Player Matchup

Zeus
Zeus
HotBoiKen
Zeus
Level 121
God Stats
11W - 11L
1,518 SR
Queue Stats
554W - 479L
1,570 Elo+
Party 1
Atlas
Atlas
MDK Kenpachi
Atlas
Level 120
God Stats
50W - 27L
1,607 SR
Queue Stats
340W - 277L
1,542 Elo+
Party 1
Raijin
Raijin
MDK Pusha C
Raijin
Level 107
God Stats
33W - 22L
1,540 SR
Queue Stats
468W - 435L
1,563 Elo+
Party 1
Chaac
Chaac
MDKPhenom
Chaac
Level 134
God Stats
47W - 34L
1,643 SR
Queue Stats
494W - 430L
1,527 Elo+
Party 1
Neith
Neith
SkinnyNinjaSon
Neith
Level 56
God Stats
3W - 2L
1,428 SR
Queue Stats
18W - 22L
1,446 Elo+
Party 1
Team Averages
Level 108
1,547 SR
1,529 Elo+

VS

Team Averages
Level 62
1,545 SR
1,595 Elo+
Izanami
Izanami
FeedAnemone8816
Izanami
Level 134
God Stats
14W - 21L
1,405 SR
Queue Stats
214W - 234L
1,379 Elo+
Solo
Cthulhu
Cthulhu
MitchIsRedHot
Cthulhu
Level 14
God Stats
30W - 39L
1,500 SR
Queue Stats
32W - 49L
1,711 Elo+
Party 2
Khepri
Khepri
Nohaha23
Khepri
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 53L
1,711 Elo+
Party 2
Pele
Pele
brenn1031
Pele
Level 15
God Stats
18W - 32L
1,819 SR
Queue Stats
25W - 46L
1,711 Elo+
Party 2
Ra
Ra
conanloko22
Ra
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
624W - 683L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
19
18 / 0 / 17
12,003
1,200
26,378
3,772
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
9 / 0 / 31
12,234
1,223
16,994
12,429
13,440
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Raijin
18
4 / 0 / 31
11,534
1,153
21,327
6,181
2,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
MDKPhenom
Chaac
18
8 / 0 / 20
10,603
1,060
13,542
8,039
9,413
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 1 / 25
10,345
1,035
14,913
5,541
1,923
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

321

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 0
8,598
860
10,653
17,852
6,240
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
14
0 / 4 / 0
8,377
838
6,780
22,905
22,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Khepri
Nohaha23
Khepri
15
0 / 6 / 1
9,275
928
2,530
18,992
20,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pele
14
0 / 10 / 0
8,288
829
5,048
19,951
7,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 15 / 0
8,610
861
6,262
18,723
7,764
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

168
Kill Participation
2
44
Kills
1
1
Deaths
44
124
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
9
0
0.11
W
Zeus
18
0
17
26.5
W
9
0
31
24.5
W
Raijin
4
0
31
19.5
W
Chaac
MDKPhenom
Chaac
8
0
20
18
L
Cthulhu
0
4
0
0
L
Khepri
Nohaha23
Khepri
0
6
1
0.08
W
5
1
25
17.5
L
Pele
0
10
0
0
L
0
15
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,154
Damage
31,273
35,962
Taken
98,423
28,761
Mitigated
64,197
13,882
Healing
4,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,653
7,254
92
316
17,852
6,240
0
8,121
9,491
0
25,947
W
Zeus
26,378
3,712
333
1,975
3,772
1,344
0
1,686
2,040
35,485
0
W
16,994
5,566
1,426
3,205
12,429
13,440
0
5,394
6,699
21,426
0
W
Raijin
21,327
2,495
0
844
6,181
2,641
0
3,182
2,832
54,606
0
W
Chaac
MDKPhenom
Chaac
13,542
1,386
0
4,354
8,039
9,413
0
3,128
4,608
0
35,318
L
Cthulhu
6,780
139
90
716
22,905
22,287
0
14,198
8,353
17,228
0
L
Khepri
Nohaha23
Khepri
2,530
201
0
420
18,992
20,617
0
14,803
3,831
13,437
0
W
14,913
10,083
0
1,745
5,541
1,923
0
1,206
4,211
0
28,586
L
Pele
5,048
207
0
1,128
19,951
7,289
0
13,521
6,156
0
15,585
L
6,262
821
761
1,011
18,723
7,764
0
12,603
5,893
33,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,719
Gold Earned
43,148
193
Minions Killed
165
10
Camps Cleared
3
979,630
Distance Traveled
828,296
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,598
860
35
4
1
150,448
1
W
Zeus
12,003
1,200
26
3
0
197,555
0
W
Atlas
12,234
1,223
17
2
0
202,252
0
W
Raijin
11,534
1,153
82
8
3
188,923
0
W
Chaac
10,603
1,060
41
4
5
218,088
0
L
Cthulhu
8,377
838
26
3
0
202,329
0
L
Khepri
9,275
928
22
2
0
189,451
0
W
Neith
10,345
1,035
27
3
2
172,812
0
L
Pele
8,288
829
27
3
2
158,568
0
L
Ra
8,610
861
55
6
0
127,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role