Player Matchup

Sol
Sol
Insania811
Sol
Level 138
God Stats
1W - 0L
1,342 SR
Queue Stats
79W - 63L
1,580 Elo+
Party 2
Ares
Ares
KILLERFAST99
Ares
Level 28
God Stats
9W - 8L
1,480 SR
Queue Stats
12W - 16L
1,463 Elo+
Party 2
Bellona
Bellona
PanicAtTheYMCA
Bellona
Level 28
God Stats
1W - 0L
1,575 SR
Queue Stats
1W - 2L
1,211 Elo+
Party 2
Team Averages
Level 65
1,466 SR
1,418 Elo+

VS

Team Averages
Level 56
1,396 SR
1,378 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Dendte
Cthulhu
Level 29
God Stats
9W - 10L
1,378 SR
Queue Stats
29W - 50L
1,268 Elo+
Party 1
Hachiman
Hachiman
teabax
Hachiman
Level 87
God Stats
14W - 22L
1,310 SR
Queue Stats
118W - 172L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 5
10,586
706
17,694
12,016
5,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 2 / 11
10,846
723
10,747
20,796
22,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
7 / 1 / 8
10,459
697
8,516
13,617
13,956
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 5 / 3
9,191
613
7,917
11,865
4,366
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
Dendte
Cthulhu
11
1 / 6 / 2
8,633
576
9,150
14,965
10,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hachiman
teabax
Hachiman
12
2 / 5 / 2
9,047
603
17,284
14,309
5,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
16
Kills
4
5
Deaths
16
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
5
3
0.5
L
Cthulhu
Dendte
Cthulhu
1
6
2
0.33
W
6
2
5
4.25
W
3
2
11
4.25
W
7
1
8
11
L
Hachiman
teabax
Hachiman
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,957
Damage
34,351
46,429
Taken
41,139
41,874
Mitigated
19,622
14,827
Healing
7,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
7,917
898
0
2,569
11,865
4,366
132
9,203
2,383
33,704
0
L
Cthulhu
Dendte
Cthulhu
9,150
367
368
1,258
14,965
10,189
0
8,456
6,088
20,726
0
W
17,694
5,493
0
7,118
12,016
5,865
2,934
4,404
7,420
65,901
0
W
10,747
1,244
0
4,787
20,796
22,053
102
7,682
12,567
28,986
0
W
8,516
3,151
0
2,922
13,617
13,956
388
4,711
8,671
0
17,795
L
Hachiman
teabax
Hachiman
17,284
9,430
0
3,516
14,309
5,067
88
10,249
3,533
0
36,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,891
Gold Earned
26,871
154
Minions Killed
134
8
Camps Cleared
4
876,166
Distance Traveled
710,155
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,191
613
59
4
3
247,614
0
L
Cthulhu
8,633
576
33
2
0
229,686
3
W
Sol
10,586
706
99
7
4
274,167
6
W
Ares
10,846
723
36
2
3
303,609
1
W
Bellona
10,459
697
19
1
1
298,390
1
L
Hachiman
9,047
603
42
3
1
232,855
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role