusa
12
1 / 4 / 1
7,390
411
3,576
9,134
3,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
37
23
Kills
17
18
Deaths
23
23
Assists
20
Player
Kills
Deaths
Assists
KDA
L
6
7
4
1.14
L
Fenrir
Crookswood
Fenrir
5
5
7
1.7
W
7
3
4
3
W
Xing Tian
ItchyCalf110348
Xing Tian
6
1
8
10
W
Bastet
RTlachi
Bastet
4
3
2
1.67
L
Cthulhu
Rank1HelMain
Cthulhu
3
4
4
1.25
L
Sun Wukong
Spartan_Aether
Sun Wukong
2
3
4
1.33
L
Medusa
Squidwater
Medusa
1
4
1
0.38
W
4
7
7
1.07
W
Aphrodite
weaselproxy
Aphrodite
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,392
Damage
42,655
66,391
Taken
66,288
30,504
Mitigated
38,880
24,546
Healing
11,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,029
1,577
0
1,515
10,892
4,234
0
7,269
3,623
56,627
0
L
Fenrir
Crookswood
Fenrir
10,274
1,697
0
1,876
16,763
6,727
0
7,774
8,989
0
45,171
W
12,120
744
133
2,796
10,640
3,700
476
2,733
7,907
50,235
0
W
Xing Tian
ItchyCalf110348
Xing Tian
7,212
575
938
4,702
16,056
10,936
1,489
7,262
8,794
41,666
0
W
Bastet
RTlachi
Bastet
5,996
1,553
0
3,824
13,890
5,349
3,368
3,734
10,156
0
73,580
L
Cthulhu
Rank1HelMain
Cthulhu
8,321
1,046
248
4,064
16,586
14,805
716
5,724
10,862
25,923
0
L
Sun Wukong
Spartan_Aether
Sun Wukong
5,455
570
0
3,124
12,913
9,640
232
2,830
10,083
195
47,474
L
Medusa
Squidwater
Medusa
3,576
1,418
0
226
9,134
3,474
1,884
1,956
7,178
0
37,978
W
16,843
6,994
0
3,455
12,808
5,442
2,140
4,814
7,994
0
54,925
W
Aphrodite
weaselproxy
Aphrodite
6,221
576
2,012
6,686
12,997
5,077
630
5,002
7,995
48,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,471
Gold Earned
43,273
432
Minions Killed
389
0
Camps Cleared
0
1,647,540
Distance Traveled
1,738,762
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
9,529
529
89
5
0
311,334
1
L
Fenrir
8,970
498
72
4
0
357,174
3
W
He Bo
10,235
569
79
4
0
360,992
0
W
Xing Tian
10,180
566
64
4
0
329,144
4
W
Bastet
9,893
550
117
7
0
355,369
0
L
Cthulhu
8,417
468
51
3
0
374,609
5
L
Sun Wukong
8,967
498
97
5
0
346,179
4
L
Medusa
7,390
411
80
4
0
349,466
0
W
Neith
9,228
513
84
5
0
273,224
0
W
Aphrodite
8,935
496
88
5
0
328,811
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role