Player Matchup

Janus
Janus
BestHandzoap
Janus
Level 88
God Stats
13W - 10L
1,566 SR
Queue Stats
287W - 267L
1,437 Elo+
Party 2
Neith
Neith
Gunpack93
Neith
Level 84
God Stats
21W - 9L
1,666 SR
Queue Stats
208W - 187L
1,503 Elo+
Party 3
Kuzenbo
Kuzenbo
MaxFear
Kuzenbo
Level 157
God Stats
6W - 2L
1,500 SR
Queue Stats
193W - 189L
1,479 Elo+
Solo
Cerberus
Cerberus
Valfalos
Cerberus
Level 86
God Stats
12W - 7L
1,574 SR
Queue Stats
140W - 128L
1,490 Elo+
Party 3
Mulan
Mulan
woofwoof317
Mulan
Level 82
God Stats
10W - 4L
1,690 SR
Queue Stats
188W - 170L
1,472 Elo+
Party 2
Team Averages
Level 99
1,599 SR
1,477 Elo+

VS

Team Averages
Level 85
1,532 SR
1,488 Elo+
Charybdis
Charybdis
Keefe1929
Charybdis
Level 108
God Stats
1W - 4L
1,358 SR
Queue Stats
153W - 169L
1,550 Elo+
Solo
Loki
Loki
Tale Of Grim
Loki
Level 87
God Stats
51W - 44L
1,595 SR
Queue Stats
194W - 203L
1,573 Elo+
Party 1
Discordia
Discordia
Zanaxra
Discordia
Level 60
God Stats
7W - 6L
1,945 SR
Queue Stats
73W - 82L
1,519 Elo+
Party 1
Bacchus
Bacchus
meagermember
Bacchus
Level 108
God Stats
1W - 3L
1,470 SR
Queue Stats
15W - 27L
1,408 Elo+
Solo
Chaac
Chaac
xvost39
Chaac
Level 60
God Stats
4W - 5L
1,290 SR
Queue Stats
7W - 12L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 6
14,052
520
11,883
16,985
5,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Gunpack93
Neith
20
9 / 5 / 7
14,919
553
16,912
26,458
9,873
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
MaxFear
Kuzenbo
20
6 / 4 / 9
15,253
565
23,516
22,175
40,377
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cerberus
Valfalos
Cerberus
18
0 / 2 / 17
12,939
479
8,255
19,194
26,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
12 / 3 / 5
16,484
611
14,937
24,558
14,303
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Keefe1929
Charybdis
20
1 / 9 / 4
13,340
494
15,986
25,672
8,484
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
12 / 8 / 2
14,676
544
19,940
26,813
10,939
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Discordia
Zanaxra
Discordia
20
3 / 5 / 6
12,830
475
6,562
13,449
6,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
meagermember
Bacchus
2
0 / 0 / 0
6,883
255
0
57
18
Chaac
xvost39
Chaac
19
4 / 9 / 6
13,396
496
30,437
32,336
27,941
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
38
31
Kills
20
20
Deaths
31
44
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
6
6
1.17
W
Neith
Gunpack93
Neith
9
5
7
2.5
L
Charybdis
Keefe1929
Charybdis
1
9
4
0.33
W
Kuzenbo
MaxFear
Kuzenbo
6
4
9
2.63
L
12
8
2
1.63
W
Cerberus
Valfalos
Cerberus
0
2
17
4.25
L
Discordia
Zanaxra
Discordia
3
5
6
1.2
L
Bacchus
meagermember
Bacchus
0
0
0
0
W
12
3
5
4.83
L
Chaac
xvost39
Chaac
4
9
6
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,503
Damage
72,925
109,370
Taken
98,327
96,348
Mitigated
53,696
47,713
Healing
27,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,883
383
130
3,132
16,985
5,472
2,276
1,121
15,614
85,369
0
W
Neith
Gunpack93
Neith
16,912
9,415
0
16,149
26,458
9,873
3,548
1,085
25,297
0
121,541
L
Charybdis
Keefe1929
Charybdis
15,986
10,924
0
6,812
25,672
8,484
774
8,130
17,355
0
113,407
W
Kuzenbo
MaxFear
Kuzenbo
23,516
4,614
0
5,261
22,175
40,377
848
1,317
20,683
96,492
0
L
19,940
4,243
208
6,743
26,813
10,939
0
11,039
15,064
0
113,819
W
Cerberus
Valfalos
Cerberus
8,255
373
1,415
7,211
19,194
26,323
373
1,103
18,049
64,457
0
L
Discordia
Zanaxra
Discordia
6,562
253
0
273
13,449
6,314
0
5,113
8,090
70,040
0
L
Bacchus
meagermember
Bacchus
0
0
0
0
57
18
0
57
0
0
0
W
14,937
2,250
0
14,415
24,558
14,303
3,525
2,599
21,853
0
136,193
L
Chaac
xvost39
Chaac
30,437
7,347
0
13,839
32,336
27,941
992
17,102
13,901
982
102,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,647
Gold Earned
61,125
804
Minions Killed
624
0
Camps Cleared
0
2,513,920
Distance Traveled
1,851,878
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,052
520
156
6
0
496,902
3
W
Neith
14,919
553
180
7
0
424,002
4
L
Charybdis
13,340
494
190
7
0
419,923
3
W
Kuzenbo
15,253
565
150
6
0
534,276
5
L
Loki
14,676
544
138
5
0
517,229
5
W
Cerberus
12,939
479
130
5
0
477,116
5
L
Discordia
12,830
475
122
5
0
459,322
5
L
Bacchus
6,883
255
0
0
0
45
0
W
Mulan
16,484
611
188
7
0
581,624
7
L
Chaac
13,396
496
174
6
0
455,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role