Player Matchup

Jormungandr
Jormungandr
Brattis9525
Jormungandr
Level 24
God Stats
0W - 4L
1,332 SR
Queue Stats
3W - 16L
1,234 Elo+
Party 1
Hachiman
Hachiman
Rexxtax
Hachiman
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,319 Elo+
Party 1
Hel
Hel
Shushonya
Hel
Level 127
God Stats
7W - 12L
1,417 SR
Queue Stats
62W - 75L
1,419 Elo+
Party 3
Tiamat
Tiamat
Tselluloos
Tiamat
Level 18
God Stats
6W - 6L
1,529 SR
Queue Stats
8W - 14L
1,352 Elo+
Party 3
Baron Samedi
Baron Samedi
Tufsen
Baron Samedi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,234 Elo+
Party 1
Team Averages
Level 42
1,456 SR
1,312 Elo+

VS

Team Averages
Level 46
1,636 SR
1,457 Elo+
Jing Wei
Jing Wei
Drazzh
Jing Wei
Level 48
God Stats
4W - 2L
1,715 SR
Queue Stats
39W - 36L
1,435 Elo+
Party 2
Atlas
Atlas
Geissst
Atlas
Level 34
God Stats
5W - 2L
1,662 SR
Queue Stats
36W - 47L
1,451 Elo+
Party 4
Baron Samedi
Baron Samedi
Lanish89
Baron Samedi
Level 51
God Stats
10W - 6L
1,803 SR
Queue Stats
47W - 52L
1,458 Elo+
Party 2
Skadi
Skadi
Sorschaa
Skadi
Level 47
God Stats
10W - 12L
1,415 SR
Queue Stats
96W - 114L
1,520 Elo+
Party 4
Chaac
Chaac
Uedah
Chaac
Level 48
God Stats
3W - 1L
1,585 SR
Queue Stats
137W - 134L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Brattis9525
Jormungandr
20
2 / 13 / 14
14,844
928
33,310
49,386
55,200
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
Rexxtax
Hachiman
20
9 / 12 / 7
16,151
1,009
44,659
39,487
14,651
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 0 / 6
15,526
970
13,168
13,087
5,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiamat
Tselluloos
Tiamat
20
0 / 0 / 7
13,467
842
9,232
9,874
7,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Baron Samedi
Tufsen
Baron Samedi
20
2 / 12 / 10
14,603
913
26,597
36,151
16,525
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

0

VS

Team 2 Tickets

29

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Drazzh
Jing Wei
20
21 / 3 / 14
18,248
1,141
59,375
32,017
12,776
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atlas
Geissst
Atlas
20
1 / 4 / 23
14,113
882
12,220
33,311
50,068
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
Lanish89
Baron Samedi
20
8 / 3 / 21
15,632
977
24,729
22,131
12,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
Sorschaa
Skadi
20
2 / 7 / 21
14,676
917
24,405
24,540
11,266
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Uedah
Chaac
20
5 / 0 / 24
15,867
992
21,149
19,542
33,197
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
140
17
Kills
37
37
Deaths
17
44
Assists
103
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Brattis9525
Jormungandr
2
13
14
0.69
W
Jing Wei
Drazzh
Jing Wei
21
3
14
9.33
W
Atlas
Geissst
Atlas
1
4
23
3.13
W
Baron Samedi
Lanish89
Baron Samedi
8
3
21
6.17
L
Hachiman
Rexxtax
Hachiman
9
12
7
1.04
L
4
0
6
7
W
Skadi
Sorschaa
Skadi
2
7
21
1.79
L
Tiamat
Tselluloos
Tiamat
0
0
7
3.5
L
Baron Samedi
Tufsen
Baron Samedi
2
12
10
0.58
W
Chaac
Uedah
Chaac
5
0
24
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,966
Damage
141,878
147,985
Taken
131,541
98,945
Mitigated
119,768
44,630
Healing
37,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Brattis9525
Jormungandr
33,310
8,059
0
80
49,386
55,200
0
12,616
35,734
65,805
0
W
Jing Wei
Drazzh
Jing Wei
59,375
52,937
0
11,751
32,017
12,776
0
22,752
9,265
0
96,658
W
Atlas
Geissst
Atlas
12,220
3,355
0
40
33,311
50,068
0
21,578
11,733
28,046
0
W
Baron Samedi
Lanish89
Baron Samedi
24,729
2,649
5,220
8,920
22,131
12,461
0
12,568
9,563
46,262
0
L
Hachiman
Rexxtax
Hachiman
44,659
33,027
0
6,622
39,487
14,651
0
9,562
29,237
0
72,597
L
13,168
795
18,445
9,101
13,087
5,329
0
3,375
9,558
57,254
0
W
Skadi
Sorschaa
Skadi
24,405
10,333
0
2,586
24,540
11,266
0
16,394
8,146
0
41,589
L
Tiamat
Tselluloos
Tiamat
9,232
720
0
727
9,874
7,240
0
3,116
6,665
32,765
0
L
Baron Samedi
Tufsen
Baron Samedi
26,597
2,320
5,562
4,093
36,151
16,525
0
8,562
26,920
50,797
0
W
Chaac
Uedah
Chaac
21,149
1,331
0
8,599
19,542
33,197
0
9,015
10,527
282
56,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,591
Gold Earned
78,536
347
Minions Killed
315
10
Camps Cleared
12
1,523,344
Distance Traveled
1,547,098
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
14,844
928
55
3
0
299,959
2
W
Jing Wei
18,248
1,141
112
7
5
337,418
0
W
Atlas
14,113
882
24
2
0
305,651
0
W
Baron Samedi
15,632
977
58
4
1
301,869
2
L
Hachiman
16,151
1,009
58
4
1
274,638
0
L
Hel
15,526
970
114
7
6
347,931
0
W
Skadi
14,676
917
30
2
4
261,495
0
L
Tiamat
13,467
842
62
4
2
310,481
0
L
Baron Samedi
14,603
913
58
4
1
290,335
1
W
Chaac
15,867
992
91
6
2
340,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role