Player Matchup

Ares
Ares
CritAtMid
Ares
Level 96
God Stats
6W - 1L
2,048 SR
Queue Stats
110W - 98L
1,547 Elo+
Party 1
Baron Samedi
Baron Samedi
DDisbaas
Baron Samedi
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 180L
1,478 Elo+
Party 1
Izanami
Izanami
Maxyheaa
Izanami
Level 141
God Stats
10W - 5L
1,908 SR
Queue Stats
76W - 49L
1,629 Elo+
Party 1
Pele
Pele
Punky0
Pele
Level 44
God Stats
15W - 24L
1,471 SR
Queue Stats
107W - 110L
1,537 Elo+
Solo
Ao Kuang
Ao Kuang
Rohacan
Ao Kuang
Level 46
God Stats
3W - 6L
1,218 SR
Queue Stats
150W - 151L
1,463 Elo+
Party 1
Team Averages
Level 77
1,629 SR
1,531 Elo+

VS

Team Averages
Level 31
1,596 SR
1,566 Elo+
Neith
Neith
Noenai01
Neith
Level 21
God Stats
1W - 1L
1,601 SR
Queue Stats
1W - 1L
1,680 Elo+
Party 3
Fenrir
Fenrir
OurHollow
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,484 Elo+
Party 2
Ra
Ra
Slicecycle
Ra
Level 26
God Stats
1W - 1L
1,690 SR
Queue Stats
33W - 29L
1,528 Elo+
Party 2
Gilgamesh
Gilgamesh
nioxNashy
Gilgamesh
Level 38
God Stats
1W - 3L
1,627 SR
Queue Stats
42W - 46L
1,466 Elo+
Party 2
Cthulhu
Cthulhu
onlyZer0x
Cthulhu
Level 54
God Stats
3W - 4L
1,561 SR
Queue Stats
34W - 21L
1,673 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
7 / 1 / 12
8,659
619
6,182
11,307
10,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
DDisbaas
Baron Samedi
14
9 / 4 / 7
9,038
646
6,796
9,236
4,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
Maxyheaa
Izanami
16
16 / 2 / 8
10,137
724
24,720
11,841
4,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pele
Punky0
Pele
14
1 / 3 / 5
8,135
581
8,533
10,645
4,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
Rohacan
Ao Kuang
14
6 / 1 / 7
9,075
648
7,387
12,909
4,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Noenai01
Neith
11
1 / 8 / 0
6,521
466
3,674
9,468
2,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
OurHollow
Fenrir
11
2 / 10 / 2
7,606
543
7,365
14,924
4,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 9 / 2
8,418
601
7,301
11,846
4,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
nioxNashy
Gilgamesh
12
3 / 6 / 2
7,168
512
12,942
17,825
11,503
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
onlyZer0x
Cthulhu
10
1 / 6 / 2
6,954
497
3,585
11,832
8,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
19
39
Kills
11
11
Deaths
39
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ares
7
1
12
13
W
Baron Samedi
DDisbaas
Baron Samedi
9
4
7
3.13
W
Izanami
Maxyheaa
Izanami
16
2
8
10
L
Neith
Noenai01
Neith
1
8
0
0.13
L
Fenrir
OurHollow
Fenrir
2
10
2
0.3
W
Pele
Punky0
Pele
1
3
5
1.17
W
Ao Kuang
Rohacan
Ao Kuang
6
1
7
9.5
L
4
9
2
0.56
L
Gilgamesh
nioxNashy
Gilgamesh
3
6
2
0.67
L
Cthulhu
onlyZer0x
Cthulhu
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,618
Damage
34,867
55,938
Taken
65,895
29,325
Mitigated
31,128
23,697
Healing
10,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
6,182
203
0
2,269
11,307
10,592
456
2,750
8,397
11,310
0
W
Baron Samedi
DDisbaas
Baron Samedi
6,796
1,676
82
2,581
9,236
4,305
220
2,299
6,815
49,225
0
W
Izanami
Maxyheaa
Izanami
24,720
18,002
0
5,180
11,841
4,926
4,452
3,002
8,705
0
83,506
L
Neith
Noenai01
Neith
3,674
1,641
0
1,148
9,468
2,331
0
3,175
6,293
0
29,079
L
Fenrir
OurHollow
Fenrir
7,365
2,859
0
2,964
14,924
4,786
0
4,700
10,190
0
36,798
W
Pele
Punky0
Pele
8,533
2,445
0
4,138
10,645
4,654
0
303
10,332
0
44,258
W
Ao Kuang
Rohacan
Ao Kuang
7,387
2,359
0
9,447
12,909
4,848
0
2,010
10,803
52,938
0
L
7,301
759
554
2,257
11,846
4,133
0
5,665
6,181
45,493
0
L
Gilgamesh
nioxNashy
Gilgamesh
12,942
4,220
0
2,700
17,825
11,503
0
4,096
13,065
0
33,670
L
Cthulhu
onlyZer0x
Cthulhu
3,585
133
3
623
11,832
8,375
0
2,729
9,103
13,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,044
Gold Earned
36,667
404
Minions Killed
288
0
Camps Cleared
0
1,337,451
Distance Traveled
1,296,222
5
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,659
619
15
1
0
286,814
0
W
Baron Samedi
9,038
646
80
6
0
230,256
3
W
Izanami
10,137
724
124
9
0
252,070
0
L
Neith
6,521
466
57
4
0
238,075
4
L
Fenrir
7,606
543
73
5
0
256,114
1
W
Pele
8,135
581
81
6
0
250,178
2
W
Ao Kuang
9,075
648
104
7
0
318,133
0
L
Ra
8,418
601
89
6
0
241,787
7
L
Gilgamesh
7,168
512
50
4
0
273,578
3
L
Cthulhu
6,954
497
19
1
0
286,668
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role