Player Matchup

Horus
Horus
Accel4JoVy
Horus
Level 128
God Stats
3W - 8L
1,383 SR
Queue Stats
577W - 516L
1,602 Elo+
Party 1
Thor
Thor
FancyFishSwitch
Thor
Level 160
God Stats
5W - 7L
1,458 SR
Queue Stats
505W - 457L
1,574 Elo+
Solo
Ares
Ares
FriendlyOnix
Ares
Level 128
God Stats
6W - 11L
1,621 SR
Queue Stats
606W - 510L
1,622 Elo+
Party 3
Skadi
Skadi
SilentRiot21
Skadi
Level 82
God Stats
24W - 14L
1,696 SR
Queue Stats
184W - 144L
1,569 Elo+
Party 3
Ra
Ra
xX_F4ra0n_Xx392
Ra
Level 129
God Stats
7W - 9L
1,549 SR
Queue Stats
555W - 502L
1,599 Elo+
Party 1
Team Averages
Level 125
1,541 SR
1,593 Elo+

VS

Team Averages
Level 117
1,569 SR
1,639 Elo+
Scylla
Scylla
ImJovian
Scylla
Level 70
God Stats
5W - 2L
1,660 SR
Queue Stats
80W - 54L
1,641 Elo+
Party 2
Jing Wei
Jing Wei
LuisHH
Jing Wei
Level 141
God Stats
4W - 6L
1,434 SR
Queue Stats
123W - 86L
1,649 Elo+
Solo
Bastet
Bastet
Psycon
Bastet
Level 153
God Stats
6W - 2L
1,974 SR
Queue Stats
116W - 80L
1,661 Elo+
Party 2
Mulan
Mulan
ThySavior7
Mulan
Level 154
God Stats
2W - 2L
1,253 SR
Queue Stats
108W - 79L
1,660 Elo+
Party 2
Ares
Ares
Your_BestieXOXO
Ares
Level 65
God Stats
4W - 2L
1,523 SR
Queue Stats
148W - 137L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
8
0 / 4 / 0
5,027
503
2,363
7,283
4,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

11
7 / 2 / 2
6,832
683
6,864
6,623
2,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 0 / 5
5,861
586
3,637
5,637
2,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
2 / 1 / 1
5,771
577
3,515
5,132
1,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 4 / 5
5,945
595
4,614
5,531
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ImJovian
Scylla
10
3 / 2 / 1
6,183
618
3,116
3,395
809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
LuisHH
Jing Wei
10
1 / 0 / 0
5,985
599
2,559
4,478
912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bastet
Psycon
Bastet
9
2 / 4 / 4
5,958
596
5,038
8,082
1,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
12
5 / 0 / 0
6,949
695
5,162
5,999
2,946
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 4 / 1
4,931
493
2,789
8,251
3,200
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
10
Kills
11
11
Deaths
10
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Horus
0
4
0
0
L
7
2
2
4
L
1
0
5
3.5
W
Scylla
ImJovian
Scylla
3
2
1
1.75
W
Jing Wei
LuisHH
Jing Wei
1
0
0
1
W
Bastet
Psycon
Bastet
2
4
4
1
L
2
1
1
2.5
W
Mulan
5
0
0
5
W
0
4
1
0.13
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,993
Damage
18,664
30,206
Taken
30,205
11,687
Mitigated
9,692
9,573
Healing
10,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
2,363
1,040
0
1,749
7,283
4,145
0
0
7,283
0
23,144
L
6,864
2,053
0
1,391
6,623
2,525
0
1,489
5,102
0
39,500
L
3,637
206
168
2,515
5,637
2,320
0
1,940
3,657
12,775
0
W
Scylla
ImJovian
Scylla
3,116
140
0
750
3,395
809
0
728
2,623
31,720
0
W
Jing Wei
LuisHH
Jing Wei
2,559
1,941
0
1,767
4,478
912
0
318
4,160
0
34,941
W
Bastet
Psycon
Bastet
5,038
1,148
0
2,846
8,082
1,825
0
2,046
5,982
0
22,230
L
3,515
1,821
0
2,427
5,132
1,232
0
856
4,256
0
40,241
W
Mulan
5,162
989
0
2,472
5,999
2,946
0
368
5,292
0
41,789
W
2,789
388
707
1,839
8,251
3,200
0
4,543
3,588
10,033
0
L
4,614
482
178
1,145
5,531
1,465
0
1,448
4,003
36,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,436
Gold Earned
30,006
306
Minions Killed
329
0
Camps Cleared
0
1,034,979
Distance Traveled
1,082,565
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,027
503
52
5
0
185,275
2
L
Thor
6,832
683
75
8
0
224,533
1
L
Ares
5,861
586
9
1
0
217,576
2
W
Scylla
6,183
618
65
7
0
204,849
2
W
Jing Wei
5,985
599
95
10
0
212,558
2
W
Bastet
5,958
596
46
5
0
241,640
2
L
Skadi
5,771
577
89
9
0
196,207
2
W
Mulan
6,949
695
107
11
0
217,399
4
W
Ares
4,931
493
16
2
0
206,119
4
L
Ra
5,945
595
81
8
0
211,388
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role