Player Matchup

Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Jeffersonn157
Gilgamesh
Level 154
God Stats
18W - 9L
1,719 SR
Queue Stats
242W - 253L
1,638 Elo+
Party 1
Thanatos
Thanatos
LordAbogado
Thanatos
Level 160
God Stats
12W - 5L
1,675 SR
Queue Stats
129W - 144L
1,572 Elo+
Solo
Skadi
Skadi
zCaduMaverick
Skadi
Level 158
God Stats
1W - 2L
1,510 SR
Queue Stats
273W - 249L
1,572 Elo+
Party 1
Team Averages
Level 157
1,581 SR
1,556 Elo+

VS

Team Averages
Level 135
1,534 SR
1,557 Elo+
Susano
Susano
 
Susano
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
HellofChaos
Vamana
Level 160
God Stats
3W - 4L
1,614 SR
Queue Stats
307W - 324L
1,635 Elo+
Solo
Athena
Athena
Tikomide4
Athena
Level 129
God Stats
1W - 6L
1,120 SR
Queue Stats
134W - 140L
1,483 Elo+
Solo
Medusa
Medusa
TioKillerBR
Medusa
Level 149
God Stats
4W - 7L
1,708 SR
Queue Stats
283W - 269L
1,527 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
pluks2
Morgan Le Fay
Level 95
God Stats
45W - 21L
1,726 SR
Queue Stats
500W - 396L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
11 / 2 / 1
11,592
644
14,225
8,704
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Khepri
 
Khepri
15
1 / 2 / 15
10,194
566
5,976
17,003
22,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
Jeffersonn157
Gilgamesh
18
5 / 2 / 8
11,245
625
11,597
15,664
7,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
LordAbogado
Thanatos
16
1 / 3 / 4
10,403
578
11,091
16,068
14,475
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
6 / 2 / 5
11,780
654
11,400
11,734
5,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
16
5 / 3 / 3
9,742
541
8,071
12,764
5,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vamana
16
2 / 4 / 2
9,578
532
11,846
17,972
13,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Athena
Tikomide4
Athena
12
1 / 4 / 4
8,123
451
6,995
18,070
18,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
15
1 / 6 / 1
9,340
519
5,909
12,325
3,101
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
pluks2
Morgan Le Fay
14
2 / 7 / 3
8,756
486
8,428
11,983
3,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
24
24
Kills
11
11
Deaths
24
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
11
2
1
5.75
W
Khepri
 
Khepri
1
2
15
4.25
L
Susano
 
Susano
5
3
3
2.17
L
Vamana
2
4
2
0.75
W
Gilgamesh
Jeffersonn157
Gilgamesh
5
2
8
4.5
W
Thanatos
LordAbogado
Thanatos
1
3
4
1
L
Athena
Tikomide4
Athena
1
4
4
0.75
L
Medusa
1
6
1
0.25
L
Morgan Le Fay
pluks2
Morgan Le Fay
2
7
3
0.5
W
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,289
Damage
41,249
69,173
Taken
73,114
52,439
Mitigated
44,601
29,192
Healing
15,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
14,225
1,276
0
2,163
8,704
3,549
1,296
4,069
4,423
83,294
0
W
Khepri
 
Khepri
5,976
1,141
0
2,390
17,003
22,241
23
6,287
10,496
20,828
0
L
Susano
 
Susano
8,071
1,625
0
3,592
12,764
5,960
0
2,822
9,942
0
68,412
L
Vamana
11,846
6,558
0
7,376
17,972
13,426
624
1,387
16,585
0
63,460
W
Gilgamesh
Jeffersonn157
Gilgamesh
11,597
3,528
0
5,147
15,664
7,066
22
3,388
12,126
0
77,863
W
Thanatos
LordAbogado
Thanatos
11,091
4,793
0
13,462
16,068
14,475
2,845
938
15,130
4,821
64,786
L
Athena
Tikomide4
Athena
6,995
2,282
224
1,076
18,070
18,386
0
7,856
10,214
33,533
0
L
Medusa
5,909
2,803
0
1,576
12,325
3,101
0
3,538
8,787
0
67,338
L
Morgan Le Fay
pluks2
Morgan Le Fay
8,428
1,088
0
1,717
11,983
3,728
0
6,019
5,964
45,495
0
W
11,400
5,039
0
6,030
11,734
5,108
1,633
3,860
7,790
0
101,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,214
Gold Earned
45,539
579
Minions Killed
510
0
Camps Cleared
0
1,838,094
Distance Traveled
1,811,837
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,592
644
139
8
0
339,826
10
W
Khepri
10,194
566
31
2
0
359,158
5
L
Susano
9,742
541
127
7
0
402,899
1
L
Vamana
9,578
532
116
6
0
376,297
6
W
Gilgamesh
11,245
625
127
7
0
410,890
1
W
Thanatos
10,403
578
127
7
0
372,442
7
L
Athena
8,123
451
47
3
0
339,713
4
L
Medusa
9,340
519
131
7
0
346,911
3
L
Morgan Le Fay
8,756
486
89
5
0
346,017
4
W
Skadi
11,780
654
155
9
0
355,778
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role