Player Matchup

Bacchus
Bacchus
PapaJoslin
Bacchus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,185 Elo+
Party 2
Izanami
Izanami
Vialoid
Izanami
Level 118
God Stats
9W - 7L
1,508 SR
Queue Stats
292W - 240L
1,550 Elo+
Party 2
Ra
Ra
nitrous216
Ra
Level 125
God Stats
4W - 2L
1,659 SR
Queue Stats
38W - 22L
1,672 Elo+
Party 2
Team Averages
Level 83
1,556 SR
1,469 Elo+

VS

Team Averages
Level 64
1,343 SR
1,403 Elo+
Medusa
Medusa
Hakaishinn_
Medusa
Level 29
God Stats
18W - 20L
1,533 SR
Queue Stats
32W - 45L
1,416 Elo+
Party 1
Bellona
Bellona
JanKenRock
Bellona
Level 75
God Stats
0W - 1L
1,311 SR
Queue Stats
13W - 19L
1,371 Elo+
Party 1
Ra
Ra
Vezhak
Ra
Level 89
God Stats
0W - 1L
1,186 SR
Queue Stats
5W - 5L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
PapaJoslin
Bacchus
12
0 / 1 / 12
7,555
756
5,391
7,730
7,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Vialoid
Izanami
13
11 / 0 / 0
8,342
834
7,231
5,820
2,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 0 / 11
7,018
702
4,949
4,228
1,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
1 / 5 / 0
6,026
603
5,505
7,133
2,542
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
JanKenRock
Bellona
9
0 / 4 / 1
5,832
583
2,532
7,770
4,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
10
0 / 3 / 1
6,151
615
6,297
4,533
1,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
12
Kills
1
1
Deaths
12
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
5
0
0.2
L
Bellona
JanKenRock
Bellona
0
4
1
0.13
W
Bacchus
PapaJoslin
Bacchus
0
1
12
6
L
Ra
0
3
1
0.17
W
Izanami
Vialoid
Izanami
11
0
0
11
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,571
Damage
14,334
17,778
Taken
19,436
11,557
Mitigated
8,351
8,407
Healing
4,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,505
1,917
0
484
7,133
2,542
0
3,622
3,511
0
19,417
L
Bellona
JanKenRock
Bellona
2,532
209
373
1,840
7,770
4,212
0
3,984
3,786
0
5,702
W
Bacchus
PapaJoslin
Bacchus
5,391
360
0
1,950
7,730
7,998
0
2,032
5,120
8,569
0
L
Ra
6,297
219
617
687
4,533
1,597
0
2,983
1,550
28,788
0
W
Izanami
Vialoid
Izanami
7,231
3,820
0
2,243
5,820
2,201
382
2,472
2,809
0
23,287
W
4,949
388
2,237
1,977
4,228
1,358
78
1,091
2,891
35,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,915
Gold Earned
18,009
130
Minions Killed
108
7
Camps Cleared
3
579,438
Distance Traveled
558,202
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,026
603
32
3
0
189,418
0
L
Bellona
5,832
583
16
2
2
168,975
3
W
Bacchus
7,555
756
4
0
2
177,868
3
L
Ra
6,151
615
60
6
1
199,809
1
W
Izanami
8,342
834
48
5
4
172,488
0
W
Ra
7,018
702
78
8
1
229,082
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role