Player Matchup

Freya
Freya
 
Freya
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Texecutioner748
Sylvanus
Level 160
God Stats
4W - 6L
1,487 SR
Queue Stats
366W - 350L
1,555 Elo+
Solo
Kuzenbo
Kuzenbo
carcachin
Kuzenbo
Level 76
God Stats
10W - 10L
1,600 SR
Queue Stats
591W - 569L
1,541 Elo+
Solo
Pele
Pele
ooArbok
Pele
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 91L
1,583 Elo+
Solo
Chernobog
Chernobog
woodrowilson
Chernobog
Level 144
God Stats
4W - 1L
1,917 SR
Queue Stats
234W - 233L
1,535 Elo+
Solo
Team Averages
Level 122
1,601 SR
1,543 Elo+

VS

Team Averages
Level 79
1,559 SR
1,543 Elo+
Izanami
Izanami
CDiggity25
Izanami
Level 121
God Stats
6W - 4L
1,650 SR
Queue Stats
320W - 352L
1,513 Elo+
Solo
Nike
Nike
ElbowKnees
Nike
Level 42
God Stats
3W - 0L
1,752 SR
Queue Stats
28W - 25L
1,564 Elo+
Party 1
He Bo
He Bo
JeffMasaru
He Bo
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,432 Elo+
Solo
Medusa
Medusa
NoxHelknight
Medusa
Level 109
God Stats
1W - 0L
1,289 SR
Queue Stats
14W - 12L
1,603 Elo+
Solo
Horus
Horus
Poogedocter
Horus
Level 107
God Stats
4W - 3L
1,603 SR
Queue Stats
138W - 117L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
15
3 / 9 / 10
10,111
632
12,871
15,916
5,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
19
5 / 4 / 11
11,936
746
11,946
21,702
29,912
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
carcachin
Kuzenbo
19
2 / 3 / 13
11,486
718
14,989
31,500
31,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Pele
ooArbok
Pele
16
2 / 7 / 13
10,061
629
10,589
17,705
11,457
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
woodrowilson
Chernobog
20
7 / 8 / 10
12,306
769
22,587
19,604
7,778
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CDiggity25
Izanami
19
6 / 4 / 12
12,192
762
16,174
13,636
7,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
9 / 4 / 19
12,583
786
17,883
15,426
11,464
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
20
7 / 4 / 15
12,862
804
29,375
20,238
9,908
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
19
6 / 7 / 11
12,144
759
19,434
16,488
7,435
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
3 / 2 / 21
11,371
711
15,128
23,233
24,965
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
109
19
Kills
31
31
Deaths
21
57
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
3
9
10
0.89
W
Izanami
CDiggity25
Izanami
6
4
12
3
W
9
4
19
4.63
W
He Bo
7
4
15
3.63
W
Medusa
6
7
11
1.64
W
3
2
21
6.75
L
Sylvanus
5
4
11
2.63
L
Kuzenbo
carcachin
Kuzenbo
2
3
13
2.83
L
Pele
ooArbok
Pele
2
7
13
1.21
L
Chernobog
woodrowilson
Chernobog
7
8
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,982
Damage
97,994
106,427
Taken
89,021
87,051
Mitigated
60,774
45,418
Healing
49,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
12,871
3,545
1,831
1,410
15,916
5,982
0
5,739
10,112
18,792
0
W
Izanami
CDiggity25
Izanami
16,174
10,171
3,799
2,979
13,636
7,002
3,634
6,544
7,092
0
43,706
W
17,883
1,846
2,028
2,016
15,426
11,464
454
5,302
10,124
0
27,207
W
He Bo
29,375
460
2,154
6,909
20,238
9,908
481
10,001
10,237
51,698
0
W
Medusa
19,434
6,033
1,779
1,996
16,488
7,435
1,461
8,339
8,149
0
51,000
W
15,128
6,546
12,163
13,604
23,233
24,965
567
9,620
13,613
0
22,102
L
Sylvanus
11,946
1,720
10,281
8,606
21,702
29,912
60
8,451
13,023
19,074
0
L
Kuzenbo
carcachin
Kuzenbo
14,989
3,457
3,993
12,154
31,500
31,922
22
6,319
24,838
37,066
0
L
Pele
ooArbok
Pele
10,589
1,967
1,209
1,329
17,705
11,457
0
3,097
14,412
0
26,070
L
Chernobog
woodrowilson
Chernobog
22,587
9,356
1,481
3,124
19,604
7,778
245
5,769
13,753
0
45,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,900
Gold Earned
61,152
150
Minions Killed
203
0
Camps Cleared
0
1,289,713
Distance Traveled
1,586,431
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
10,111
632
13
1
0
182,213
0
W
Izanami
12,192
762
54
3
0
294,722
1
W
Nike
12,583
786
12
1
0
314,573
0
W
He Bo
12,862
804
47
3
0
335,071
1
W
Medusa
12,144
759
77
5
0
284,372
1
W
Horus
11,371
711
13
1
0
357,693
0
L
Sylvanus
11,936
746
18
1
0
266,725
1
L
Kuzenbo
11,486
718
35
2
0
327,197
5
L
Pele
10,061
629
23
1
0
259,719
0
L
Chernobog
12,306
769
61
4
0
253,859
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role