Player Matchup

Atlas
Atlas
Blackangelninja
Atlas
Level 99
God Stats
3W - 3L
1,513 SR
Queue Stats
185W - 248L
1,371 Elo+
Party 1
Kukulkan
Kukulkan
PossiblyJess
Kukulkan
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 1
Chernobog
Chernobog
xXTrojan-man23Xx
Chernobog
Level 81
God Stats
1W - 2L
1,506 SR
Queue Stats
47W - 71L
1,312 Elo+
Party 1
Team Averages
Level 61
1,506 SR
1,394 Elo+

VS

Team Averages
Level 78
1,602 SR
1,383 Elo+
Hera
Hera
Javz0390
Hera
Level 106
God Stats
2W - 0L
1,708 SR
Queue Stats
42W - 60L
1,388 Elo+
Solo
Chiron
Chiron
Kingofheadshot
Chiron
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 90L
1,262 Elo+
Solo
Gilgamesh
Gilgamesh
Tombstone Jacke
Gilgamesh
Level 61
God Stats
1W - 0L
1,597 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 6
8,989
562
12,881
20,224
18,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
PossiblyJess
Kukulkan
13
2 / 7 / 2
9,808
613
5,902
9,968
6,581
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chernobog
12
4 / 9 / 2
9,733
608
14,326
15,123
5,565
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
7 / 2 / 11
11,514
720
16,307
9,417
4,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
11 / 4 / 8
11,942
746
16,245
17,254
7,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Tombstone Jacke
Gilgamesh
15
4 / 0 / 13
11,782
736
5,695
14,504
12,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
6
Kills
22
22
Deaths
6
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
6
6
0.5
W
Hera
7
2
11
6.25
W
11
4
8
3.75
L
Kukulkan
PossiblyJess
Kukulkan
2
7
2
0.43
W
Gilgamesh
Tombstone Jacke
Gilgamesh
4
0
13
10.5
L
Chernobog
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,109
Damage
38,247
45,315
Taken
41,175
30,213
Mitigated
24,351
3,689
Healing
10,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,881
3,429
446
2,361
20,224
18,067
0
8,576
11,648
25,997
0
W
Hera
16,307
3,755
535
911
9,417
4,177
1,048
4,378
4,708
49,591
0
W
16,245
8,327
657
4,073
17,254
7,821
2,246
7,987
8,850
0
48,549
L
Kukulkan
PossiblyJess
Kukulkan
5,902
1,575
0
0
9,968
6,581
20
2,851
7,117
29,608
0
W
Gilgamesh
Tombstone Jacke
Gilgamesh
5,695
1,265
0
4,709
14,504
12,353
193
5,031
8,721
0
16,893
L
Chernobog
14,326
9,344
0
882
15,123
5,565
0
5,031
10,092
0
37,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,530
Gold Earned
35,238
140
Minions Killed
153
2
Camps Cleared
5
705,910
Distance Traveled
874,869
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,989
562
26
2
1
271,283
1
W
Hera
11,514
720
75
5
1
293,514
2
W
Chiron
11,942
746
58
4
2
283,225
0
L
Kukulkan
9,808
613
63
4
0
226,460
0
W
Gilgamesh
11,782
736
20
1
2
298,130
0
L
Chernobog
9,733
608
51
3
1
208,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role