Player Matchup

Achilles
Achilles
 
Achilles
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
nitsel
Ymir
Level 148
God Stats
1W - 2L
1,551 SR
Queue Stats
30W - 18L
1,717 Elo+
Party 1
Heimdallr
Heimdallr
rouge000001
Heimdallr
Level 28
God Stats
0W - 1L
1,534 SR
Queue Stats
11W - 13L
1,408 Elo+
Party 1
Team Averages
Level 88
1,529 SR
1,542 Elo+

VS

Team Averages
Level 71
1,637 SR
1,574 Elo+
Tiamat
Tiamat
BuckFerguson
Tiamat
Level 29
God Stats
2W - 0L
1,715 SR
Queue Stats
138W - 68L
1,673 Elo+
Party 2
Cupid
Cupid
GBZony
Cupid
Level 80
God Stats
5W - 1L
1,727 SR
Queue Stats
114W - 110L
1,501 Elo+
Solo
Tyr
Tyr
Xenoclypse
Tyr
Level 105
God Stats
5W - 7L
1,469 SR
Queue Stats
85W - 72L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
1 / 3 / 2
6,220
622
4,641
8,469
5,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ymir
nitsel
Ymir
11
4 / 3 / 1
7,053
705
5,207
9,750
9,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
rouge000001
Heimdallr
9
0 / 5 / 5
6,283
628
4,736
9,872
3,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
2 / 2 / 7
7,395
740
6,647
7,311
3,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
GBZony
Cupid
12
4 / 1 / 6
7,823
782
8,994
5,801
1,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 2 / 6
7,723
772
5,369
8,213
5,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
5
Kills
11
11
Deaths
5
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
3
2
0.67
W
Tiamat
2
2
7
2.75
W
Cupid
GBZony
Cupid
4
1
6
7
W
5
2
6
4
L
Ymir
nitsel
Ymir
4
3
1
1.5
L
Heimdallr
rouge000001
Heimdallr
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,584
Damage
21,010
28,091
Taken
21,325
18,475
Mitigated
10,588
1,587
Healing
5,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,641
823
0
629
8,469
5,892
0
2,107
5,853
0
10,886
W
Tiamat
6,647
550
0
2,293
7,311
3,711
315
2,438
4,502
31,388
0
W
Cupid
GBZony
Cupid
8,994
5,196
590
1,228
5,801
1,763
1,312
1,776
3,567
0
20,232
W
5,369
399
0
1,181
8,213
5,114
439
994
7,001
2,021
11,702
L
Ymir
nitsel
Ymir
5,207
1,046
0
958
9,750
9,069
0
3,078
6,183
15,738
0
L
Heimdallr
rouge000001
Heimdallr
4,736
2,586
0
0
9,872
3,514
0
1,663
7,885
0
13,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,556
Gold Earned
22,941
54
Minions Killed
109
1
Camps Cleared
7
518,278
Distance Traveled
654,905
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,220
622
17
2
0
184,203
0
W
Tiamat
7,395
740
61
6
6
215,070
3
W
Cupid
7,823
782
31
3
1
202,590
0
W
Tyr
7,723
772
17
2
0
237,245
2
L
Ymir
7,053
705
14
1
0
177,904
5
L
Heimdallr
6,283
628
23
2
1
156,171
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role