Player Matchup

Bellona
Bellona
Gold V
Vallahal
Bellona
Gold V
Level 118
God Stats
1W - 1L
1,564 SR
Queue Stats
13W - 8L
1,657 MMR
Party 1
Artio
Artio
Gold IV
lesquenneville
Artio
Gold IV
Level 105
God Stats
1W - 1L
1,790 SR
Queue Stats
15W - 8L
1,748 MMR
Party 1
Poseidon
Poseidon
Gold V
tornadepred
Poseidon
Gold V
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,694 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,618 SR
1,700 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 159
1,738 SR
1,937 MMR
Izanami
Izanami
Gold V
DjTh3Man
Izanami
Gold V
Level 158
God Stats
4W - 1L
2,029 SR
Queue Stats
28W - 16L
1,687 MMR
Solo
Zeus
Zeus
Diamond III
x420xDeMiGoD
Zeus
Diamond III
Level 160
God Stats
44W - 45L
1,594 SR
Queue Stats
1,001W - 981L
2,021 MMR
Party 2
Fenrir
Fenrir
Diamond IV
xIAMLEGENDx 43
Fenrir
Diamond IV
Level 159
God Stats
14W - 19L
1,592 SR
Queue Stats
505W - 519L
2,103 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Vallahal
Bellona
11
2 / 3 / 1
6,871
687
6,881
11,053
4,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 6 / 2
6,321
632
2,800
9,615
6,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Poseidon
tornadepred
Poseidon
10
3 / 7 / 0
7,165
717
5,160
9,195
2,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
BastetGebMulanGilgameshChaac

VS

Bans
PersephoneAthenaAchillesAresOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DjTh3Man
Izanami
13
6 / 2 / 7
8,572
857
7,244
7,302
2,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
4 / 1 / 12
8,351
835
14,145
5,098
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
6 / 2 / 8
8,462
846
6,419
12,592
5,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
5
Kills
16
16
Deaths
5
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Izanami
DjTh3Man
Izanami
6
2
7
4.75
L
Bellona
Vallahal
Bellona
2
3
1
0.83
L
0
6
2
0.17
L
Poseidon
tornadepred
Poseidon
3
7
0
0.43
W
4
1
12
10
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,841
Damage
27,808
29,863
Taken
24,992
13,433
Mitigated
9,768
2,876
Healing
5,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DjTh3Man
Izanami
7,244
3,573
0
1,118
7,302
2,595
1,420
1,841
5,193
0
32,120
L
Bellona
Vallahal
Bellona
6,881
1,236
0
757
11,053
4,915
0
4,895
5,643
0
16,068
L
2,800
32
355
1,532
9,615
6,177
0
3,656
5,695
5,244
0
L
Poseidon
tornadepred
Poseidon
5,160
415
0
232
9,195
2,341
0
4,951
3,764
25,564
0
W
14,145
1,157
0
1,142
5,098
1,393
864
2,148
2,729
36,113
0
W
6,419
767
0
2,786
12,592
5,780
143
3,581
8,550
0
21,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,357
Gold Earned
25,385
88
Minions Killed
135
4
Camps Cleared
6
538,472
Distance Traveled
561,212
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,572
857
49
5
3
183,698
3
L
Bellona
6,871
687
27
3
1
198,218
5
L
Artio
6,321
632
5
1
1
183,360
3
L
Poseidon
7,165
717
56
6
2
156,894
3
W
Zeus
8,351
835
50
5
1
187,309
4
W
Fenrir
8,462
846
36
4
2
190,205
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role